50 Commits
Author SHA1 Message Date
AfonsoCMSousa 0bb2efb088 feat: added some of the game events to the new re-write 2026-05-06 13:36:04 +01:00
AfonsoCMSousa 29a92e8974 Fix: You idiot changed port in with port out 2026-04-01 22:53:58 +01:00
AfonsoCMSousa fe193cd648 merge: merge conflict 2026-03-13 20:56:26 +00:00
AfonsoCMSousa f2e97f1214 fix: added stuff to gitignore 2026-03-13 20:55:09 +00:00
AfonsoCMSousa 4f37834e20 fix: added executable to the gitignore
"
2026-03-12 20:22:22 +00:00
AfonsoCMSousa c40075ca94 feat: New Sessions 2026-01-14 22:55:33 +00:00
AfonsoCMSousa ef73f16fea feat and fix: log and server issues 2026-01-14 17:13:41 +00:00
AfonsoCMSousa ef0da72123 feat: initial idea for paresing 2026-01-08 00:43:12 +00:00
AfonsoCMSousa 7072f17842 feat: initial idea for paresing 2026-01-08 00:26:30 +00:00
AfonsoCMSousa e5d09e9741 fix: finnaly working! 2026-01-07 23:21:55 +00:00
AfonsoCMSousa 8e0b1ff50e fix: finnaly working! 2026-01-07 23:17:36 +00:00
AfonsoCMSousa bd32f95cd1 fix: finnaly working! 2026-01-07 23:12:50 +00:00
AfonsoCMSousa 8bc4312c9a fix: finnaly working! 2026-01-07 23:10:16 +00:00
AfonsoCMSousa 7a648f8b21 fix: finnaly working! 2026-01-07 22:59:43 +00:00
AfonsoCMSousa 6e4ed57e8a fix: finnaly working! 2026-01-07 22:58:21 +00:00
AfonsoCMSousa 2f4f46a77b fix: finnaly working! 2026-01-07 22:53:19 +00:00
AfonsoCMSousa c67c6d56f7 fix: finnaly working! 2026-01-07 22:50:18 +00:00
AfonsoCMSousa ff07d6dcdf fix: finnaly working! 2026-01-07 22:40:22 +00:00
AfonsoCMSousa ba606c8619 fix: finnaly working! 2026-01-07 22:36:00 +00:00
AfonsoCMSousa aa7b7d87b4 fix: finnaly working! 2026-01-07 22:31:04 +00:00
AfonsoCMSousa 48156350c9 fix: finnaly working! 2026-01-07 22:30:23 +00:00
AfonsoCMSousa 7aa98209fb fix: finnaly working! 2026-01-07 22:16:33 +00:00
AfonsoCMSousa dc071a2fc9 fix: fixed ANOTHER issue with net.cpp 2026-01-07 22:10:14 +00:00
AfonsoCMSousa 5e7aa014fc fix: fixed ANOTHER issue with net.cpp 2026-01-07 22:02:11 +00:00
AfonsoCMSousa ecc303ca2a fix: fixed ANOTHER issue with net.cpp 2026-01-07 21:56:00 +00:00
AfonsoCMSousa 159a93317e fix: fixed more net.cpp problems 2026-01-07 20:30:33 +00:00
AfonsoCMSousa 9da9cd3c13 fix: fixed more net.cpp problems 2026-01-07 20:23:18 +00:00
AfonsoCMSousa 0bdcbb9a9c fix: fixed more info in the UI 2026-01-07 19:47:44 +00:00
AfonsoCMSousa 4901c4b523 fix: fixed .env file and parce 2026-01-07 19:45:33 +00:00
AfonsoCMSousa 43827f8f12 Refactor: Rewriting new functions and classes in C++ with better code readability in mind 2025-11-12 17:01:07 +00:00
AfonsoCMSousa b2f283fff2 neovim btw 2025-11-12 14:33:18 +00:00
AfonsoCMSousa 32b496b596 Madjor Fix: New Player data overwrites old/connected players 2025-10-29 20:24:56 +00:00
AfonsoCMSousa 48091f826e Madjor Fix: New Player data overwrites old/connected players 2025-10-29 13:51:46 +00:00
AfonsoCMSousa 3fa53d741c Fix: Small patch 2025-10-22 14:02:43 +01:00
AfonsoCMSousa 3e96227be7 Feature: Now server ports and IP are parsed using args. 2025-10-22 03:19:00 +01:00
AfonsoCMSousa 64a81b7760 Feature: Now server ports and IP are parsed using args. 2025-10-22 03:17:29 +01:00
AfonsoCMSousa 73ffb9d8d2 Feature: Now server ports and IP are parsed using args. 2025-10-22 03:16:10 +01:00
AfonsoCMSousa 95f5652c8d Fix: Fixed hardcoded IP and Port 2025-10-21 20:40:10 +01:00
AfonsoCMSousa c5c9e22ed6 Feature: Sends info about session to the API 2025-10-21 19:01:20 +01:00
AfonsoCMSousa 9449749b9b Stabe: V1.0 - First Stable Release AND API connection (See https://git.fernandovideira.com/AfonsoCMSousa/ACPlayer_database_api) 2025-10-20 22:04:28 +01:00
AfonsoCMSousa e94afdfd9b Stabe: V1.0 - First Stable Release 2025-10-20 17:12:09 +01:00
AfonsoCMSousa 650977cfb9 Fix: Small patch on ``enum flags`` 2025-10-17 16:43:25 +01:00
AfonsoCMSousa 67d51489f0 Fix: Small patch on ``enum flags`` 2025-10-17 16:42:56 +01:00
AfonsoCMSousa 8bf502a237 Fix: Small patch on 2025-10-17 16:42:21 +01:00
AfonsoCMSousa f5bf01b1f8 Fix: Fixed some problems relating project files. 2025-10-17 16:39:17 +01:00
AfonsoCMSousa d38dbac8f4 Fix: Fixed some problems relating project files. 2025-10-17 16:38:40 +01:00
AfonsoCMSousa 2df0838be8 Feature: parce Contacs and laying ground for a iRacing Contact system 2025-10-17 16:24:27 +01:00
AfonsoCMSousa 1fe0452ad6 Feature: Better log printind and lots more of parsing 2025-10-17 15:32:35 +01:00
AfonsoCMSousa 529469e2e3 Feat: Parce END_SESSION and store all connected players information instead of just one 2025-10-17 14:07:56 +01:00
AfonsoCMSousa 42df9f79fe Feature: hable to parse NEW_SESSION 2025-10-17 04:51:15 +01:00
29 changed files with 2327 additions and 207 deletions
+4
View File
@@ -1,3 +1,4 @@
*.a *.a
*.log *.log
*.so *.so
@@ -8,3 +9,6 @@
/.DS_store /.DS_store
/.env /.env
/imgui.ini /imgui.ini
PlayerTracker
compile_commands.json
+139 -24
View File
@@ -1,29 +1,57 @@
cmake_minimum_required(VERSION 3.20) cmake_minimum_required(VERSION 3.20)
project(CPP_TEMPLATE VERSION 0.1.0 LANGUAGES C CXX) project(CPP_TEMPLATE VERSION 0.1.0 LANGUAGES C CXX)
# Set C++ standard
set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_CXX_EXTENSIONS OFF)
# Set C standard
set(CMAKE_C_STANDARD 17)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS OFF)
# Export compile commands for IDE support (clangd, etc.)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Create symlink to compile_commands.json in project root for LSP
if(CMAKE_EXPORT_COMPILE_COMMANDS)
add_custom_target(symlink_compile_commands ALL
COMMAND ${CMAKE_COMMAND} -E create_symlink
${CMAKE_BINARY_DIR}/compile_commands.json
${CMAKE_SOURCE_DIR}/compile_commands.json
COMMENT "Creating symlink to compile_commands.json in project root"
)
endif()
# Set output directories # Set output directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
# Add include directories # Build type defaults
include_directories(${CMAKE_SOURCE_DIR}/include) if(NOT CMAKE_BUILD_TYPE)
include_directories(${CMAKE_SOURCE_DIR}/libraries) set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Build type" FORCE)
endif()
# Gather all source files (.cpp, .c) # Options
option(ENABLE_SANITIZERS "Enable address and undefined behavior sanitizers" ON)
option(ENABLE_STATIC_ANALYSIS "Enable static analysis warnings" ON)
set(OUTPUT_NAME "" CACHE STRING "Name of the output executable (defaults to project name)")
# Gather source files (avoid GLOB_RECURSE - explicitly list files is better practice)
# But keeping it for template flexibility
file(GLOB_RECURSE PROJECT_SOURCES file(GLOB_RECURSE PROJECT_SOURCES
${CMAKE_SOURCE_DIR}/include/*.cpp
${CMAKE_SOURCE_DIR}/include/*.c
${CMAKE_SOURCE_DIR}/libraries/*.cpp
${CMAKE_SOURCE_DIR}/libraries/*.c
${CMAKE_SOURCE_DIR}/source/*.cpp ${CMAKE_SOURCE_DIR}/source/*.cpp
${CMAKE_SOURCE_DIR}/source/*.c ${CMAKE_SOURCE_DIR}/source/*.c
) )
# Gather all header files (.hpp, .h) file(GLOB_RECURSE LIBRARY_SOURCES
${CMAKE_SOURCE_DIR}/libraries/*.cpp
${CMAKE_SOURCE_DIR}/libraries/*.c
)
# Don't glob headers from include/ as sources (they should only be included)
file(GLOB_RECURSE PROJECT_HEADERS file(GLOB_RECURSE PROJECT_HEADERS
${CMAKE_SOURCE_DIR}/include/*.hpp ${CMAKE_SOURCE_DIR}/include/*.hpp
${CMAKE_SOURCE_DIR}/include/*.h ${CMAKE_SOURCE_DIR}/include/*.h
@@ -33,25 +61,51 @@ file(GLOB_RECURSE PROJECT_HEADERS
${CMAKE_SOURCE_DIR}/source/*.h ${CMAKE_SOURCE_DIR}/source/*.h
) )
# Allow user to set output program name # Combine all sources
option(OUTPUT_NAME "Name of the output executable" "") set(ALL_SOURCES ${PROJECT_SOURCES} ${LIBRARY_SOURCES})
if(OUTPUT_NAME STREQUAL "")
set(EXECUTABLE_NAME ${PROJECT_NAME}) # Determine executable name
else() if(OUTPUT_NAME)
set(EXECUTABLE_NAME ${OUTPUT_NAME}) set(EXECUTABLE_NAME ${OUTPUT_NAME})
else()
set(EXECUTABLE_NAME ${PROJECT_NAME})
endif() endif()
# Add executable with all sources # Create executable
add_executable(${EXECUTABLE_NAME} add_executable(${EXECUTABLE_NAME} ${ALL_SOURCES})
${PROJECT_SOURCES}
# Set target properties
set_target_properties(${EXECUTABLE_NAME} PROPERTIES
OUTPUT_NAME ${EXECUTABLE_NAME}
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
) )
set_target_properties(${EXECUTABLE_NAME} PROPERTIES OUTPUT_NAME ${EXECUTABLE_NAME}) # Include directories - use target-specific commands
target_include_directories(${EXECUTABLE_NAME} PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/libraries
)
# Enable warnings and extra diagnostics # Compiler-specific flags
if (MSVC) if(MSVC)
target_compile_options(${EXECUTABLE_NAME} PRIVATE /W4 /permissive- /analyze) target_compile_options(${EXECUTABLE_NAME} PRIVATE
else() /W4 # Warning level 4
/permissive- # Standards conformance
/Zc:__cplusplus # Correct __cplusplus macro
/Zc:inline # Remove unreferenced COMDAT
/WX- # Don't treat warnings as errors by default
)
if(ENABLE_STATIC_ANALYSIS)
target_compile_options(${EXECUTABLE_NAME} PRIVATE /analyze)
endif()
# MSVC debug flags
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_compile_options(${EXECUTABLE_NAME} PRIVATE /Zi /Od)
endif()
else() # GCC/Clang
target_compile_options(${EXECUTABLE_NAME} PRIVATE target_compile_options(${EXECUTABLE_NAME} PRIVATE
-Wall -Wall
-Wextra -Wextra
@@ -62,12 +116,73 @@ else()
-Wuninitialized -Wuninitialized
-Wunused -Wunused
-Werror=return-type -Werror=return-type
-fsanitize=address,undefined -Wcast-align
-Wformat=2
-Wnull-dereference
)
# Additional warnings for static analysis
if(ENABLE_STATIC_ANALYSIS)
target_compile_options(${EXECUTABLE_NAME} PRIVATE
-Wcast-qual
-Wdouble-promotion
-Wold-style-cast
)
endif()
# Sanitizers (Debug builds)
if(ENABLE_SANITIZERS AND CMAKE_BUILD_TYPE STREQUAL "Debug")
# Check if sanitizers are available
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag("-fsanitize=address" HAS_ASAN)
check_cxx_compiler_flag("-fsanitize=undefined" HAS_UBSAN)
if(HAS_ASAN AND HAS_UBSAN)
target_compile_options(${EXECUTABLE_NAME} PRIVATE
-fsanitize=address,undefined,leak
-fno-omit-frame-pointer
-g -g
) )
target_link_options(${EXECUTABLE_NAME} PRIVATE -fsanitize=address,undefined) target_link_options(${EXECUTABLE_NAME} PRIVATE
-fsanitize=address,undefined,leak
)
message(STATUS "Sanitizers enabled: address, undefined, leak")
else()
message(WARNING "Sanitizers requested but not available - skipping")
endif()
endif()
# Optimization flags for Release
if(CMAKE_BUILD_TYPE STREQUAL "Release")
target_compile_options(${EXECUTABLE_NAME} PRIVATE
-O3
-march=native
-DNDEBUG
)
endif()
# Debug flags
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_compile_options(${EXECUTABLE_NAME} PRIVATE
-O0
-g3
-ggdb
)
endif()
endif() endif()
# Print configuration summary
message(STATUS "=== Configuration Summary ===")
message(STATUS "Project: ${PROJECT_NAME} v${PROJECT_VERSION}")
message(STATUS "Build Type: ${CMAKE_BUILD_TYPE}")
message(STATUS "C++ Standard: ${CMAKE_CXX_STANDARD}")
message(STATUS "C Standard: ${CMAKE_C_STANDARD}")
message(STATUS "Executable Name: ${EXECUTABLE_NAME}")
message(STATUS "Sanitizers: ${ENABLE_SANITIZERS}")
message(STATUS "Static Analysis: ${ENABLE_STATIC_ANALYSIS}")
message(STATUS "Compiler: ${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION}")
message(STATUS "============================")
# Optionally, enable testing # Optionally, enable testing
# enable_testing() # enable_testing()
# add_subdirectory(tests) # add_subdirectory(tests)
BIN
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Binary file not shown.
+241 -14
View File
@@ -1,23 +1,250 @@
#!/bin/bash
# Colors
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
BLUE='\033[0;34m'
CYAN='\033[0;36m'
MAGENTA='\033[0;35m'
NC='\033[0m' # No Color
BOLD='\033[1m'
# Unicode symbols
CHECK="✓"
CROSS="✗"
ARROW="➜"
GEAR="⚙"
HAMMER="🔨"
ROCKET="🚀"
# Default values
BUILD_TYPE="Debug"
CLEAN_BUILD=false
VERBOSE=false
JOBS=$(nproc 2>/dev/null || sysctl -n hw.ncpu 2>/dev/null || echo 4)
# Print functions
print_header() {
echo -e "${BOLD}${BLUE}╔════════════════════════════════════════════════════════╗${NC}"
echo -e "${BOLD}${BLUE}${NC} ${HAMMER} ${BOLD}${CYAN} C/C++ Project Builder${NC} ${BOLD}${BLUE}${NC}"
echo -e "${BOLD}${BLUE}╚════════════════════════════════════════════════════════╝${NC}"
echo ""
}
print_separator() {
echo -e "${BLUE}────────────────────────────────────────────────────────${NC}"
}
print_success() {
echo -e "${GREEN}${CHECK}${NC} $1"
}
print_error() {
echo -e "${RED}${CROSS}${NC} $1"
}
print_info() {
echo -e "${CYAN}${ARROW}${NC} $1"
}
print_step() {
echo -e "${YELLOW}${GEAR}${NC} ${BOLD}$1${NC}"
}
show_progress() {
local duration=$1
local prefix=$2
local size=40
already_done() { for ((done=0; done<$elapsed; done++)); do printf "▓"; done }
remaining() { for ((remain=$elapsed; remain<$size; remain++)); do printf " "; done }
percentage() { printf "| %s%%" $(( (($elapsed)*100)/($size)*100/100 )); }
for (( elapsed=1; elapsed<=$size; elapsed++ )); do
printf "\r${CYAN}${prefix}${NC} [$(already_done)$(remaining)] $(percentage)"
sleep $(echo "scale=3; $duration/$size" | bc)
done
printf "\n"
}
usage() {
echo -e "${BOLD}Usage:${NC} $0 [OPTIONS] <executable_name>"
echo ""
echo -e "${BOLD}Options:${NC}"
echo -e " -r, --release Build in Release mode (default: Debug)"
echo -e " -c, --clean Clean build directory before building"
echo -e " -v, --verbose Verbose make output"
echo -e " -j, --jobs <N> Number of parallel jobs (default: $JOBS)"
echo -e " -h, --help Show this help message"
echo ""
echo -e "${BOLD}Examples:${NC}"
echo -e " $0 myprogram"
echo -e " $0 -r -j8 myprogram"
echo -e " $0 --clean --release myprogram"
exit 1
}
# Parse arguments
POSITIONAL_ARGS=()
while [[ $# -gt 0 ]]; do
case $1 in
-r|--release)
BUILD_TYPE="Release"
shift
;;
-c|--clean)
CLEAN_BUILD=true
shift
;;
-v|--verbose)
VERBOSE=true
shift
;;
-j|--jobs)
JOBS="$2"
shift 2
;;
-h|--help)
usage
;;
*)
POSITIONAL_ARGS+=("$1")
shift
;;
esac
done
set -- "${POSITIONAL_ARGS[@]}"
# Check if executable name is provided
if [ -z "$1" ]; then if [ -z "$1" ]; then
echo "Error: Invalid Argument" print_header
echo "Usage: $0 <executable_name>" print_error "No executable name provided"
exit 1 echo ""
usage
fi fi
EXECUTABLE_NAME=$1
# Start build process
print_header
# Build configuration info
print_info "Build Configuration:"
echo -e " ${BOLD}Executable:${NC} $EXECUTABLE_NAME"
echo -e " ${BOLD}Build Type:${NC} $BUILD_TYPE"
echo -e " ${BOLD}Jobs:${NC} $JOBS"
echo -e " ${BOLD}Clean Build:${NC} $CLEAN_BUILD"
echo ""
print_separator
echo ""
# Clean build directory if requested
if [ "$CLEAN_BUILD" = true ] && [ -d "./build" ]; then
print_step "Cleaning build directory..."
rm -rf ./build
print_success "Build directory cleaned"
echo ""
fi
# Create build directory
if [ ! -d "./build" ]; then if [ ! -d "./build" ]; then
echo "Creating build directory..." print_step "Creating build directory..."
mkdir build mkdir -p build
print_success "Build directory created"
else
print_info "Using existing build directory"
fi
echo ""
# CMake configuration
print_step "Configuring CMake..."
print_separator
echo ""
cd ./build
CMAKE_CMD="cmake -DOUTPUT_NAME=$EXECUTABLE_NAME -DCMAKE_BUILD_TYPE=$BUILD_TYPE .."
if [ "$VERBOSE" = true ]; then
eval $CMAKE_CMD
else
eval $CMAKE_CMD > /dev/null 2>&1
fi fi
echo ">>> Building C++ Project <<<"
cd ./build
cmake -DOUTPUT_NAME=$1 ..
echo ">>> Compiling... <<<"
make
if [ $? -ne 0 ]; then if [ $? -ne 0 ]; then
echo "Error: Build failed" print_error "CMake configuration failed"
exit 1 exit 1
fi fi
cp ./bin/$1 ../
echo ">>> Build Complete <<<" print_success "CMake configuration complete"
echo ">>> Executable: $1 <<<" echo ""
# Compilation
print_step "Compiling project..."
print_separator
echo ""
MAKE_CMD="make -j$JOBS"
if [ "$VERBOSE" = true ]; then
MAKE_CMD="$MAKE_CMD VERBOSE=1"
fi
START_TIME=$(date +%s)
if [ "$VERBOSE" = true ]; then
eval $MAKE_CMD
BUILD_RESULT=$?
else
eval $MAKE_CMD 2>&1 | tee build.log | while IFS= read -r line; do
if echo "$line" | grep -q "\[.*%\]"; then
printf "\r${CYAN}${ARROW}${NC} Compiling: %s" "$line"
elif echo "$line" | grep -qE "error:|Error|ERROR"; then
echo ""
print_error "$line"
fi
done
BUILD_RESULT=${PIPESTATUS[0]}
fi
END_TIME=$(date +%s)
BUILD_TIME=$((END_TIME - START_TIME))
echo ""
if [ $BUILD_RESULT -ne 0 ]; then
print_error "Build failed!"
echo ""
print_info "Check build/build.log for details"
exit 1
fi
print_success "Compilation complete (${BUILD_TIME}s)"
echo ""
# Copy executable
print_step "Copying executable to project root..."
if [ ! -f "./bin/$EXECUTABLE_NAME" ]; then
print_error "Executable not found: ./bin/$EXECUTABLE_NAME"
exit 1
fi
cp ./bin/$EXECUTABLE_NAME ../
print_success "Executable copied"
echo ""
# Build summary
print_separator
echo -e "${BOLD}${GREEN}${ROCKET} Build Complete!${NC}"
print_separator
echo ""
echo -e "${BOLD}Summary:${NC}"
echo -e " ${BOLD}Executable:${NC} ./$EXECUTABLE_NAME"
echo -e " ${BOLD}Build Type:${NC} $BUILD_TYPE"
echo -e " ${BOLD}Build Time:${NC} ${BUILD_TIME}s"
echo -e " ${BOLD}Binary Location:${NC} ./build/bin/$EXECUTABLE_NAME"
echo ""
print_info "Run with: ${BOLD}./$EXECUTABLE_NAME${NC}"
echo ""
-1
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@@ -1 +0,0 @@
build/compile_commands.json
+19
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@@ -0,0 +1,19 @@
#ifndef APP_CONFIG_HPP
#define APP_CONFIG_HPP
#include <string>
#include <cstdint>
struct app_info {
// From args
uint16_t app_id;
uint16_t app_port_in;
uint16_t app_port_out;
// From .env
std::string app_api_socket_path;
uint16_t max_players;
std::string app_server_out_ip;
};
#endif
+19
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@@ -0,0 +1,19 @@
#ifndef FILE_H
#define FILE_H
#include <stdio.h>
#include <vector>
#include <string>
#include <fstream>
#include <stdexcept>
#include <map>
#include "app.hpp"
#include "server_structs.h"
using namespace std;
vector<string> read_file(const char *filePath);
app_info parce_args(int argc, char *argv[]);
#endif
+193
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@@ -0,0 +1,193 @@
#ifndef HANDLE_HPP
#define HANDLE_HPP
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <iostream>
#include <stdexcept>
#include <string>
#include <thread>
#include <vector>
#include "file.hpp" // for parce_args
#include "net.hpp" // for socket operations
#include "server_structs.h"
using namespace std;
class PacketReader {
private:
const u_char *buffer_;
size_t buffer_size_;
size_t offset_ = 0;
bool error_ = false;
public:
PacketReader(); // TODO:
~PacketReader(); // TODO:
bool read_uint8(uint8_t &value) {
size_t __bytes = sizeof(value);
if (offset_ + __bytes > buffer_size_) {
error_ = true;
return false;
}
memcpy(&value, buffer_ + offset_, sizeof(value));
offset_++;
return true;
}
bool read_uint16(uint16_t &value) {
size_t __bytes = sizeof(value);
if (offset_ + __bytes > buffer_size_) {
error_ = true;
return false;
}
memcpy(&value, buffer_ + offset_, sizeof(value));
value = ntohs(value);
offset_ += 2;
return true;
}
bool read_uint32(uint32_t &value) {
size_t __bytes = sizeof(value);
if (offset_ + __bytes > buffer_size_) {
error_ = true;
return false;
}
memcpy(&value, buffer_ + offset_, sizeof(value));
value = ntohl(value);
offset_ += 4;
return true;
}
bool read_float(float &value) {
size_t __bytes = sizeof(value);
if (offset_ + __bytes > buffer_size_) {
error_ = true;
return false;
}
uint32_t v_int;
memcpy(&v_int, buffer_ + offset_, sizeof(v_int));
v_int = ntohl(v_int);
memcpy(&value, &v_int, sizeof(value));
offset_ += 4;
return true;
}
bool read_string_utf32l(string &value) {
uint8_t __length;
if (!read_uint8(__length))
return false;
if (offset_ + (__length * sizeof(uint32_t)) > buffer_size_) {
error_ = true;
return false;
}
value.clear();
for (size_t i = 0; i < __length; i++) {
uint32_t codeunit;
if (!read_uint32(codeunit))
return false;
if (codeunit == 0) {
break; // null terminator
}
value.push_back(static_cast<char>(codeunit));
}
return true;
}
bool has_error() const {
return error_;
}
};
class ProtocolHandler {
private:
trackAtributes track_info_;
carAtributes player_info_[64];
public:
ProtocolHandler();
~ProtocolHandler();
bool handle_new_session(PacketReader &reader) {
if (!reader.read_uint8(track_info_.protocol_version))
return false;
if (!reader.read_uint8(track_info_.session_index))
return false;
if (!reader.read_uint8(track_info_.current_session_index))
return false;
if (!reader.read_uint8(track_info_.session_count))
return false;
/*
* str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.server_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track_config, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.session_name, str_len_8, &ok);
trackInfo.typ = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.laps = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.wait_time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.ambient_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.road_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.weather_graphics, str_len_8, &ok);
*/
if (!reader.read_string_utf32l(track_info_.server_name))
return false;
if (!reader.read_string_utf32l(track_info_.track))
return false;
if (!reader.read_string_utf32l(track_info_.track_config))
return false;
if (!reader.read_string_utf32l(track_info_.session_name))
return false;
if (!reader.read_uint8(track_info_.typ))
return false;
if (!reader.read_uint16(track_info_.time))
return false;
if (!reader.read_uint16(track_info_.laps))
return false;
if (!reader.read_uint16(track_info_.wait_time))
return false;
if (!reader.read_uint8(track_info_.ambient_temp))
return false;
if (!reader.read_uint8(track_info_.road_temp))
return false;
if (!reader.read_string_utf32l(track_info_.weather_graphics))
return false;
return true;
}
};
#endif // HANDLE_HPP
+23
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@@ -0,0 +1,23 @@
#ifndef LOG_H
#define LOG_H
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
typedef enum {
LOG_INFO,
LOG_DEBUG,
LOG_WARN,
LOG_ERROR
} LogLevel;
void log_print(LogLevel level, const char* format, ...);
#define log_info(...) log_print(LOG_INFO, __VA_ARGS__)
#define log_debug(...) log_print(LOG_DEBUG, __VA_ARGS__)
#define log_warn(...) log_print(LOG_WARN, __VA_ARGS__)
#define log_error(...) log_print(LOG_ERROR, __VA_ARGS__)
#endif // LOG_H
+45
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@@ -0,0 +1,45 @@
#ifndef MAPPER_HPP
#define MAPPER_HPP
#include <cstdint>
#include <cstddef>
#include "parcer.h"
#include "server_structs.h"
// INFO: This is basically a identity mapper between raw byte buffer and structs defined in server_structs.h
class Mapper {
private:
const uint_least8_t *buffer;
size_t buffer_size;
size_t offset;
bool ok;
public:
Mapper(const uint_least8_t *buf, size_t buf_size);
uint8_t get_message_type();
bool is_ok() const { return ok; }
void parse_new_session(trackAtributes &track);
void parse_new_connection(carAtributes &car);
void parse_connection_closed(carAtributes &car);
void parse_car_update(carAtributes &car);
void parse_car_info(carAtributes &car);
void parse_lap_completed(uint8_t &car_id, uint32_t &lap_time, uint32_t &cuts);
void parse_collision_event(uint8_t &car1, uint8_t &car2, uint8_t &event_type);
void parse_chat(uint8_t &car_id, char *message, size_t max_len);
void parse_client_loaded(uint8_t &car_id);
void set_size(size_t size) { this->buffer_size = size; }
void update_buffer(const uint8_t *buf, size_t size) {
this->buffer = buf;
this->buffer_size = size;
reset();
}
private:
// INFO: Reset the offset to 1 because the first byte is message type
void reset() { offset = 1; ok = true; }
};
#endif // MAPPER_HPP
+52
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@@ -0,0 +1,52 @@
#ifndef NET_HPP
#define NET_HPP
#include <arpa/inet.h>
#include <cstring>
#include <iostream>
#include <stdexcept>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#include "log.h"
#include "server_structs.h"
using namespace std;
class Socket {
private:
// Socket file descriptor
int sock_server;
int sock_unix;
struct sockaddr_in server_addr;
struct sockaddr_un server_addr_unix;
// Server port for input (listening)
int server_port_input;
char buffer[1024];
// Socket Data
api_packet packet_data;
public:
Socket();
~Socket();
void connect_server(const char *ip, uint16_t port);
void bind_server(const char *ip, uint16_t port);
void send_server();
void send_server(const api_packet &data);
void send_server(const void *data, size_t len);
ssize_t receive_server(void *buffer, size_t len);
void connect_unix(const char *ip, uint16_t port);
void send_unix();
void send_unix(const api_packet &data);
void set_packet(const api_packet &data);
api_packet create_packet(uint8_t tracker_id);
api_packet get_packet();
};
#endif // NET_HPP
+141
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@@ -0,0 +1,141 @@
#include "parcer.h"
#include "server_structs.h"
#include <sys/types.h>
int ensure(size_t recv_len, size_t offset, size_t need) {
return (offset + need <= recv_len);
}
u_int8_t read_uint8(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(uint8_t))) {
*ok = 0;
return 0;
}
u_int8_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return v;
}
u_int16_t read_uint16(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(uint16_t))) {
*ok = 0;
return 0;
}
u_int16_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (u_int16_t)ntohs(v);
}
u_int32_t read_uint32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(uint32_t))) {
*ok = 0;
return 0;
}
u_int32_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (u_int32_t)ntohl(v);
}
int32_t read_int32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(int32_t))) {
*ok = 0;
return 0;
}
int32_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (int32_t)ntohl(v);
}
float read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(float))) {
*ok = 0;
return 0.0f;
}
u_int32_t v_int;
memcpy(&v_int, buf + *offset, sizeof(v_int));
*offset += sizeof(v_int);
v_int = ntohl(v_int);
float v_float;
memcpy(&v_float, &v_int, sizeof(v_float));
return v_float;
}
void read_bytes(const u_int8_t *buf, size_t recv_len, size_t *offset, u_int8_t *out, size_t len, int *ok) {
if (!ensure(recv_len, *offset, len)) {
*ok = 0;
return;
}
memcpy(out, buf + *offset, len);
*offset += len;
}
void read_utf32le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok) {
size_t i = *offset;
size_t j = 0;
while (i + 3 < buf_size && j < max_len) {
uint32_t codeunit = buffer[i] | (buffer[i + 1] << 8) | (buffer[i + 2] << 16) | (buffer[i + 3] << 24);
if (codeunit == 0) {
i += 4; // termina a string
break;
}
if (codeunit < 0x80) {
dest[j++] = (char)codeunit;
} else {
dest[j++] = '?'; // substitui caracteres fora de ASCII
}
i += 4;
}
dest[j] = '\0';
*offset = i;
*ok = 1;
}
void read_utf16le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok) {
size_t i = *offset;
size_t j = 0;
while (i + 1 < buf_size && j < max_len - 1) {
uint16_t codeunit = buffer[i] | (buffer[i + 1] << 8);
if (codeunit == 0) {
i += 2; // termina a string
break;
}
if (codeunit < 0x80) {
dest[j++] = (char)codeunit;
} else {
dest[j++] = '?'; // substitui caracteres fora de ASCII
}
i += 2;
}
dest[j] = '\0';
*offset = i;
*ok = 1;
}
void read_string(const u_int8_t *buf, size_t recv_len, size_t *offset, char *out, size_t len, int *ok) {
if (!ensure(recv_len, *offset, len)) {
*ok = 0;
return;
}
for (size_t i = 0; i <= len; i++) {
out[i] = (char)buf[*offset + i];
}
out[len] = '\0'; // Ensure null termination
*offset += len;
*ok = 1;
}
+66
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@@ -0,0 +1,66 @@
#ifndef PARCER_H
#define PARCER_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#include "server_structs.h"
// Ensures that there are at least 'need' bytes available in the buffer
// starting from 'offset'. Returns 1 if enough bytes are available, 0 otherwise.
int ensure(size_t recv_len, size_t offset, size_t need);
// Reads an 8-bit unsigned integer from the buffer.
// Advances the offset by 1 byte.
u_int8_t read_uint8(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 16-bit unsigned integer from the buffer in network byte order.
// Advances the offset by 2 bytes.
u_int16_t read_uint16(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 16-bit unsigned integer from the buffer in little-endian byte order.
// Advances the offset by 2 bytes.
u_int16_t read_uint16_le(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 32-bit unsigned integer from the buffer in network byte order.
// Advances the offset by 4 bytes.
u_int32_t read_uint32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 32-bit signed integer from the buffer in network byte order.
// Advances the offset by 4 bytes.
int32_t read_int32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 32-bit float from the buffer in network byte order.
// Advances the offset by 4 bytes.
float read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a fixed number of bytes into the output buffer.
// The output buffer must be at least 'len' bytes long.
void read_bytes(const u_int8_t *buf, size_t recv_len, size_t *offset, u_int8_t *out, size_t len, int *ok);
// Reads a length-prefixed string. The length is a single byte.
// The string is not null-terminated in the buffer, but the function
void read_utf32le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok);
// reads up to max_len - 1 characters and null-terminates the destination buffer.
// The string is encoded in UTF-32LE.
void read_utf16le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok);
// Reads a null-terminated string from the buffer.
// The string is read into the output buffer, which must be at least max_len bytes long
void read_string(const u_int8_t *buf, size_t recv_len, size_t *offset, char *out, size_t max_len, int *ok);
#ifdef __cplusplus
}
#endif
#endif // PARCER_H
+62
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@@ -0,0 +1,62 @@
#ifndef PARCER_H
#define PARCER_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#include "server_structs.hpp"
// Ensures that there are at least 'need' bytes available in the buffer
// starting from 'offset'. Returns 1 if enough bytes are available, 0 otherwise.
int ensure(size_t recv_len, size_t offset, size_t need);
// Reads an 8-bit unsigned integer from the buffer.
// Advances the offset by 1 byte.
u_int8_t read_uint8(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 16-bit unsigned integer from the buffer in network byte order.
// Advances the offset by 2 bytes.
u_int16_t read_uint16(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 32-bit unsigned integer from the buffer in network byte order.
// Advances the offset by 4 bytes.
u_int32_t read_uint32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 32-bit signed integer from the buffer in network byte order.
// Advances the offset by 4 bytes.
int32_t read_int32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 32-bit float from the buffer in network byte order.
// Advances the offset by 4 bytes.
float read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a fixed number of bytes into the output buffer.
// The output buffer must be at least 'len' bytes long.
void read_bytes(const u_int8_t *buf, size_t recv_len, size_t *offset, u_int8_t *out, size_t len, int *ok);
// Reads a length-prefixed string. The length is a single byte.
// The string is not null-terminated in the buffer, but the function
void read_utf32le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok);
// reads up to max_len - 1 characters and null-terminates the destination buffer.
// The string is encoded in UTF-32LE.
void read_utf16le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok);
// Reads a null-terminated string from the buffer.
// The string is read into the output buffer, which must be at least max_len bytes long
void read_string(const u_int8_t *buf, size_t recv_len, size_t *offset, char *out, size_t max_len, int *ok);
#ifdef __cplusplus
}
#endif
#endif // PARCER_H
+199 -5
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@@ -1,8 +1,12 @@
#ifndef SERVER_STRUCTS_H #ifndef SERVER_STRUCTS_H
#define SERVER_STRUCTS_H #define SERVER_STRUCTS_H
#include <cstdint> #include <sys/cdefs.h>
struct handshake { #include <sys/types.h>
#define MAX_PLAYERS 64
typedef struct handshake {
// [not used in the current Remote Telemtry version by AC] // [not used in the current Remote Telemtry version by AC]
// In future versions it will identify the platform type of the client. // In future versions it will identify the platform type of the client.
// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1)) // This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
@@ -27,9 +31,9 @@ struct handshake {
// DISMISS = 3 : // DISMISS = 3 :
// This operation identifier must be set when the client wants to leave the comunication with ACServer. // This operation identifier must be set when the client wants to leave the comunication with ACServer.
int32_t operationId; int32_t operationId;
} __attribute__((packed)); } __attribute__((packed)) handshake;
struct handshackerResponse{ typedef struct handshackerResponse {
// is the name of the car that the player is driving on the AC Server // is the name of the car that the player is driving on the AC Server
char carName[50]; char carName[50];
@@ -48,6 +52,196 @@ struct handshackerResponse{
// is the track configuration on the AC Server // is the track configuration on the AC Server
char trackConfig[50]; char trackConfig[50];
} __attribute__((packed)); } __attribute__((packed)) handshackerResponse;
typedef struct postion {
float x;
float y;
float z;
} __attribute__((packed)) postion;
typedef enum flag {
NO_FLAG = 0,
YELLOW_FLAG = 1,
BLUE_FLAG = 2,
BLACK_FLAG = 3,
CHECKERED_FLAG = 4,
} __attribute__((packed)) flag;
typedef struct carAtributes {
// Related to ACSP_CAR_INFO
char isConnected; // 1 = connected, 0 = disconnected
char isLoading; // 1 = loading, 0 = not isLoading
char *car_model;
char *car_skin;
char *driver_name;
char *driver_team;
char *driver_GUID;
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
flag current_flag; // TODO: implement flag status updates
// TAG:3
float normalizedSplinePos;
} __attribute__((packed)) carAtributes;
typedef struct carAtributesAPI {
// Related to ACSP_CAR_INFO
char isConnected; // 1 = connected, 0 = disconnected
char isLoading; // 1 = loading, 0 = not isLoading
char car_model[64];
char car_skin[64];
char driver_name[64];
char driver_team[64];
char driver_GUID[64];
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
flag current_flag; // TODO: implement flag status updates
// TAG:3
float normalizedSplinePos;
} __attribute__((packed)) carAtributesAPI;
typedef enum SessionType {
PRACTICE = 0,
RACE = 1,
QUALIFYING = 2,
} __attribute__((packed)) SessionType;
typedef struct trackAtributes {
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
char *server_name;
char *track;
char *track_config;
char *session_name;
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
char *weather_graphics;
u_int32_t elapsed_ms;
} __attribute__((packed)) trackAtributes;
typedef struct trackAtributesAPI {
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
char server_name[128];
char track[64];
char track_config[64];
char session_name[64];
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
char weather_graphics[64];
u_int32_t elapsed_ms;
} __attribute__((packed)) trackAtributesAPI;
typedef struct api_packet {
char message_type; // ACSP_MessageType
u_int8_t tracker_id;
u_int8_t connected_players;
carAtributesAPI cars[64];
trackAtributesAPI track_info;
} __attribute__((packed)) api_packet;
enum ACSP_MessageType {
// ============================
// PROTOCOL VERSION
// ============================
// DONE: Update this when protocol changes
PROTOCOL_VERSION = 4,
// ============================
// SERVER → CLIENT MESSAGES
// ============================
ACSP_NEW_SESSION = 50,
ACSP_NEW_CONNECTION = 51,
ACSP_CONNECTION_CLOSED = 52,
ACSP_CAR_UPDATE = 53,
ACSP_CAR_INFO = 54, // Response to ACSP_GET_CAR_INFO
ACSP_END_SESSION = 55,
ACSP_VERSION = 56,
ACSP_CHAT = 57,
ACSP_CLIENT_LOADED = 58,
ACSP_SESSION_INFO = 59,
ACSP_ERROR = 60,
ACSP_LAP_COMPLETED = 73,
// ============================
// EVENTS
// ============================
ACSP_CLIENT_EVENT = 130,
// ============================
// EVENT TYPES
// ============================
ACSP_CE_COLLISION_WITH_CAR = 10,
ACSP_CE_COLLISION_WITH_ENV = 11,
// ============================
// CLIENT → SERVER COMMANDS
// ============================
ACSP_REALTIMEPOS_INTERVAL = 200,
ACSP_GET_CAR_INFO = 201,
ACSP_SEND_CHAT = 202, // Sends chat to one car
ACSP_BROADCAST_CHAT = 203, // Sends chat to everybody
ACSP_GET_SESSION_INFO = 204,
ACSP_SET_SESSION_INFO = 205,
ACSP_KICK_USER = 206,
ACSP_NEXT_SESSION = 207,
ACSP_RESTART_SESSION = 208,
ACSP_ADMIN_COMMAND = 209 // Send message plus a string
};
#endif // SERVER_STRUCTS_H #endif // SERVER_STRUCTS_H
+158
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@@ -0,0 +1,158 @@
#ifndef SERVER_STRUCTS_H
#define SERVER_STRUCTS_H
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <string>
#include <sys/cdefs.h>
#include <sys/types.h>
using namespace std;
typedef struct app_info {
// From args
u_int16_t app_id;
u_int16_t app_port_in;
u_int16_t app_port_out;
// From .env
const char *app_api_socket_path;
u_int16_t max_players;
const char *app_server_out_ip;
} __attribute__((packed)) app_info;
typedef struct postion {
float x;
float y;
float z;
} __attribute__((packed)) postion;
typedef enum flag {
NO_FLAG = 0,
YELLOW_FLAG = 1,
BLUE_FLAG = 2,
BLACK_FLAG = 3,
CHECKERED_FLAG = 4,
} __attribute__((packed)) flag;
typedef struct carAtributes {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
u_char isLoading; // 1 = loading, 0 = not isLoading
string car_model[64];
string car_skin[64];
string driver_name[64];
string driver_team[64];
string driver_GUID[64];
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
flag current_flag; // TODO: implement flag status updates
// TAG:3
float normalizedSplinePos;
} __attribute__((packed)) carAtributes;
typedef enum SessionType {
PRACTICE = 0,
RACE = 1,
QUALIFYING = 2,
} __attribute__((packed)) SessionType;
typedef struct trackAtributes{
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
string server_name;
string track[64];
string track_config[64];
string session_name[64];
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
string weather_graphics[64];
u_int32_t elapsed_ms;
} __attribute__((packed)) trackAtributes;
typedef struct api_packet {
u_char message_type; // ACSP_MessageType
u_int8_t tracker_id;
u_int8_t connected_players;
carAtributes cars[64];
trackAtributes track_info;
} __attribute__((packed)) api_packet;
enum ACSP_MessageType {
// ============================
// PROTOCOL VERSION
// ============================
PROTOCOL_VERSION = 4,
// ============================
// SERVER → CLIENT MESSAGES
// ============================
ACSP_NEW_SESSION = 50,
ACSP_NEW_CONNECTION = 51,
ACSP_CONNECTION_CLOSED = 52,
ACSP_CAR_UPDATE = 53,
ACSP_CAR_INFO = 54, // Response to ACSP_GET_CAR_INFO
ACSP_END_SESSION = 55,
ACSP_VERSION = 56,
ACSP_CHAT = 57,
ACSP_CLIENT_LOADED = 58,
ACSP_SESSION_INFO = 59,
ACSP_ERROR = 60,
ACSP_LAP_COMPLETED = 73,
// ============================
// EVENTS
// ============================
ACSP_CLIENT_EVENT = 130,
// ============================
// EVENT TYPES
// ============================
ACSP_CE_COLLISION_WITH_CAR = 10,
ACSP_CE_COLLISION_WITH_ENV = 11,
// ============================
// CLIENT → SERVER COMMANDS
// ============================
ACSP_REALTIMEPOS_INTERVAL = 200,
ACSP_GET_CAR_INFO = 201,
ACSP_SEND_CHAT = 202, // Sends chat to one car
ACSP_BROADCAST_CHAT = 203, // Sends chat to everybody
ACSP_GET_SESSION_INFO = 204,
ACSP_SET_SESSION_INFO = 205,
ACSP_KICK_USER = 206,
ACSP_NEXT_SESSION = 207,
ACSP_RESTART_SESSION = 208,
ACSP_ADMIN_COMMAND = 209 // Send message plus a string
};
#endif // SERVER_STRUCTS_H
+33
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@@ -0,0 +1,33 @@
#ifndef SESSION_MANAGER_HPP
#define SESSION_MANAGER_HPP
#include "server_structs.h"
#include <string.h>
#include <cstring>
class SessionManager {
private:
trackAtributes track_info;
carAtributes players[MAX_PLAYERS];
u_int8_t connected_players;
u_int8_t server_id;
public:
SessionManager(u_int8_t sid);
void on_new_session(const trackAtributes &track);
void on_player_connected(const carAtributes &car);
void on_player_finished_loading(u_int8_t car_id);
void on_player_disconnected(u_int8_t car_id);
void on_car_update(const carAtributes &car);
void on_lap_completed(u_int8_t car_id, u_int32_t lap_time, u_int32_t cuts);
void on_collision(u_int8_t car1, u_int8_t car2);
api_packet build_packet(u_int8_t message_type);
const trackAtributes& get_track_info() const { return track_info; }
const carAtributes* get_players() const { return players; }
u_int8_t get_connected_players() const { return connected_players; }
};
#endif
-64
View File
@@ -1,64 +0,0 @@
#include "socket.h"
// =========================
// UDP SOCKET FUCNTIONS
// =========================
// @param ip: IP address to connect to
// @param port: Port number to connect to
// @return: Socket file descriptor, or -1 on error
int connect_udp_socket(const char* ip, uint16_t port) {
int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("socket creation failed");
return -1;
}
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(port);
servaddr.sin_addr.s_addr = inet_addr(ip);
if (connect(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
perror("connection to the server failed");
close(sockfd);
return -1;
}
return sockfd;
}
int bind_udp_socket(int sockfd, const char* ip, uint16_t port) {
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr(ip);
servaddr.sin_port = htons(port);
if (bind(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
perror("bind failed");
close(sockfd);
return -1;
}
return 0;
}
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, uint16_t dest_port) {
struct sockaddr_in destaddr;
memset(&destaddr, 0, sizeof(destaddr));
destaddr.sin_family = AF_INET;
destaddr.sin_port = htons(dest_port);
destaddr.sin_addr.s_addr = inet_addr(dest_ip);
ssize_t n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
if (n < 0) {
perror("sendto failed");
return -1;
}
return n;
}
+90
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@@ -0,0 +1,90 @@
#include "socket.h"
// =========================
// UDP SOCKET FUCNTIONS
// =========================
// Create a UDP socket
// @return: Socket file descriptor, or -1 on error
int create_udp_socket(void) {
int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("[!] socket() failed");
return -1;
}
return sockfd;
}
// Create a UDP socket and connect it to a specific IP and port
// Used for sending data (no bind needed)
// @param ip: Destination IP address as a string
// @return: Socket file descriptor, or -1 on error
int connect_udp_socket(const char *ip, uint16_t port) {
int sockfd = create_udp_socket();
if (sockfd < 0)
return -1;
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(port);
servaddr.sin_addr.s_addr = inet_addr(ip);
if (connect(sockfd, (const struct sockaddr *)&servaddr, sizeof(servaddr)) < 0) {
perror("[!] connect() failed");
close(sockfd);
return -1;
}
printf("[+] Connected UDP socket to %s:%d\n", ip, port);
return sockfd;
}
// Create and bind a UDP socket to a local IP and port
// Used for listening for incoming data
// @param ip: Local IP address to bind to
// @param port: Local port to bind to
// @return: Socket file descriptor, or -1 on error
int create_bound_udp_socket(const char *ip, uint16_t port) {
int sockfd = create_udp_socket();
if (sockfd < 0)
return -1;
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = inet_addr(ip);
if (bind(sockfd, (const struct sockaddr *)&addr, sizeof(addr)) < 0) {
perror("[!] bind() failed");
close(sockfd);
return -1;
}
printf("[+] Bound UDP socket on %s:%d\n", ip, port);
return sockfd;
}
// Send a UDP message to the specified IP and port
// @param sockfd: Socket file descriptor
// @param message: Message to send
// @param dest_ip: Destination IP address as a string
// @param dest_port: Destination port
// @return: Number of bytes sent, or -1 on error
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, uint16_t dest_port) {
struct sockaddr_in destaddr;
memset(&destaddr, 0, sizeof(destaddr));
destaddr.sin_family = AF_INET;
destaddr.sin_port = htons(dest_port);
destaddr.sin_addr.s_addr = inet_addr(dest_ip);
ssize_t n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr *)&destaddr, sizeof(destaddr));
if (n < 0) {
perror("[!] sendto() failed");
return -1;
}
printf("[+] Sent %zd bytes to %s:%d\n", n, dest_ip, dest_port);
return n;
}
+12 -8
View File
@@ -10,12 +10,15 @@ extern "C" {
#include <ws2tcpip.h> #include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib") // link Winsock #pragma comment(lib, "ws2_32.lib") // link Winsock
#else #else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h> #include <arpa/inet.h>
#include <unistd.h> #include <netinet/in.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h> #include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#endif #endif
// ========================= // =========================
@@ -24,12 +27,13 @@ extern "C" {
// Server hosts a UDP socket at 127.0.0.1:12000 // Server hosts a UDP socket at 127.0.0.1:12000
// Client sends a message to the server at 11000 // Client sends a message to the server at 11000
// UDP socket creation & management
int create_udp_socket(void);
int connect_udp_socket(const char *ip, uint16_t port); int connect_udp_socket(const char *ip, uint16_t port);
int create_bound_udp_socket(const char *ip, uint16_t port);
int bind_udp_socket(int sockfd, const char *ip, uint16_t port); // UDP messaging
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, uint16_t dest_port);
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip,
uint16_t dest_port);
#ifdef __cplusplus #ifdef __cplusplus
} }
+42
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@@ -0,0 +1,42 @@
#ifndef SOCKET_H
#define SOCKET_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib") // link Winsock
#else
#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#endif
// =========================
// UDP SOCKET FUCNTIONS
// =========================
// Server hosts a UDP socket at 127.0.0.1:12000
// Client sends a message to the server at 11000
// UDP socket creation & management
int create_udp_socket(void);
int connect_udp_socket(const char *ip, uint16_t port);
int create_bound_udp_socket(const char *ip, uint16_t port);
// UDP messaging
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, uint16_t dest_port);
#ifdef __cplusplus
}
#endif
#endif // SOCKET_H
+58
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@@ -0,0 +1,58 @@
#include "file.hpp"
vector<string> read_file(const char *filePath) {
ifstream file(filePath);
if (!file.is_open()) {
return vector<string>();
}
vector<string> lines;
string line;
while (getline(file, line)) {
lines.push_back(line);
}
file.close();
return lines;
}
app_info parce_args(int argc, char *argv[]) {
// example
// ./player_tracker 130 12000 13000
// -id -serverin -serverout
app_info __processed_info;
if (argc <= 1) {
throw invalid_argument("No argc provided");
} else if (argc != 4) {
throw invalid_argument("Invalid number of args provided");
}
__processed_info.app_id = (u_int16_t)atoi(argv[1]);
__processed_info.app_port_in = (u_int16_t)atoi(argv[2]);
__processed_info.app_port_out = (u_int16_t)atoi(argv[3]);
// Parce .env
vector<string> __read_lines = read_file("./.env");
map<string, string> __env_args;
for (size_t i = 0; i < __read_lines.size() - 1; i++) {
string token = __read_lines[i].substr(0, __read_lines[i].find(" = "));
__read_lines[i].erase(0, __read_lines[i].find(" = ") + 3);
__env_args[token] = __read_lines[i];
}
// DEBUG
// for (const auto& [key, value] : __env_args) {
// std::cout << '[' << key << "] = " << value << "; ";
// }
__processed_info.app_api_socket_path = __env_args["API_SOCKET_PATH"];
__processed_info.max_players = (u_int16_t)atoi(__env_args["MAX_PLAYERS"].c_str());
__processed_info.app_server_out_ip = __env_args["SERVER_OUT_IP"];
return __processed_info;
}
+24
View File
@@ -0,0 +1,24 @@
#include "log.h"
void log_print(LogLevel level, const char* format, ...) {
time_t now = time(NULL);
struct tm *t = localtime(&now);
const char* level_tag;
switch(level) {
case LOG_INFO: level_tag = "INF"; break;
case LOG_DEBUG: level_tag = "DBG"; break;
case LOG_ERROR: level_tag = "ERR"; break;
case LOG_WARN: level_tag = "WRN"; break;
default: level_tag = "UNK"; break;
}
// %02d ensures it prints "05" instead of just "5"
printf("[%02d:%02d:%02d %s] ",
t->tm_hour, t->tm_min, t->tm_sec, level_tag);
va_list args;
va_start(args, format);
vprintf(format, args); // vprintf takes a va_list instead of ...
va_end(args);
}
+129 -46
View File
@@ -1,71 +1,154 @@
#include <cstddef>
#include <cstdint> #include <cstdint>
#include <ctype.h>
#include <iostream> #include <iostream>
#include <stdio.h> #include <signal.h>
#include <stdlib.h> #include <stdexcept>
#include <string.h> #include <string>
#include <sys/socket.h>
#include <sys/types.h> #include <sys/types.h>
#include <unistd.h> #include <unistd.h>
#include <vector>
#include "server_structs.h" #include "app.hpp" // for app_info struct
#include "socket.h" #include "file.hpp" // for parce_args
#include "log.h" // for logging
#include "net.hpp" // for socket operations
#include "server_structs.h" // for api_packet and ACSP_MessageType
#include "session.hpp" // for SessionManager
#include "mapper.hpp" // for Mapper
const int SERVER_OUT_PORT = 12000; const u_int8_t UPDATE_INTERVAL = 120; // in milliseconds
const int SERVER_IN_PORT = 11000;
const char *SERVER_OUT_IP = "127.0.0.1";
int main(void) { using namespace std;
printf("[+] Starting server...\n"); volatile bool STOP_PROGRAM = false;
// Printf information about the server
printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
printf("[+] Server sending to %s:%d\n", SERVER_OUT_IP, SERVER_OUT_PORT);
// Create UDP socket void signal_handler(int signum) {
int sock_FD = connect_udp_socket(SERVER_OUT_IP, SERVER_OUT_PORT); if (signum == SIGINT || signum == SIGTERM) {
if (sock_FD < 0) { STOP_PROGRAM = true;
fprintf(stderr, "[-] Failed to create UDP socket\n");
return -1;
} }
}
handshake hs; int main(int argc, char *argv[]) {
hs.identifier = 1; app_info app = parce_args(argc, argv);
hs.operationId = 1; api_packet packet;
hs.version = 0;
// Send handshake message
printf("[+] Sending handshake message...\t"); Socket sock;
ssize_t bytes_sent = send_udp_message((int)sock_FD, (const char *)&hs, SERVER_OUT_IP, uint16_t(SERVER_OUT_PORT));
if (bytes_sent >= 0) { SessionManager session_manager(app.app_id);
printf("OK (%zd bytes)\n", bytes_sent);
uint8_t buffer[1028];
Mapper map(buffer, 1028);
trackAtributes track;
track.server_name = new char[256];
track.track = new char[64];
track.track_config = new char[64];
track.session_name = new char[64];
track.weather_graphics = new char[64];
try {
// Connect socket to API
// sock.connect_unix(app.app_api_socket_path.c_str(), app.app_port_out);
// Connect socket to Server
sock.connect_server(app.app_server_out_ip.c_str(), app.app_port_in);
sock.bind_server("127.0.0.1", app.app_port_out);
// Await server for initial data
sock.receive_server(buffer, sizeof(buffer));
log_info("Connected to server, awaiting version confirmation...\n");
if (buffer[0] == ACSP_VERSION) {
log_info("Server version confirmed. Sending update rate request @ %ums\n", UPDATE_INTERVAL);
} else { } else {
fprintf(stderr, "ERROR. \n"); throw runtime_error("Did not receive version confirmation from server.");
close((int)sock_FD);
return -2;
} }
uint8_t buffer[512]; // bigger than struct char request[516] = {0};
ssize_t bytes_received = recv(sock_FD, buffer, sizeof(buffer), 0); request[0] = ACSP_REALTIMEPOS_INTERVAL;
request[1] = UPDATE_INTERVAL;
if (bytes_received >= sizeof(handshackerResponse)) { sock.send_server(request, sizeof(request));
handshackerResponse resp; log_debug("Info:\n");
memcpy(&resp, buffer, sizeof(handshackerResponse)); log_debug("\t\tApp ID: %d\n", app.app_id);
log_debug("\t\tAPI Socket Path: %s\n", app.app_api_socket_path.c_str());
log_debug("\t\tServer Out IP: %s\n", app.app_server_out_ip.c_str());
log_debug("\t\tApp Port In: %d\n", app.app_port_in);
log_debug("\t\tApp Port Out: %d\n", app.app_port_out);
printf("[+] Received handshake response:\n"); } catch (const runtime_error &e) {
printf(" Car: %0x\n", resp.carName); cerr << "Error: " << e.what() << endl;
printf(" Driver: %0x\n", resp.driverName); return 1;
printf(" Identifier: %d\n", resp.identifier); }
printf(" Version: %0x\n", resp.version);
printf(" Track: %0x\n", resp.trackName); // TODO: Implement Cache
printf(" Config: %0x\n", resp.trackConfig); // TAG: Because sometimes the parser doesnt have the name of the server because it started after the server init
// we can cache it and reuse it to avoid NULL names in the DB
while (STOP_PROGRAM == false) {
// Receive data from server
ssize_t received = sock.receive_server(buffer, sizeof(buffer));
if (received > 0) {
map.update_buffer(buffer, static_cast<size_t>(received));
switch (map.get_message_type()) {
// DONE:
case ACSP_VERSION: {
log_warn("Received Version Again? (Probably server restart) Resending Update Request @ %ums\n", UPDATE_INTERVAL);
char request[516] = {0};
request[0] = ACSP_REALTIMEPOS_INTERVAL;
request[1] = UPDATE_INTERVAL;
sock.send_server(request, sizeof(request));
break;
}
// TODO:
case ACSP_CAR_UPDATE: {
// log_info("Received car update.\n");
break;
}
// TODO:
case ACSP_NEW_SESSION: {
log_info("New session started.\n");
map.parse_new_session(track);
if (map.is_ok()) {
session_manager.on_new_session(track);
} else { } else {
printf("[!] Packet too short for handshake response (%zd bytes)\n", bytes_received); log_error("Failed to parse new session data.\n");
} }
// TESTING: Print track info
log_info("Track Info:\n");
log_info("\t\tServer Name: %s\n", track.server_name);
log_info("\t\tTrack: %s\n", track.track);
log_info("\t\tTrack Config: %s\n", track.track_config);
log_info("\t\tSession Name: %s\n", track.session_name);
log_info("\t\tWeather Graphics: %s\n", track.weather_graphics);
log_info("\t\tSession Type: %d\n", track.session_type);
log_info("\t\tLaps: %d\n", track.laps);
log_info("\t\tTime: %d\n", track.time);
log_info("\t\tAmbient Temp: %d\n", track.ambient_temp);
log_info("\t\tRoad Temp: %d\n", track.road_temp);
log_info("\t\tElapsed MS: %u\n", track.elapsed_ms);
break;
}
default: {
break;
}
}
}
}
delete[] track.server_name;
delete[] track.track;
delete[] track.track_config;
delete[] track.session_name;
delete[] track.weather_graphics;
return 0; return 0;
} }
+56
View File
@@ -0,0 +1,56 @@
#include "mapper.hpp"
#include "parcer.h"
Mapper::Mapper(const uint8_t *buf, size_t size) : buffer(buf), buffer_size(size), offset(0), ok(1) {}
uint8_t Mapper::get_message_type() {
if (buffer_size < 1) {
this->ok = false;
return 0;
}
return buffer[0];
}
void Mapper::parse_new_session(trackAtributes &track) {
reset();
int __ok;
track.protocol_version = read_uint8(buffer, buffer_size, &offset, &__ok);
track.session_index = read_uint8(buffer, buffer_size, &offset, &__ok);
track.current_session_index = read_uint8(buffer, buffer_size, &offset, &__ok);
track.session_count = read_uint8(buffer, buffer_size, &offset, &__ok);
track.session_type = (SessionType)track.session_index;
uint8_t str_len = read_uint8(buffer, buffer_size, &offset, &__ok);
read_utf32le_string(buffer, buffer_size, &offset, track.server_name, str_len, &__ok);
str_len = read_uint8(buffer, buffer_size, &offset, &__ok);
read_string(buffer, buffer_size, &offset, track.track, str_len, &__ok);
str_len = read_uint8(buffer, buffer_size, &offset, &__ok);
read_string(buffer, buffer_size, &offset, track.track_config, str_len, &__ok);
str_len = read_uint8(buffer, buffer_size, &offset, &__ok);
read_string(buffer, buffer_size, &offset, track.session_name, str_len, &__ok);
track.typ = read_uint8(buffer, buffer_size, &offset, &__ok);
track.time = read_uint16_le(buffer, buffer_size, &offset, &__ok);
track.laps = read_uint16_le(buffer, buffer_size, &offset, &__ok);
track.wait_time = read_uint16_le(buffer, buffer_size, &offset, &__ok);
track.ambient_temp = read_uint8(buffer, buffer_size, &offset, &__ok);
track.road_temp = read_uint8(buffer, buffer_size, &offset, &__ok);
str_len = read_uint8(buffer, buffer_size, &offset, &__ok);
read_string(buffer, buffer_size, &offset, track.weather_graphics, str_len, &__ok);
track.elapsed_ms = read_uint32(buffer, buffer_size, &offset, &__ok);
if (__ok == 0) {
this->ok = false;
} else {
this->ok = true;
}
}
+116
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@@ -0,0 +1,116 @@
#include "net.hpp"
#include "log.c"
#include <sys/types.h>
Socket::Socket() {
sock_server = socket(AF_INET, SOCK_DGRAM, 0);
sock_unix = -1;
if (sock_server < 0) {
throw runtime_error("Failed to create socket");
}
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
}
Socket::~Socket() {
close(sock_server);
close(sock_unix);
}
void Socket::connect_server(const char *ip, uint16_t port) {
this->server_port_input = port;
server_addr.sin_port = htons(port);
if (inet_pton(AF_INET, ip, &server_addr.sin_addr) <= 0) {
throw runtime_error("Invalid IP address");
}
}
void Socket::bind_server(const char *ip, uint16_t port) {
struct sockaddr_in bind_addr;
memset(&bind_addr, 0, sizeof(bind_addr));
bind_addr.sin_family = AF_INET;
bind_addr.sin_port = htons(port);
bind_addr.sin_addr.s_addr = inet_addr(ip);
if (bind(sock_server, (const struct sockaddr *)&bind_addr, sizeof(bind_addr)) < 0) {
log_error("Failed to bind UDP socket on %s:%d\n", ip, port);
throw runtime_error("Failed to bind UDP socket");
}
log_info("Successfully bound UDP socket on %s:%d\n", ip, port);
}
void Socket::connect_unix(const char *ip, uint16_t port) {
sock_unix = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock_unix < 0) {
throw std::runtime_error("Failed to create UNIX socket");
}
this->server_addr_unix.sun_family = AF_UNIX;
strncpy(this->server_addr_unix.sun_path, ip, sizeof(this->server_addr_unix.sun_path) - 1);
if (connect(sock_unix, (struct sockaddr *)&server_addr_unix, sizeof(server_addr_unix)) < 0) {
throw std::runtime_error("Failed to connect to UNIX socket");
}
}
void Socket::send_server() {
ssize_t sent_bytes = sendto(sock_server, &packet_data, sizeof(packet_data), 0, (struct sockaddr *)&server_addr, sizeof(server_addr));
if (sent_bytes < 0) {
throw runtime_error("Failed to send data");
}
}
ssize_t Socket::receive_server(void *buffer, size_t len) {
ssize_t recv_bytes = recv(sock_server, buffer, len, 0);
if (recv_bytes < 0) {
log_error("Failed to receive data from server socket\n");
return -1;
}
return recv_bytes;
}
void Socket::send_unix() {
ssize_t sent_bytes = send(sock_unix, &packet_data, sizeof(packet_data), 0);
if (sent_bytes < 0) {
throw runtime_error("Failed to send data to UNIX socket");
}
}
void Socket::send_server(const api_packet &data) {
ssize_t sent_bytes = sendto(sock_server, &data, sizeof(data), 0, (struct sockaddr *)&server_addr, sizeof(server_addr));
if (sent_bytes < 0) {
throw runtime_error("Failed to send data");
}
}
void Socket::send_server(const void *data, size_t len) {
ssize_t sent_bytes = sendto(sock_server, data, len, 0, (struct sockaddr *)&server_addr, sizeof(server_addr));
if (sent_bytes < 0) {
throw runtime_error("Failed to send data");
}
}
void Socket::send_unix(const api_packet &data) {
ssize_t sent_bytes = send(sock_unix, &data, sizeof(data), 0);
if (sent_bytes < 0) {
throw runtime_error("Failed to send data to UNIX socket");
}
}
void Socket::set_packet(const api_packet &data) {
packet_data = data;
}
api_packet Socket::create_packet(uint8_t tracker_id) {
api_packet pkt;
memset(&pkt, 0, sizeof(pkt));
pkt.message_type = 65; // Handshake message type
pkt.tracker_id = tracker_id;
return pkt;
}
api_packet Socket::get_packet() {
return packet_data;
}
+155
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@@ -0,0 +1,155 @@
#include "parcer.h"
#include "server_structs.h"
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/types.h>
int ensure(size_t recv_len, size_t offset, size_t need) {
return (offset + need <= recv_len);
}
u_int8_t read_uint8(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(uint8_t))) {
*ok = 0;
return 0;
}
u_int8_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return v;
}
u_int16_t read_uint16(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(uint16_t))) {
*ok = 0;
return 0;
}
u_int16_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (u_int16_t)ntohs(v);
}
u_int16_t read_uint16_le(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(uint16_t))) {
*ok = 0;
return 0;
}
u_int16_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return v;
}
u_int32_t read_uint32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(uint32_t))) {
*ok = 0;
return 0;
}
u_int32_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (u_int32_t)ntohl(v);
}
int32_t read_int32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(int32_t))) {
*ok = 0;
return 0;
}
int32_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (int32_t)ntohl((u_int32_t)v);
}
float read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(float))) {
*ok = 0;
return 0.0f;
}
u_int32_t v_int;
memcpy(&v_int, buf + *offset, sizeof(v_int));
*offset += sizeof(v_int);
v_int = ntohl(v_int);
float v_float;
memcpy(&v_float, &v_int, sizeof(v_float));
return v_float;
}
void read_bytes(const u_int8_t *buf, size_t recv_len, size_t *offset, u_int8_t *out, size_t len, int *ok) {
if (!ensure(recv_len, *offset, len)) {
*ok = 0;
return;
}
memcpy(out, buf + *offset, len);
*offset += len;
}
void read_utf32le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok) {
size_t i = *offset;
size_t j = 0;
while (i + 3 < buf_size && j < max_len) {
uint32_t codeunit = buffer[i] | (buffer[i + 1] << 8) | (buffer[i + 2] << 16) | (buffer[i + 3] << 24);
if (codeunit == 0) {
i += 4; // termina a string
break;
}
if (codeunit < 0x80) {
dest[j++] = (char)codeunit;
} else {
dest[j++] = '?'; // substitui caracteres fora de ASCII
}
i += 4;
}
dest[j] = '\0';
*offset = i;
*ok = 1;
}
void read_utf16le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok) {
size_t i = *offset;
size_t j = 0;
while (i + 1 < buf_size && j < max_len - 1) {
uint16_t codeunit = buffer[i] | (buffer[i + 1] << 8);
if (codeunit == 0) {
i += 2; // termina a string
break;
}
if (codeunit < 0x80) {
dest[j++] = (char)codeunit;
} else {
dest[j++] = '?'; // substitui caracteres fora de ASCII
}
i += 2;
}
dest[j] = '\0';
*offset = i;
*ok = 1;
}
void read_string(const u_int8_t *buf, size_t recv_len, size_t *offset, char *out, size_t len, int *ok) {
if (!ensure(recv_len, *offset, len)) {
*ok = 0;
return;
}
for (size_t i = 0; i <= len; i++) {
out[i] = (char)buf[*offset + i];
}
out[len] = '\0'; // Ensure null termination
*offset += len;
*ok = 1;
}
+116
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@@ -0,0 +1,116 @@
#include "session.hpp"
void SessionManager::on_new_session(const trackAtributes &track) {
track_info = track;
}
void SessionManager::on_player_connected(const carAtributes &car) {
if (car.carID < MAX_PLAYERS) {
players[car.carID] = car;
players[car.carID].isConnected = 1;
players[car.carID].isLoading = 1;
connected_players++;
}
}
void SessionManager::on_player_finished_loading(u_int8_t car_id) {
if (car_id < MAX_PLAYERS) {
players[car_id].isLoading = 0;
}
}
void SessionManager::on_player_disconnected(u_int8_t car_id) {
if (car_id < MAX_PLAYERS) {
memset(&players[car_id], 0, sizeof(carAtributes));
connected_players--;
}
}
void SessionManager::on_car_update(const carAtributes &car) {
if (car.carID < MAX_PLAYERS) {
players[car.carID] = car;
}
}
void SessionManager::on_lap_completed(u_int8_t car_id, u_int32_t lap_time, u_int32_t cuts) {
if (car_id < MAX_PLAYERS) {
players[car_id].lap_time = lap_time;
players[car_id].cuts += cuts;
}
}
void SessionManager::on_collision(u_int8_t car1, u_int8_t car2) {
if (car1 < MAX_PLAYERS) {
players[car1].contacts++;
}
if (car2 < MAX_PLAYERS) {
players[car2].contacts++;
}
}
api_packet SessionManager::build_packet(u_int8_t message_type) {
api_packet pkt;
memset(&pkt, 0, sizeof(pkt));
pkt.message_type = message_type;
pkt.tracker_id = server_id;
pkt.connected_players = connected_players;
for (u_int8_t i = 0; i < MAX_PLAYERS; i++) {
pkt.cars[i].carID = players[i].carID;
pkt.cars[i].position = players[i].position;
pkt.cars[i].velocity = players[i].velocity;
pkt.cars[i].carGear = players[i].carGear;
pkt.cars[i].carRPM = players[i].carRPM;
pkt.cars[i].lap_time = players[i].lap_time;
pkt.cars[i].cuts = players[i].cuts;
pkt.cars[i].total_cuts = players[i].total_cuts;
pkt.cars[i].total_cuts_alltime = players[i].total_cuts_alltime; // TAG: Kinda useless
pkt.cars[i].total_laps_completed = players[i].total_laps_completed;
pkt.cars[i].contacts = players[i].contacts;
pkt.cars[i].total_contacts = players[i].total_contacts;
pkt.cars[i].current_flag = players[i].current_flag;
pkt.cars[i].normalizedSplinePos = players[i].normalizedSplinePos;
pkt.cars[i].isConnected = players[i].isConnected;
pkt.cars[i].isLoading = players[i].isLoading;
strncpy(pkt.cars[i].car_model, players[i].car_model, sizeof(pkt.cars[i].car_model));
strncpy(pkt.cars[i].car_skin, players[i].car_skin, sizeof(pkt.cars[i].car_skin));
strncpy(pkt.cars[i].driver_name, players[i].driver_name, sizeof(pkt.cars[i].driver_name));
strncpy(pkt.cars[i].driver_team, players[i].driver_team, sizeof(pkt.cars[i].driver_team));
strncpy(pkt.cars[i].driver_GUID, players[i].driver_GUID, sizeof(pkt.cars[i].driver_GUID));
}
// TAG: Also kinda useless to send track protocol
pkt.track_info.protocol_version = track_info.protocol_version;
pkt.track_info.session_index = track_info.session_index;
pkt.track_info.current_session_index = track_info.current_session_index;
pkt.track_info.session_count = track_info.session_count;
pkt.track_info.session_type = track_info.session_type;
strncpy(pkt.track_info.server_name, track_info.server_name, sizeof(pkt.track_info.server_name));
strncpy(pkt.track_info.track, track_info.track, sizeof(pkt.track_info.track));
strncpy(pkt.track_info.track_config, track_info.track_config, sizeof(pkt.track_info.track_config));
strncpy(pkt.track_info.session_name, track_info.session_name, sizeof(pkt.track_info.session_name));
pkt.track_info.typ = track_info.typ;
pkt.track_info.time = track_info.time;
pkt.track_info.laps = track_info.laps;
pkt.track_info.wait_time = track_info.wait_time;
pkt.track_info.ambient_temp = track_info.ambient_temp;
pkt.track_info.road_temp = track_info.road_temp;
strncpy(pkt.track_info.weather_graphics, track_info.weather_graphics, sizeof(pkt.track_info.weather_graphics));
pkt.track_info.elapsed_ms = track_info.elapsed_ms;
return pkt;
}
SessionManager::SessionManager(u_int8_t sid) : server_id(sid), connected_players(0) {
memset(&track_info, 0, sizeof(trackAtributes));
memset(players, 0, sizeof(players));
}
+90
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@@ -0,0 +1,90 @@
#include "socket.h"
// =========================
// UDP SOCKET FUCNTIONS
// =========================
// Create a UDP socket
// @return: Socket file descriptor, or -1 on error
int create_udp_socket(void) {
int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("[!] socket() failed");
return -1;
}
return sockfd;
}
// Create a UDP socket and connect it to a specific IP and port
// Used for sending data (no bind needed)
// @param ip: Destination IP address as a string
// @return: Socket file descriptor, or -1 on error
int connect_udp_socket(const char *ip, uint16_t port) {
int sockfd = create_udp_socket();
if (sockfd < 0)
return -1;
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(port);
servaddr.sin_addr.s_addr = inet_addr(ip);
if (connect(sockfd, (const struct sockaddr *)&servaddr, sizeof(servaddr)) < 0) {
perror("[!] connect() failed");
close(sockfd);
return -1;
}
printf("[+] Connected UDP socket to %s:%d\n", ip, port);
return sockfd;
}
// Create and bind a UDP socket to a local IP and port
// Used for listening for incoming data
// @param ip: Local IP address to bind to
// @param port: Local port to bind to
// @return: Socket file descriptor, or -1 on error
int create_bound_udp_socket(const char *ip, uint16_t port) {
int sockfd = create_udp_socket();
if (sockfd < 0)
return -1;
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = inet_addr(ip);
if (bind(sockfd, (const struct sockaddr *)&addr, sizeof(addr)) < 0) {
perror("[!] bind() failed");
close(sockfd);
return -1;
}
printf("[+] Bound UDP socket on %s:%d\n", ip, port);
return sockfd;
}
// Send a UDP message to the specified IP and port
// @param sockfd: Socket file descriptor
// @param message: Message to send
// @param dest_ip: Destination IP address as a string
// @param dest_port: Destination port
// @return: Number of bytes sent, or -1 on error
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, uint16_t dest_port) {
struct sockaddr_in destaddr;
memset(&destaddr, 0, sizeof(destaddr));
destaddr.sin_family = AF_INET;
destaddr.sin_port = htons(dest_port);
destaddr.sin_addr.s_addr = inet_addr(dest_ip);
ssize_t n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr *)&destaddr, sizeof(destaddr));
if (n < 0) {
perror("[!] sendto() failed");
return -1;
}
printf("[+] Sent %zd bytes to %s:%d\n", n, dest_ip, dest_port);
return n;
}