Feat: Parce END_SESSION and store all connected players information instead of just one

This commit is contained in:
Afonso Clerigo Mendes de Sousa 2025-10-17 14:07:56 +01:00
parent 42df9f79fe
commit 529469e2e3
3 changed files with 325 additions and 160 deletions

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@ -6,149 +6,153 @@
#include <sys/cdefs.h>
#include <sys/types.h>
struct handshake {
// [not used in the current Remote Telemtry version by AC]
// In future versions it will identify the platform type of the client.
// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
int32_t identifier;
// [not used in the current Remote Telemtry version by AC]
// In future versions it will identify the platform type of the client.
// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
int32_t identifier;
// [not used in the current Remote Telemtry version by AC]
// In future version this field will identify the AC Remote Telemetry version that the device expects to speak with.
int32_t version;
// [not used in the current Remote Telemtry version by AC]
// In future version this field will identify the AC Remote Telemetry version that the device expects to speak with.
int32_t version;
// This is the type of operation required by the client.
// The following operations are now available:
// ----------------------------------------------------------------
// HANDSHAKE = 0 :
// This operation identifier must be set when the client wants to start the comunication.
//
// SUBSCRIBE_UPDATE = 1 :
// This operation identifier must be set when the client wants to be updated from the specific ACServer.
//
// SUBSCRIBE_SPOT = 2 :
// This operation identifier must be set when the client wants to be updated from the specific ACServer just for SPOT Events (e.g.: the end of a lap).
//
// DISMISS = 3 :
// This operation identifier must be set when the client wants to leave the comunication with ACServer.
int32_t operationId;
// This is the type of operation required by the client.
// The following operations are now available:
// ----------------------------------------------------------------
// HANDSHAKE = 0 :
// This operation identifier must be set when the client wants to start the comunication.
//
// SUBSCRIBE_UPDATE = 1 :
// This operation identifier must be set when the client wants to be updated from the specific ACServer.
//
// SUBSCRIBE_SPOT = 2 :
// This operation identifier must be set when the client wants to be updated from the specific ACServer just for SPOT Events (e.g.: the end of a lap).
//
// DISMISS = 3 :
// This operation identifier must be set when the client wants to leave the comunication with ACServer.
int32_t operationId;
} __attribute__((packed));
struct handshackerResponse{
// is the name of the car that the player is driving on the AC Server
char carName[50];
struct handshackerResponse {
// is the name of the car that the player is driving on the AC Server
char carName[50];
// is the name of the driver running on the AC Server
char driverName[50];
// is the name of the driver running on the AC Server
char driverName[50];
// for now is just 4242, this code will identify different status,
// as “NOT AVAILABLE” for connection
int32_t identifier;
// for now is just 4242, this code will identify different status,
// as “NOT AVAILABLE” for connection
int32_t identifier;
// for now is set to 1, this will identify the version running on the AC Server
int32_t version;
// for now is set to 1, this will identify the version running on the AC Server
int32_t version;
// is the name of the track on the AC Server
char trackName[50];
// is the name of the track on the AC Server
char trackName[50];
// is the track configuration on the AC Server
char trackConfig[50];
// is the track configuration on the AC Server
char trackConfig[50];
} __attribute__((packed));
struct postion {
float x;
float y;
float z;
float x;
float y;
float z;
} __attribute__((packed));
struct carAtributes {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
char *carModel;
char *carSkin;
char *driver_name;
char *driver_team;
char *driver_GUID;
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
char *car_model;
char *car_skin;
char *driver_name;
char *driver_team;
char *driver_GUID;
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
float_t normalizedSplinePos;
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
float_t normalizedSplinePos;
} __attribute__((packed));
struct trackAtributes {
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
char *server_name;
char *track;
char *track_config;
char *session_name;
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
char *weather_graphics;
int32_t elapsed_ms;
} __attribute__((packed));
enum ACSP_MessageType {
// ============================
// PROTOCOL VERSION
// ============================
PROTOCOL_VERSION = 4,
// ============================
// SERVER → CLIENT MESSAGES
// ============================
ACSP_NEW_SESSION = 50,
ACSP_NEW_CONNECTION = 51,
ACSP_CONNECTION_CLOSED = 52,
ACSP_CAR_UPDATE = 53,
ACSP_CAR_INFO = 54, // Response to ACSP_GET_CAR_INFO
ACSP_END_SESSION = 55,
ACSP_VERSION = 56,
ACSP_CHAT = 57,
ACSP_CLIENT_LOADED = 58,
ACSP_SESSION_INFO = 59,
ACSP_ERROR = 60,
ACSP_LAP_COMPLETED = 73,
// ============================
// EVENTS
// ============================
ACSP_CLIENT_EVENT = 130,
// ============================
// EVENT TYPES
// ============================
ACSP_CE_COLLISION_WITH_CAR = 10,
ACSP_CE_COLLISION_WITH_ENV = 11,
// ============================
// CLIENT → SERVER COMMANDS
// ============================
ACSP_REALTIMEPOS_INTERVAL = 200,
ACSP_GET_CAR_INFO = 201,
ACSP_SEND_CHAT = 202, // Sends chat to one car
ACSP_BROADCAST_CHAT = 203, // Sends chat to everybody
ACSP_GET_SESSION_INFO = 204,
ACSP_SET_SESSION_INFO = 205,
ACSP_KICK_USER = 206,
ACSP_NEXT_SESSION = 207,
ACSP_RESTART_SESSION = 208,
ACSP_ADMIN_COMMAND = 209 // Send message plus a string
enum SessionType {
PRACTICE = 0,
RACE = 1,
QUALIFYING = 2,
};
struct trackAtributes {
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
char *server_name;
char *track;
char *track_config;
char *session_name;
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
char *weather_graphics;
int32_t elapsed_ms;
} __attribute__((packed));
enum ACSP_MessageType {
// ============================
// PROTOCOL VERSION
// ============================
PROTOCOL_VERSION = 4,
// ============================
// SERVER → CLIENT MESSAGES
// ============================
ACSP_NEW_SESSION = 50,
ACSP_NEW_CONNECTION = 51,
ACSP_CONNECTION_CLOSED = 52,
ACSP_CAR_UPDATE = 53,
ACSP_CAR_INFO = 54, // Response to ACSP_GET_CAR_INFO
ACSP_END_SESSION = 55,
ACSP_VERSION = 56,
ACSP_CHAT = 57,
ACSP_CLIENT_LOADED = 58,
ACSP_SESSION_INFO = 59,
ACSP_ERROR = 60,
ACSP_LAP_COMPLETED = 73,
// ============================
// EVENTS
// ============================
ACSP_CLIENT_EVENT = 130,
// ============================
// EVENT TYPES
// ============================
ACSP_CE_COLLISION_WITH_CAR = 10,
ACSP_CE_COLLISION_WITH_ENV = 11,
// ============================
// CLIENT → SERVER COMMANDS
// ============================
ACSP_REALTIMEPOS_INTERVAL = 200,
ACSP_GET_CAR_INFO = 201,
ACSP_SEND_CHAT = 202, // Sends chat to one car
ACSP_BROADCAST_CHAT = 203, // Sends chat to everybody
ACSP_GET_SESSION_INFO = 204,
ACSP_SET_SESSION_INFO = 205,
ACSP_KICK_USER = 206,
ACSP_NEXT_SESSION = 207,
ACSP_RESTART_SESSION = 208,
ACSP_ADMIN_COMMAND = 209 // Send message plus a string
};
#endif // SERVER_STRUCTS_H

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@ -1,3 +1,4 @@
#include <cmath>
#include <cstddef>
#include <iterator>
#include <stdio.h>
@ -15,6 +16,34 @@ const int SERVER_OUT_PORT = 12000;
const int SERVER_IN_PORT = 11000;
const char *SERVER_OUT_IP = "127.0.0.1";
const int MAX_PLAYERS = 64;
void init_carupdate(carAtributes *car) {
car->carID = 0;
car->position.x = 0.0f;
car->position.y = 0.0f;
car->position.z = 0.0f;
car->velocity.x = 0.0f;
car->velocity.y = 0.0f;
car->velocity.z = 0.0f;
car->carGear = 0;
car->carRPM = 0;
car->normalizedSplinePos = 0.0f;
car->isConnected = 0;
car->car_model = (char *)malloc(64);
car->driver_GUID = (char *)malloc(64);
car->car_skin = (char *)malloc(64);
car->driver_name = (char *)malloc(64);
car->driver_team = (char *)malloc(64);
strcpy(car->car_model, "");
strcpy(car->driver_GUID, "");
strcpy(car->car_skin, "");
strcpy(car->driver_name, "");
strcpy(car->driver_team, "");
}
int main(void) {
printf("[+] Starting server...\n");
@ -34,15 +63,23 @@ int main(void) {
char buffer[1024];
trackAtributes trackInfo;
carAtributes players[MAX_PLAYERS];
carAtributes update;
// Basically a contrutor for carAtributes (because all strings in carAtributes are pointers)
for (int i = 0; i < MAX_PLAYERS; i++) {
init_carupdate(&players[i]);
}
init_carupdate(&update);
trackInfo.server_name = (char *)malloc(128);
trackInfo.track = (char *)malloc(128);
trackInfo.track_config = (char *)malloc(64);
trackInfo.weather_graphics = (char *)malloc(64);
trackInfo.session_name = (char *)malloc(64);
char message[124] = {0}; // just a place to put info messages from the server itself
char message[124] = {0}; // just a place to put info messages from the server itself
while (1) {
offset = 0;
@ -65,8 +102,7 @@ int main(void) {
// ============================
// SERVER → CLIENT MESSAGES
// ============================
case ACSP_NEW_SESSION:
case ACSP_NEW_SESSION: // DONE
printf("[+] Message Type: ACSP_NEW_SESSION\n");
offset = 1; // Reset offset to 1 to read after message types
@ -75,30 +111,31 @@ int main(void) {
trackInfo.current_session_index = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.session_count = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.session_type = (SessionType)trackInfo.session_index; // FOR BACKWARD COMPATIBILITY
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.server_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track, str_len_8, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track_config, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.session_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.session_name, str_len_8, &ok);
trackInfo.typ = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.laps = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.wait_time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.ambient_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.road_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.typ = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.laps = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.wait_time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.ambient_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.road_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.weather_graphics, str_len_8, &ok);
trackInfo.elapsed_ms = read_int32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.weather_graphics, str_len_8, &ok);
trackInfo.elapsed_ms = read_int32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_SESSION packet (offset=%zu)\n", offset);
@ -108,27 +145,95 @@ int main(void) {
printf("\tServer Name: \"%s\"\n", trackInfo.server_name);
printf("\tTrack: \"%s\"\n", trackInfo.track);
printf("\tTrack Config: \"%s\"\n", trackInfo.track_config);
printf("\tSession Name: \"%s\"\n", trackInfo.session_name);
printf("\tSession Name: \"%s\"\n", trackInfo.session_name);
printf("\tProtocol Version: %d\tSession Index: %d/%d\tCurrent Session Index: %d\n", trackInfo.protocol_version, trackInfo.session_index, trackInfo.session_count,
trackInfo.current_session_index);
printf("\tType: %d\tTime: %d mins\tLaps: %d\tWait Time: %d secs\n", trackInfo.typ, trackInfo.time, trackInfo.laps, trackInfo.wait_time);
printf("\tAmbient Temp: %d C\tRoad Temp: %d C\n", trackInfo.ambient_temp, trackInfo.road_temp);
printf("\tWeather Graphics: %s\n", trackInfo.weather_graphics);
printf("\tElapsed Time: %d ms\n", trackInfo.elapsed_ms);
printf("\tType: %d\tTime: %d mins\tLaps: %d\tWait Time: %d secs\n", trackInfo.typ, trackInfo.time, trackInfo.laps, trackInfo.wait_time);
printf("\tAmbient Temp: %d C\tRoad Temp: %d C\n", trackInfo.ambient_temp, trackInfo.road_temp);
printf("\tWeather Graphics: %s\n", trackInfo.weather_graphics);
printf("\tElapsed Time: %d ms\n", trackInfo.elapsed_ms);
break;
case ACSP_NEW_CONNECTION:
case ACSP_NEW_CONNECTION: //DONE
printf("[+] Message Type: ACSP_NEW_CONNECTION\n");
offset = 1; // Reset offset to 1 to read after message types
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset);
break;
}
update.isConnected = 1; // Mark as connected
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
printf("\tCar ID: %d\n", update.carID);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n", update.car_skin);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID], &update, sizeof(carAtributes));
}
break;
case ACSP_CONNECTION_CLOSED:
case ACSP_CONNECTION_CLOSED: // DONE
printf("[+] Message Type: ACSP_CONNECTION_CLOSED\n");
offset = 1; // Reset offset to 1 to read after message types
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset);
break;
}
update.isConnected = 0; // Mark as disconnected
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
printf("\tCar ID: %d\n", update.carID);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n", update.car_skin);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID], &update, sizeof(carAtributes));
}
break;
case ACSP_CAR_UPDATE:
case ACSP_CAR_UPDATE: // DONE
printf("[+] Message Type: ACSP_CAR_UPDATE\n");
memcpy(&update.carID, buffer + 1, sizeof(uint8_t));
@ -146,43 +251,99 @@ int main(void) {
printf("\tCar %d Position: X: %.2f Y: %.2f Z: %.2f ", update.carID, update.position.x, update.position.y, update.position.z);
printf("Gear: %d RPM: %d\n", update.carGear, update.carRPM);
// Store player player into the respective index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID].position, &update.position, sizeof(postion));
memcpy(&players[update.carID].velocity, &update.velocity, sizeof(postion));
players[update.carID].carGear = update.carGear;
players[update.carID].carRPM = update.carRPM;
players[update.carID].normalizedSplinePos = update.normalizedSplinePos;
}
break;
case ACSP_CAR_INFO:
case ACSP_CAR_INFO: // DONE
printf("[+] Message Type: ACSP_CAR_INFO\n");
offset = 1; // Reset offset to 1 to read after message types;
//
// is_connected = self.br.read_byte() != 0
// car_model = self.br.read_utf_string()
// car_skin = self.br.read_utf_string()
// driver_name = self.br.read_utf_string()
// driver_team = self.br.read_utf_string()
// driver_guid = self.br.read_utf_string()
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.isConnected = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_team, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing CAR_INFO packet (offset=%zu)\n", offset);
}
printf("\tCar ID: %d\n", update.carID);
printf("\tIs Connected: %d\n", update.isConnected);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n", update.car_skin);
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver Team: \"%s\"\n", update.driver_team);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID], &update, sizeof(carAtributes));
}
break;
case ACSP_END_SESSION:
case ACSP_END_SESSION: // DONE-ish (only session type cycling)
printf("[+] Message Type: ACSP_END_SESSION\n");
// Advance session_type to the next in the enum;
trackInfo.session_type = (SessionType)((trackInfo.session_type + 1) % 3);
printf("\tNext Session Type: %d\n", trackInfo.session_type);
break;
case ACSP_VERSION:
case ACSP_VERSION: // TODO
printf("[+] Message Type: ACSP_VERSION\n");
break;
case ACSP_CHAT:
case ACSP_CHAT: // TODO
printf("[+] Message Type: ACSP_CHAT\n");
break;
case ACSP_CLIENT_LOADED:
case ACSP_CLIENT_LOADED: // TODO
printf("[+] Message Type: ACSP_CLIENT_LOADED\n");
break;
case ACSP_SESSION_INFO:
case ACSP_SESSION_INFO: // TODO
printf("[+] Message Type: ACSP_SESSION_INFO\n");
break;
case ACSP_ERROR:
case ACSP_ERROR: // DONE
printf("[+] Message Type: ACSP_ERROR\n");
offset = 1; // Reset offset to 1 to read after message types
offset = 1; // Reset offset to 1 to read after message types
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, message, str_len_8, &ok);
printf("\tServer Message: \"%s\"\n", message);
printf("\tServer Message: \"%s\"\n", message);
break;
case ACSP_LAP_COMPLETED:
case ACSP_LAP_COMPLETED: // TODO
printf("[+] Message Type: ACSP_LAP_COMPLETED\n");
break;
@ -264,6 +425,6 @@ int main(void) {
free(trackInfo.track);
free(trackInfo.track_config);
free(trackInfo.weather_graphics);
free(trackInfo.session_name);
free(trackInfo.session_name);
return 0;
}