generated from AfonsoCMSousa/CPP-Template
Feat: Parce END_SESSION and store all connected players information instead of just one
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BIN
PlayerTracker
BIN
PlayerTracker
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@ -6,149 +6,153 @@
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#include <sys/cdefs.h>
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#include <sys/types.h>
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struct handshake {
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// [not used in the current Remote Telemtry version by AC]
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// In future versions it will identify the platform type of the client.
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// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
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int32_t identifier;
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// [not used in the current Remote Telemtry version by AC]
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// In future versions it will identify the platform type of the client.
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// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
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int32_t identifier;
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// [not used in the current Remote Telemtry version by AC]
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// In future version this field will identify the AC Remote Telemetry version that the device expects to speak with.
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int32_t version;
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// [not used in the current Remote Telemtry version by AC]
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// In future version this field will identify the AC Remote Telemetry version that the device expects to speak with.
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int32_t version;
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// This is the type of operation required by the client.
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// The following operations are now available:
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// ----------------------------------------------------------------
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// HANDSHAKE = 0 :
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// This operation identifier must be set when the client wants to start the comunication.
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//
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// SUBSCRIBE_UPDATE = 1 :
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// This operation identifier must be set when the client wants to be updated from the specific ACServer.
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//
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// SUBSCRIBE_SPOT = 2 :
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// This operation identifier must be set when the client wants to be updated from the specific ACServer just for SPOT Events (e.g.: the end of a lap).
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//
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// DISMISS = 3 :
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// This operation identifier must be set when the client wants to leave the comunication with ACServer.
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int32_t operationId;
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// This is the type of operation required by the client.
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// The following operations are now available:
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// ----------------------------------------------------------------
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// HANDSHAKE = 0 :
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// This operation identifier must be set when the client wants to start the comunication.
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//
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// SUBSCRIBE_UPDATE = 1 :
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// This operation identifier must be set when the client wants to be updated from the specific ACServer.
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//
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// SUBSCRIBE_SPOT = 2 :
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// This operation identifier must be set when the client wants to be updated from the specific ACServer just for SPOT Events (e.g.: the end of a lap).
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//
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// DISMISS = 3 :
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// This operation identifier must be set when the client wants to leave the comunication with ACServer.
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int32_t operationId;
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} __attribute__((packed));
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struct handshackerResponse{
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// is the name of the car that the player is driving on the AC Server
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char carName[50];
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struct handshackerResponse {
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// is the name of the car that the player is driving on the AC Server
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char carName[50];
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// is the name of the driver running on the AC Server
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char driverName[50];
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// is the name of the driver running on the AC Server
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char driverName[50];
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// for now is just 4242, this code will identify different status,
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// as “NOT AVAILABLE” for connection
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int32_t identifier;
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// for now is just 4242, this code will identify different status,
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// as “NOT AVAILABLE” for connection
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int32_t identifier;
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// for now is set to 1, this will identify the version running on the AC Server
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int32_t version;
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// for now is set to 1, this will identify the version running on the AC Server
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int32_t version;
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// is the name of the track on the AC Server
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char trackName[50];
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// is the name of the track on the AC Server
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char trackName[50];
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// is the track configuration on the AC Server
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char trackConfig[50];
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// is the track configuration on the AC Server
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char trackConfig[50];
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} __attribute__((packed));
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struct postion {
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float x;
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float y;
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float z;
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float x;
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float y;
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float z;
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} __attribute__((packed));
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struct carAtributes {
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// Related to ACSP_CAR_INFO
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u_char isConnected; // 1 = connected, 0 = disconnected
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char *carModel;
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char *carSkin;
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char *driver_name;
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char *driver_team;
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char *driver_GUID;
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// Related to ACSP_CAR_INFO
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u_char isConnected; // 1 = connected, 0 = disconnected
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char *car_model;
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char *car_skin;
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char *driver_name;
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char *driver_team;
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char *driver_GUID;
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// Related to ACSP_CAR_UPDATE
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u_int8_t carID;
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postion position;
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postion velocity;
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u_int8_t carGear;
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u_int16_t carRPM;
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float_t normalizedSplinePos;
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// Related to ACSP_CAR_UPDATE
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u_int8_t carID;
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postion position;
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postion velocity;
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u_int8_t carGear;
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u_int16_t carRPM;
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float_t normalizedSplinePos;
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} __attribute__((packed));
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struct trackAtributes {
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u_int8_t protocol_version;
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u_int8_t session_index;
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u_int8_t current_session_index;
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u_int8_t session_count;
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char *server_name;
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char *track;
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char *track_config;
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char *session_name;
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u_int8_t typ;
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u_int16_t time;
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u_int16_t laps;
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u_int16_t wait_time;
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u_int8_t ambient_temp;
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u_int8_t road_temp;
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char *weather_graphics;
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int32_t elapsed_ms;
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} __attribute__((packed));
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enum ACSP_MessageType {
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// ============================
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// PROTOCOL VERSION
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// ============================
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PROTOCOL_VERSION = 4,
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// ============================
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// SERVER → CLIENT MESSAGES
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// ============================
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ACSP_NEW_SESSION = 50,
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ACSP_NEW_CONNECTION = 51,
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ACSP_CONNECTION_CLOSED = 52,
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ACSP_CAR_UPDATE = 53,
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ACSP_CAR_INFO = 54, // Response to ACSP_GET_CAR_INFO
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ACSP_END_SESSION = 55,
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ACSP_VERSION = 56,
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ACSP_CHAT = 57,
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ACSP_CLIENT_LOADED = 58,
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ACSP_SESSION_INFO = 59,
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ACSP_ERROR = 60,
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ACSP_LAP_COMPLETED = 73,
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// ============================
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// EVENTS
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// ============================
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ACSP_CLIENT_EVENT = 130,
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// ============================
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// EVENT TYPES
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// ============================
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ACSP_CE_COLLISION_WITH_CAR = 10,
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ACSP_CE_COLLISION_WITH_ENV = 11,
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// ============================
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// CLIENT → SERVER COMMANDS
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// ============================
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ACSP_REALTIMEPOS_INTERVAL = 200,
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ACSP_GET_CAR_INFO = 201,
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ACSP_SEND_CHAT = 202, // Sends chat to one car
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ACSP_BROADCAST_CHAT = 203, // Sends chat to everybody
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ACSP_GET_SESSION_INFO = 204,
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ACSP_SET_SESSION_INFO = 205,
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ACSP_KICK_USER = 206,
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ACSP_NEXT_SESSION = 207,
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ACSP_RESTART_SESSION = 208,
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ACSP_ADMIN_COMMAND = 209 // Send message plus a string
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enum SessionType {
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PRACTICE = 0,
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RACE = 1,
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QUALIFYING = 2,
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};
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struct trackAtributes {
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u_int8_t protocol_version;
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u_int8_t session_index;
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u_int8_t current_session_index;
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u_int8_t session_count;
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SessionType session_type;
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char *server_name;
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char *track;
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char *track_config;
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char *session_name;
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u_int8_t typ;
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u_int16_t time;
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u_int16_t laps;
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u_int16_t wait_time;
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u_int8_t ambient_temp;
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u_int8_t road_temp;
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char *weather_graphics;
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int32_t elapsed_ms;
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} __attribute__((packed));
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enum ACSP_MessageType {
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// ============================
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// PROTOCOL VERSION
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// ============================
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PROTOCOL_VERSION = 4,
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// ============================
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// SERVER → CLIENT MESSAGES
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// ============================
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ACSP_NEW_SESSION = 50,
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ACSP_NEW_CONNECTION = 51,
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ACSP_CONNECTION_CLOSED = 52,
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ACSP_CAR_UPDATE = 53,
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ACSP_CAR_INFO = 54, // Response to ACSP_GET_CAR_INFO
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ACSP_END_SESSION = 55,
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ACSP_VERSION = 56,
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ACSP_CHAT = 57,
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ACSP_CLIENT_LOADED = 58,
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ACSP_SESSION_INFO = 59,
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ACSP_ERROR = 60,
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ACSP_LAP_COMPLETED = 73,
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// ============================
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// EVENTS
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// ============================
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ACSP_CLIENT_EVENT = 130,
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// ============================
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// EVENT TYPES
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// ============================
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ACSP_CE_COLLISION_WITH_CAR = 10,
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ACSP_CE_COLLISION_WITH_ENV = 11,
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// ============================
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// CLIENT → SERVER COMMANDS
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// ============================
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ACSP_REALTIMEPOS_INTERVAL = 200,
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ACSP_GET_CAR_INFO = 201,
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ACSP_SEND_CHAT = 202, // Sends chat to one car
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ACSP_BROADCAST_CHAT = 203, // Sends chat to everybody
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ACSP_GET_SESSION_INFO = 204,
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ACSP_SET_SESSION_INFO = 205,
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ACSP_KICK_USER = 206,
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ACSP_NEXT_SESSION = 207,
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ACSP_RESTART_SESSION = 208,
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ACSP_ADMIN_COMMAND = 209 // Send message plus a string
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};
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#endif // SERVER_STRUCTS_H
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235
source/main.cpp
235
source/main.cpp
@ -1,3 +1,4 @@
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#include <cmath>
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#include <cstddef>
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#include <iterator>
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#include <stdio.h>
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@ -15,6 +16,34 @@ const int SERVER_OUT_PORT = 12000;
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const int SERVER_IN_PORT = 11000;
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const char *SERVER_OUT_IP = "127.0.0.1";
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const int MAX_PLAYERS = 64;
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void init_carupdate(carAtributes *car) {
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car->carID = 0;
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car->position.x = 0.0f;
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car->position.y = 0.0f;
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car->position.z = 0.0f;
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car->velocity.x = 0.0f;
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car->velocity.y = 0.0f;
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car->velocity.z = 0.0f;
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car->carGear = 0;
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car->carRPM = 0;
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car->normalizedSplinePos = 0.0f;
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car->isConnected = 0;
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car->car_model = (char *)malloc(64);
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car->driver_GUID = (char *)malloc(64);
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car->car_skin = (char *)malloc(64);
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car->driver_name = (char *)malloc(64);
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car->driver_team = (char *)malloc(64);
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strcpy(car->car_model, "");
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strcpy(car->driver_GUID, "");
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strcpy(car->car_skin, "");
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strcpy(car->driver_name, "");
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strcpy(car->driver_team, "");
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}
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int main(void) {
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printf("[+] Starting server...\n");
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@ -34,15 +63,23 @@ int main(void) {
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char buffer[1024];
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trackAtributes trackInfo;
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carAtributes players[MAX_PLAYERS];
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carAtributes update;
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// Basically a contrutor for carAtributes (because all strings in carAtributes are pointers)
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for (int i = 0; i < MAX_PLAYERS; i++) {
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init_carupdate(&players[i]);
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}
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init_carupdate(&update);
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trackInfo.server_name = (char *)malloc(128);
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trackInfo.track = (char *)malloc(128);
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trackInfo.track_config = (char *)malloc(64);
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trackInfo.weather_graphics = (char *)malloc(64);
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trackInfo.session_name = (char *)malloc(64);
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char message[124] = {0}; // just a place to put info messages from the server itself
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char message[124] = {0}; // just a place to put info messages from the server itself
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while (1) {
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offset = 0;
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@ -65,8 +102,7 @@ int main(void) {
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// ============================
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// SERVER → CLIENT MESSAGES
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// ============================
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case ACSP_NEW_SESSION:
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case ACSP_NEW_SESSION: // DONE
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printf("[+] Message Type: ACSP_NEW_SESSION\n");
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offset = 1; // Reset offset to 1 to read after message types
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@ -75,30 +111,31 @@ int main(void) {
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trackInfo.current_session_index = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.session_count = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.session_type = (SessionType)trackInfo.session_index; // FOR BACKWARD COMPATIBILITY
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str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.server_name, str_len_8, &ok);
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str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track, str_len_8, &ok);
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read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track, str_len_8, &ok);
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str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track_config, str_len_8, &ok);
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str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.session_name, str_len_8, &ok);
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str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.session_name, str_len_8, &ok);
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trackInfo.typ = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.laps = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.wait_time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.ambient_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.road_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.typ = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.laps = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.wait_time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.ambient_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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trackInfo.road_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.weather_graphics, str_len_8, &ok);
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trackInfo.elapsed_ms = read_int32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.weather_graphics, str_len_8, &ok);
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trackInfo.elapsed_ms = read_int32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
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if (!ok) {
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fprintf(stderr, "[-] Error parsing NEW_SESSION packet (offset=%zu)\n", offset);
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@ -108,27 +145,95 @@ int main(void) {
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printf("\tServer Name: \"%s\"\n", trackInfo.server_name);
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printf("\tTrack: \"%s\"\n", trackInfo.track);
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printf("\tTrack Config: \"%s\"\n", trackInfo.track_config);
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printf("\tSession Name: \"%s\"\n", trackInfo.session_name);
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printf("\tSession Name: \"%s\"\n", trackInfo.session_name);
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printf("\tProtocol Version: %d\tSession Index: %d/%d\tCurrent Session Index: %d\n", trackInfo.protocol_version, trackInfo.session_index, trackInfo.session_count,
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trackInfo.current_session_index);
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printf("\tType: %d\tTime: %d mins\tLaps: %d\tWait Time: %d secs\n", trackInfo.typ, trackInfo.time, trackInfo.laps, trackInfo.wait_time);
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printf("\tAmbient Temp: %d C\tRoad Temp: %d C\n", trackInfo.ambient_temp, trackInfo.road_temp);
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printf("\tWeather Graphics: %s\n", trackInfo.weather_graphics);
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printf("\tElapsed Time: %d ms\n", trackInfo.elapsed_ms);
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printf("\tType: %d\tTime: %d mins\tLaps: %d\tWait Time: %d secs\n", trackInfo.typ, trackInfo.time, trackInfo.laps, trackInfo.wait_time);
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printf("\tAmbient Temp: %d C\tRoad Temp: %d C\n", trackInfo.ambient_temp, trackInfo.road_temp);
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printf("\tWeather Graphics: %s\n", trackInfo.weather_graphics);
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printf("\tElapsed Time: %d ms\n", trackInfo.elapsed_ms);
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break;
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||||
|
||||
case ACSP_NEW_CONNECTION:
|
||||
case ACSP_NEW_CONNECTION: //DONE
|
||||
printf("[+] Message Type: ACSP_NEW_CONNECTION\n");
|
||||
offset = 1; // Reset offset to 1 to read after message types
|
||||
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
|
||||
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
|
||||
|
||||
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
|
||||
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
|
||||
|
||||
if (!ok) {
|
||||
fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset);
|
||||
break;
|
||||
}
|
||||
|
||||
update.isConnected = 1; // Mark as connected
|
||||
|
||||
printf("\tDriver Name: \"%s\"\n", update.driver_name);
|
||||
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
|
||||
printf("\tCar ID: %d\n", update.carID);
|
||||
printf("\tCar Model: \"%s\"\n", update.car_model);
|
||||
printf("\tCar Skin: \"%s\"\n", update.car_skin);
|
||||
|
||||
// Store player player into the respective Index
|
||||
if (update.carID < MAX_PLAYERS) {
|
||||
memcpy(&players[update.carID], &update, sizeof(carAtributes));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ACSP_CONNECTION_CLOSED:
|
||||
case ACSP_CONNECTION_CLOSED: // DONE
|
||||
printf("[+] Message Type: ACSP_CONNECTION_CLOSED\n");
|
||||
offset = 1; // Reset offset to 1 to read after message types
|
||||
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
|
||||
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
|
||||
|
||||
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
|
||||
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
|
||||
|
||||
if (!ok) {
|
||||
fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset);
|
||||
break;
|
||||
}
|
||||
|
||||
update.isConnected = 0; // Mark as disconnected
|
||||
|
||||
printf("\tDriver Name: \"%s\"\n", update.driver_name);
|
||||
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
|
||||
printf("\tCar ID: %d\n", update.carID);
|
||||
printf("\tCar Model: \"%s\"\n", update.car_model);
|
||||
printf("\tCar Skin: \"%s\"\n", update.car_skin);
|
||||
|
||||
// Store player player into the respective Index
|
||||
if (update.carID < MAX_PLAYERS) {
|
||||
memcpy(&players[update.carID], &update, sizeof(carAtributes));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ACSP_CAR_UPDATE:
|
||||
case ACSP_CAR_UPDATE: // DONE
|
||||
printf("[+] Message Type: ACSP_CAR_UPDATE\n");
|
||||
|
||||
memcpy(&update.carID, buffer + 1, sizeof(uint8_t));
|
||||
@ -146,43 +251,99 @@ int main(void) {
|
||||
|
||||
printf("\tCar %d Position: X: %.2f Y: %.2f Z: %.2f ", update.carID, update.position.x, update.position.y, update.position.z);
|
||||
printf("Gear: %d RPM: %d\n", update.carGear, update.carRPM);
|
||||
|
||||
// Store player player into the respective index
|
||||
if (update.carID < MAX_PLAYERS) {
|
||||
memcpy(&players[update.carID].position, &update.position, sizeof(postion));
|
||||
memcpy(&players[update.carID].velocity, &update.velocity, sizeof(postion));
|
||||
players[update.carID].carGear = update.carGear;
|
||||
players[update.carID].carRPM = update.carRPM;
|
||||
players[update.carID].normalizedSplinePos = update.normalizedSplinePos;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ACSP_CAR_INFO:
|
||||
case ACSP_CAR_INFO: // DONE
|
||||
printf("[+] Message Type: ACSP_CAR_INFO\n");
|
||||
offset = 1; // Reset offset to 1 to read after message types;
|
||||
//
|
||||
// is_connected = self.br.read_byte() != 0
|
||||
// car_model = self.br.read_utf_string()
|
||||
// car_skin = self.br.read_utf_string()
|
||||
// driver_name = self.br.read_utf_string()
|
||||
// driver_team = self.br.read_utf_string()
|
||||
// driver_guid = self.br.read_utf_string()
|
||||
|
||||
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
update.isConnected = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_team, str_len_8, &ok);
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
|
||||
|
||||
if (!ok) {
|
||||
fprintf(stderr, "[-] Error parsing CAR_INFO packet (offset=%zu)\n", offset);
|
||||
}
|
||||
|
||||
printf("\tCar ID: %d\n", update.carID);
|
||||
printf("\tIs Connected: %d\n", update.isConnected);
|
||||
printf("\tCar Model: \"%s\"\n", update.car_model);
|
||||
printf("\tCar Skin: \"%s\"\n", update.car_skin);
|
||||
printf("\tDriver Name: \"%s\"\n", update.driver_name);
|
||||
printf("\tDriver Team: \"%s\"\n", update.driver_team);
|
||||
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
|
||||
|
||||
// Store player player into the respective Index
|
||||
if (update.carID < MAX_PLAYERS) {
|
||||
memcpy(&players[update.carID], &update, sizeof(carAtributes));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ACSP_END_SESSION:
|
||||
case ACSP_END_SESSION: // DONE-ish (only session type cycling)
|
||||
printf("[+] Message Type: ACSP_END_SESSION\n");
|
||||
// Advance session_type to the next in the enum;
|
||||
|
||||
trackInfo.session_type = (SessionType)((trackInfo.session_type + 1) % 3);
|
||||
|
||||
printf("\tNext Session Type: %d\n", trackInfo.session_type);
|
||||
|
||||
break;
|
||||
|
||||
case ACSP_VERSION:
|
||||
case ACSP_VERSION: // TODO
|
||||
printf("[+] Message Type: ACSP_VERSION\n");
|
||||
break;
|
||||
|
||||
case ACSP_CHAT:
|
||||
case ACSP_CHAT: // TODO
|
||||
printf("[+] Message Type: ACSP_CHAT\n");
|
||||
break;
|
||||
|
||||
case ACSP_CLIENT_LOADED:
|
||||
case ACSP_CLIENT_LOADED: // TODO
|
||||
printf("[+] Message Type: ACSP_CLIENT_LOADED\n");
|
||||
break;
|
||||
|
||||
case ACSP_SESSION_INFO:
|
||||
case ACSP_SESSION_INFO: // TODO
|
||||
printf("[+] Message Type: ACSP_SESSION_INFO\n");
|
||||
break;
|
||||
|
||||
case ACSP_ERROR:
|
||||
case ACSP_ERROR: // DONE
|
||||
printf("[+] Message Type: ACSP_ERROR\n");
|
||||
offset = 1; // Reset offset to 1 to read after message types
|
||||
|
||||
offset = 1; // Reset offset to 1 to read after message types
|
||||
|
||||
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
|
||||
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, message, str_len_8, &ok);
|
||||
|
||||
printf("\tServer Message: \"%s\"\n", message);
|
||||
printf("\tServer Message: \"%s\"\n", message);
|
||||
break;
|
||||
|
||||
case ACSP_LAP_COMPLETED:
|
||||
case ACSP_LAP_COMPLETED: // TODO
|
||||
printf("[+] Message Type: ACSP_LAP_COMPLETED\n");
|
||||
break;
|
||||
|
||||
@ -264,6 +425,6 @@ int main(void) {
|
||||
free(trackInfo.track);
|
||||
free(trackInfo.track_config);
|
||||
free(trackInfo.weather_graphics);
|
||||
free(trackInfo.session_name);
|
||||
free(trackInfo.session_name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user