Stabe: V1.0 - First Stable Release AND API connection (See https://git.fernandovideira.com/AfonsoCMSousa/ACPlayer_database_api)

This commit is contained in:
Afonso Clerigo Mendes de Sousa 2025-10-20 22:04:28 +01:00
parent e94afdfd9b
commit 9449749b9b
5 changed files with 247 additions and 42 deletions

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@ -1,4 +1,5 @@
#include "parcer.h"
#include "server_structs.h"
#include <sys/types.h>
int ensure(size_t recv_len, size_t offset, size_t need) {
@ -39,28 +40,28 @@ u_int32_t read_uint32(const u_int8_t *buf, size_t recv_len, size_t *offset, int
}
int32_t read_int32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(int32_t))) {
*ok = 0;
return 0;
}
int32_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (int32_t)ntohl(v);
if (!ensure(recv_len, *offset, sizeof(int32_t))) {
*ok = 0;
return 0;
}
int32_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (int32_t)ntohl(v);
}
float read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(float))) {
*ok = 0;
return 0.0f;
}
u_int32_t v_int;
memcpy(&v_int, buf + *offset, sizeof(v_int));
*offset += sizeof(v_int);
v_int = ntohl(v_int);
float v_float;
memcpy(&v_float, &v_int, sizeof(v_float));
return v_float;
if (!ensure(recv_len, *offset, sizeof(float))) {
*ok = 0;
return 0.0f;
}
u_int32_t v_int;
memcpy(&v_int, buf + *offset, sizeof(v_int));
*offset += sizeof(v_int);
v_int = ntohl(v_int);
float v_float;
memcpy(&v_float, &v_int, sizeof(v_float));
return v_float;
}
void read_bytes(const u_int8_t *buf, size_t recv_len, size_t *offset, u_int8_t *out, size_t len, int *ok) {
@ -138,4 +139,3 @@ void read_string(const u_int8_t *buf, size_t recv_len, size_t *offset, char *out
*ok = 1;
}

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@ -13,6 +13,8 @@ extern "C" {
#include <sys/types.h>
#include <unistd.h>
#include "server_structs.h"
// Ensures that there are at least 'need' bytes available in the buffer
// starting from 'offset'. Returns 1 if enough bytes are available, 0 otherwise.
int ensure(size_t recv_len, size_t offset, size_t need);

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@ -1,12 +1,10 @@
#ifndef SERVER_STRUCTS_H
#define SERVER_STRUCTS_H
#include <cmath>
#include <cstdint>
#include <sys/cdefs.h>
#include <sys/types.h>
struct handshake {
typedef struct handshake {
// [not used in the current Remote Telemtry version by AC]
// In future versions it will identify the platform type of the client.
// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
@ -31,9 +29,9 @@ struct handshake {
// DISMISS = 3 :
// This operation identifier must be set when the client wants to leave the comunication with ACServer.
int32_t operationId;
} __attribute__((packed));
} __attribute__((packed)) handshake;
struct handshackerResponse {
typedef struct handshackerResponse {
// is the name of the car that the player is driving on the AC Server
char carName[50];
@ -52,23 +50,23 @@ struct handshackerResponse {
// is the track configuration on the AC Server
char trackConfig[50];
} __attribute__((packed));
} __attribute__((packed)) handshackerResponse;
struct postion {
typedef struct postion {
float x;
float y;
float z;
} __attribute__((packed));
} __attribute__((packed)) postion;
enum flag {
typedef enum flag {
NO_FLAG = 0,
YELLOW_FLAG = 1,
BLUE_FLAG = 2,
BLACK_FLAG = 3,
CHECKERED_FLAG = 4,
} __attribute__((packed));
} __attribute__((packed)) flag;
struct carAtributes {
typedef struct carAtributes {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
u_char isLoading; // 1 = loading, 0 = not isLoading
@ -96,16 +94,48 @@ struct carAtributes {
flag current_flag; // TODO: implement flag status updates
// TAG:3
float_t normalizedSplinePos;
} __attribute__((packed));
float normalizedSplinePos;
} __attribute__((packed)) carAtributes;
enum SessionType {
typedef struct carAtributesAPI {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
u_char isLoading; // 1 = loading, 0 = not isLoading
char car_model[64];
char car_skin[64];
char driver_name[64];
char driver_team[64];
char driver_GUID[64];
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
flag current_flag; // TODO: implement flag status updates
// TAG:3
float normalizedSplinePos;
} __attribute__((packed)) carAtributesAPI;
typedef enum SessionType {
PRACTICE = 0,
RACE = 1,
QUALIFYING = 2,
};
} __attribute__((packed)) SessionType;
struct trackAtributes {
typedef struct trackAtributes {
u_int8_t protocol_version;
u_int8_t session_index;
@ -127,7 +157,40 @@ struct trackAtributes {
char *weather_graphics;
u_int32_t elapsed_ms;
} __attribute__((packed));
} __attribute__((packed)) trackAtributes;
typedef struct trackAtributesAPI {
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
char server_name[128];
char track[64];
char track_config[64];
char session_name[64];
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
char weather_graphics[64];
u_int32_t elapsed_ms;
} __attribute__((packed)) trackAtributesAPI;
typedef struct api_packet {
u_int8_t tracker_id;
u_int8_t last_updated_carid;
carAtributesAPI cars[64];
trackAtributesAPI track_info;
} __attribute__((packed)) api_packet;
enum ACSP_MessageType {
// ============================

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@ -2,12 +2,14 @@
#include <cstddef>
#include <cstdlib>
#include <iterator>
#include <pthread.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>
#include "parcer.h"
@ -20,7 +22,132 @@ const int SERVER_OUT_PORT = 12000;
const int SERVER_IN_PORT = 11000;
const char *SERVER_OUT_IP = "127.0.0.1";
const char *API_SOCKET_PATH = "/tmp/ACplayer_socket";
const int MAX_PLAYERS = 64;
const int SERVER_ID = 130;
api_packet current_packet;
// INFO: This assumes Players pointer to be the same size of MAX_PLAYERS
void update_api_packet(trackAtributes trackInfo, carAtributes *players, u_int8_t last_updated_carid) {
current_packet.tracker_id = SERVER_ID;
// Update track info
current_packet.track_info.protocol_version = trackInfo.protocol_version;
current_packet.track_info.session_index = trackInfo.session_index;
current_packet.track_info.current_session_index = trackInfo.current_session_index;
current_packet.track_info.session_count = trackInfo.session_count;
current_packet.track_info.session_type = trackInfo.session_type;
strncpy(current_packet.track_info.server_name, trackInfo.server_name, sizeof(current_packet.track_info.server_name) - 1);
strncpy(current_packet.track_info.track, trackInfo.track, sizeof(current_packet.track_info.track) - 1);
strncpy(current_packet.track_info.track_config, trackInfo.track_config, sizeof(current_packet.track_info.track_config) - 1);
strncpy(current_packet.track_info.session_name, trackInfo.session_name, sizeof(current_packet.track_info.session_name) - 1);
current_packet.track_info.typ = trackInfo.typ;
current_packet.track_info.time = trackInfo.time;
current_packet.track_info.laps = trackInfo.laps;
current_packet.track_info.wait_time = trackInfo.wait_time;
current_packet.track_info.ambient_temp = trackInfo.ambient_temp;
current_packet.track_info.road_temp = trackInfo.road_temp;
strncpy(current_packet.track_info.weather_graphics, trackInfo.weather_graphics, sizeof(current_packet.track_info.weather_graphics) - 1);
current_packet.track_info.elapsed_ms = trackInfo.elapsed_ms;
// Update car INFO
for (int i = 0; i < MAX_PLAYERS; i++) {
current_packet.cars[i].isConnected = players[i].isConnected;
current_packet.cars[i].isLoading = players[i].isLoading;
strncpy(current_packet.cars[i].car_model, players[i].car_model, sizeof(current_packet.cars[i].car_model) - 1);
strncpy(current_packet.cars[i].driver_GUID, players[i].driver_GUID, sizeof(current_packet.cars[i].driver_GUID) - 1);
strncpy(current_packet.cars[i].car_skin, players[i].car_skin, sizeof(current_packet.cars[i].car_skin) - 1);
strncpy(current_packet.cars[i].driver_name, players[i].driver_name, sizeof(current_packet.cars[i].driver_name) - 1);
strncpy(current_packet.cars[i].driver_team, players[i].driver_team, sizeof(current_packet.cars[i].driver_team) - 1);
current_packet.cars[i].carID = players[i].carID;
current_packet.cars[i].position = players[i].position;
current_packet.cars[i].velocity = players[i].velocity;
current_packet.cars[i].carGear = players[i].carGear;
current_packet.cars[i].carRPM = players[i].carRPM;
current_packet.cars[i].lap_time = players[i].lap_time;
current_packet.cars[i].cuts = players[i].cuts;
current_packet.cars[i].total_cuts = players[i].total_cuts;
current_packet.cars[i].total_cuts_alltime = players[i].total_cuts_alltime;
current_packet.cars[i].total_laps_completed = players[i].total_laps_completed;
current_packet.cars[i].contacts = players[i].contacts;
current_packet.cars[i].total_contacts = players[i].total_contacts;
current_packet.cars[i].normalizedSplinePos = players[i].normalizedSplinePos;
}
if (last_updated_carid == NULL) {
current_packet.last_updated_carid = 0xFF; // No specific car updated
} else {
current_packet.last_updated_carid = last_updated_carid;
}
}
void *send_to_api_socket(void *arg) {
int sock_fd;
struct sockaddr_un addr;
addr.sun_family = AF_UNIX;
strcpy(addr.sun_path, API_SOCKET_PATH);
// --- Connect loop ---
while (1) {
sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock_fd < 0) {
usleep(500000);
continue;
}
if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
close(sock_fd);
usleep(500000);
continue;
}
break; // connected
}
printf("[+] Connected to API socket at %s\n", API_SOCKET_PATH);
while (1) {
if (current_packet.tracker_id == (u_int8_t)-1) {
usleep(10000);
continue;
}
ssize_t sent_bytes = send(sock_fd, &current_packet, sizeof(api_packet), 0);
if (sent_bytes < 0) {
fprintf(stderr, "[!] Failed to send data to API socket, reconnecting...\n");
close(sock_fd);
// Reconnect loop
while (1) {
sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock_fd < 0) {
usleep(500000);
continue;
}
if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
close(sock_fd);
usleep(500000);
continue;
}
break; // connected
}
printf("[+] Reconnected to API socket at %s\n", API_SOCKET_PATH);
}
usleep(10000); // 10ms
}
return NULL;
}
void init_carupdate(carAtributes *car) {
car->isConnected = 0;
@ -67,6 +194,8 @@ int main(void) {
printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
printf("[+] Server sending to %s:%d\n\n", SERVER_OUT_IP, SERVER_OUT_PORT);
current_packet.tracker_id = (u_int8_t)-1; // Mark as uninitialized
int send_sock_fd = connect_udp_socket("127.0.0.1", 11000); // SEND requests to Server
int recv_sock_fd = create_bound_udp_socket("0.0.0.0", 12000); // LISTEN to server updates
@ -79,6 +208,15 @@ int main(void) {
int ok = 1;
char buffer[1024];
// Start thread to send data to API socket
pthread_t api_thread;
if (pthread_create(&api_thread, NULL, send_to_api_socket, NULL) != 0) {
fprintf(stderr, "[!] Failed to create API socket thread\n");
return EXIT_FAILURE;
}
pthread_detach(api_thread);
trackAtributes trackInfo;
carAtributes players[MAX_PLAYERS];
@ -98,7 +236,6 @@ int main(void) {
char message[124] = {0}; // just a place to put info messages from the server itself
printf("\n");
while (1) {
offset = 0;
@ -479,7 +616,7 @@ int main(void) {
//
// ============================
// CLIENT → SERVER COMMANDS
// NOTE: These are not meant to be here, these are comands to SEND to the server
// NOTE: These are not meant to be here, these are comands to SEND to the server
// ============================
case ACSP_REALTIMEPOS_INTERVAL:
printf("[+] Command: ACSP_REALTIMEPOS_INTERVAL\n");
@ -517,12 +654,12 @@ int main(void) {
printf("[+] Command: ACSP_RESTART_SESSION\n");
break;
case ACSP_ADMIN_COMMAND: { // DONE:
case ACSP_ADMIN_COMMAND: { // DONE:
printf("[+] Command: ACSP_ADMIN_COMMAND\n");
char *buffer = (char *)malloc(256);
char *__buffer = (char *)malloc(256);
char command[256] = "/settime 19:00"; // TEST:
buffer[0] = (char)ACSP_ADMIN_COMMAND;
__buffer[0] = (char)ACSP_ADMIN_COMMAND;
for (int i = 1; i <= strlen(command); i++) {
buffer[i] = command[i - 1];
}
@ -540,6 +677,9 @@ int main(void) {
break;
}
// OPTIMIZE: This should be done inside each case where data is updated otherwise we lose performance
update_api_packet(trackInfo, players, update.carID);
usleep(10000); // Sleep for 10ms
}
close(send_sock_fd);