generated from AfonsoCMSousa/CPP-Template
Stabe: V1.0 - First Stable Release AND API connection (See https://git.fernandovideira.com/AfonsoCMSousa/ACPlayer_database_api)
This commit is contained in:
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e94afdfd9b
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BIN
PlayerTracker
BIN
PlayerTracker
Binary file not shown.
@ -1,4 +1,5 @@
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#include "parcer.h"
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#include "server_structs.h"
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#include <sys/types.h>
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int ensure(size_t recv_len, size_t offset, size_t need) {
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@ -39,28 +40,28 @@ u_int32_t read_uint32(const u_int8_t *buf, size_t recv_len, size_t *offset, int
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}
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int32_t read_int32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
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if (!ensure(recv_len, *offset, sizeof(int32_t))) {
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*ok = 0;
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return 0;
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}
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int32_t v;
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memcpy(&v, buf + *offset, sizeof(v));
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*offset += sizeof(v);
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return (int32_t)ntohl(v);
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if (!ensure(recv_len, *offset, sizeof(int32_t))) {
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*ok = 0;
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return 0;
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}
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int32_t v;
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memcpy(&v, buf + *offset, sizeof(v));
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*offset += sizeof(v);
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return (int32_t)ntohl(v);
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}
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float read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
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if (!ensure(recv_len, *offset, sizeof(float))) {
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*ok = 0;
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return 0.0f;
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}
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u_int32_t v_int;
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memcpy(&v_int, buf + *offset, sizeof(v_int));
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*offset += sizeof(v_int);
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v_int = ntohl(v_int);
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float v_float;
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memcpy(&v_float, &v_int, sizeof(v_float));
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return v_float;
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if (!ensure(recv_len, *offset, sizeof(float))) {
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*ok = 0;
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return 0.0f;
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}
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u_int32_t v_int;
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memcpy(&v_int, buf + *offset, sizeof(v_int));
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*offset += sizeof(v_int);
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v_int = ntohl(v_int);
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float v_float;
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memcpy(&v_float, &v_int, sizeof(v_float));
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return v_float;
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}
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void read_bytes(const u_int8_t *buf, size_t recv_len, size_t *offset, u_int8_t *out, size_t len, int *ok) {
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@ -138,4 +139,3 @@ void read_string(const u_int8_t *buf, size_t recv_len, size_t *offset, char *out
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*ok = 1;
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}
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@ -13,6 +13,8 @@ extern "C" {
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#include <sys/types.h>
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#include <unistd.h>
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#include "server_structs.h"
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// Ensures that there are at least 'need' bytes available in the buffer
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// starting from 'offset'. Returns 1 if enough bytes are available, 0 otherwise.
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int ensure(size_t recv_len, size_t offset, size_t need);
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@ -1,12 +1,10 @@
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#ifndef SERVER_STRUCTS_H
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#define SERVER_STRUCTS_H
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#include <cmath>
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#include <cstdint>
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#include <sys/cdefs.h>
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#include <sys/types.h>
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struct handshake {
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typedef struct handshake {
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// [not used in the current Remote Telemtry version by AC]
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// In future versions it will identify the platform type of the client.
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// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
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@ -31,9 +29,9 @@ struct handshake {
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// DISMISS = 3 :
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// This operation identifier must be set when the client wants to leave the comunication with ACServer.
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int32_t operationId;
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} __attribute__((packed));
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} __attribute__((packed)) handshake;
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struct handshackerResponse {
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typedef struct handshackerResponse {
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// is the name of the car that the player is driving on the AC Server
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char carName[50];
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@ -52,23 +50,23 @@ struct handshackerResponse {
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// is the track configuration on the AC Server
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char trackConfig[50];
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} __attribute__((packed));
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} __attribute__((packed)) handshackerResponse;
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struct postion {
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typedef struct postion {
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float x;
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float y;
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float z;
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} __attribute__((packed));
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} __attribute__((packed)) postion;
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enum flag {
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typedef enum flag {
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NO_FLAG = 0,
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YELLOW_FLAG = 1,
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BLUE_FLAG = 2,
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BLACK_FLAG = 3,
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CHECKERED_FLAG = 4,
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} __attribute__((packed));
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} __attribute__((packed)) flag;
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struct carAtributes {
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typedef struct carAtributes {
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// Related to ACSP_CAR_INFO
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u_char isConnected; // 1 = connected, 0 = disconnected
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u_char isLoading; // 1 = loading, 0 = not isLoading
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@ -96,16 +94,48 @@ struct carAtributes {
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flag current_flag; // TODO: implement flag status updates
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// TAG:3
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float_t normalizedSplinePos;
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} __attribute__((packed));
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float normalizedSplinePos;
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} __attribute__((packed)) carAtributes;
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enum SessionType {
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typedef struct carAtributesAPI {
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// Related to ACSP_CAR_INFO
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u_char isConnected; // 1 = connected, 0 = disconnected
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u_char isLoading; // 1 = loading, 0 = not isLoading
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char car_model[64];
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char car_skin[64];
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char driver_name[64];
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char driver_team[64];
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char driver_GUID[64];
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// Related to ACSP_CAR_UPDATE
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u_int8_t carID;
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postion position;
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postion velocity;
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u_int8_t carGear;
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u_int16_t carRPM;
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u_int32_t lap_time;
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u_int32_t cuts;
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u_int32_t total_cuts;
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u_int32_t total_cuts_alltime;
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u_int16_t total_laps_completed;
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u_int16_t contacts;
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u_int16_t total_contacts;
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flag current_flag; // TODO: implement flag status updates
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// TAG:3
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float normalizedSplinePos;
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} __attribute__((packed)) carAtributesAPI;
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typedef enum SessionType {
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PRACTICE = 0,
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RACE = 1,
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QUALIFYING = 2,
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};
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} __attribute__((packed)) SessionType;
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struct trackAtributes {
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typedef struct trackAtributes {
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u_int8_t protocol_version;
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u_int8_t session_index;
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@ -127,7 +157,40 @@ struct trackAtributes {
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char *weather_graphics;
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u_int32_t elapsed_ms;
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} __attribute__((packed));
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} __attribute__((packed)) trackAtributes;
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typedef struct trackAtributesAPI {
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u_int8_t protocol_version;
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u_int8_t session_index;
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u_int8_t current_session_index;
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u_int8_t session_count;
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SessionType session_type;
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char server_name[128];
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char track[64];
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char track_config[64];
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char session_name[64];
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u_int8_t typ;
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u_int16_t time;
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u_int16_t laps;
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u_int16_t wait_time;
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u_int8_t ambient_temp;
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u_int8_t road_temp;
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char weather_graphics[64];
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u_int32_t elapsed_ms;
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} __attribute__((packed)) trackAtributesAPI;
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typedef struct api_packet {
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u_int8_t tracker_id;
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u_int8_t last_updated_carid;
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carAtributesAPI cars[64];
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trackAtributesAPI track_info;
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} __attribute__((packed)) api_packet;
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enum ACSP_MessageType {
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// ============================
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150
source/main.cpp
150
source/main.cpp
@ -2,12 +2,14 @@
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#include <cstddef>
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#include <cstdlib>
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#include <iterator>
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#include <pthread.h>
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#include <signal.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <sys/un.h>
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#include <unistd.h>
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#include "parcer.h"
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@ -20,7 +22,132 @@ const int SERVER_OUT_PORT = 12000;
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const int SERVER_IN_PORT = 11000;
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const char *SERVER_OUT_IP = "127.0.0.1";
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const char *API_SOCKET_PATH = "/tmp/ACplayer_socket";
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const int MAX_PLAYERS = 64;
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const int SERVER_ID = 130;
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api_packet current_packet;
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// INFO: This assumes Players pointer to be the same size of MAX_PLAYERS
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void update_api_packet(trackAtributes trackInfo, carAtributes *players, u_int8_t last_updated_carid) {
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current_packet.tracker_id = SERVER_ID;
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// Update track info
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current_packet.track_info.protocol_version = trackInfo.protocol_version;
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current_packet.track_info.session_index = trackInfo.session_index;
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current_packet.track_info.current_session_index = trackInfo.current_session_index;
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current_packet.track_info.session_count = trackInfo.session_count;
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current_packet.track_info.session_type = trackInfo.session_type;
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strncpy(current_packet.track_info.server_name, trackInfo.server_name, sizeof(current_packet.track_info.server_name) - 1);
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strncpy(current_packet.track_info.track, trackInfo.track, sizeof(current_packet.track_info.track) - 1);
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strncpy(current_packet.track_info.track_config, trackInfo.track_config, sizeof(current_packet.track_info.track_config) - 1);
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strncpy(current_packet.track_info.session_name, trackInfo.session_name, sizeof(current_packet.track_info.session_name) - 1);
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current_packet.track_info.typ = trackInfo.typ;
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current_packet.track_info.time = trackInfo.time;
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current_packet.track_info.laps = trackInfo.laps;
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current_packet.track_info.wait_time = trackInfo.wait_time;
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current_packet.track_info.ambient_temp = trackInfo.ambient_temp;
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current_packet.track_info.road_temp = trackInfo.road_temp;
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strncpy(current_packet.track_info.weather_graphics, trackInfo.weather_graphics, sizeof(current_packet.track_info.weather_graphics) - 1);
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current_packet.track_info.elapsed_ms = trackInfo.elapsed_ms;
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// Update car INFO
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for (int i = 0; i < MAX_PLAYERS; i++) {
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current_packet.cars[i].isConnected = players[i].isConnected;
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current_packet.cars[i].isLoading = players[i].isLoading;
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strncpy(current_packet.cars[i].car_model, players[i].car_model, sizeof(current_packet.cars[i].car_model) - 1);
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strncpy(current_packet.cars[i].driver_GUID, players[i].driver_GUID, sizeof(current_packet.cars[i].driver_GUID) - 1);
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strncpy(current_packet.cars[i].car_skin, players[i].car_skin, sizeof(current_packet.cars[i].car_skin) - 1);
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strncpy(current_packet.cars[i].driver_name, players[i].driver_name, sizeof(current_packet.cars[i].driver_name) - 1);
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strncpy(current_packet.cars[i].driver_team, players[i].driver_team, sizeof(current_packet.cars[i].driver_team) - 1);
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current_packet.cars[i].carID = players[i].carID;
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current_packet.cars[i].position = players[i].position;
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current_packet.cars[i].velocity = players[i].velocity;
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current_packet.cars[i].carGear = players[i].carGear;
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current_packet.cars[i].carRPM = players[i].carRPM;
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current_packet.cars[i].lap_time = players[i].lap_time;
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current_packet.cars[i].cuts = players[i].cuts;
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current_packet.cars[i].total_cuts = players[i].total_cuts;
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current_packet.cars[i].total_cuts_alltime = players[i].total_cuts_alltime;
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current_packet.cars[i].total_laps_completed = players[i].total_laps_completed;
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current_packet.cars[i].contacts = players[i].contacts;
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current_packet.cars[i].total_contacts = players[i].total_contacts;
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current_packet.cars[i].normalizedSplinePos = players[i].normalizedSplinePos;
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}
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if (last_updated_carid == NULL) {
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current_packet.last_updated_carid = 0xFF; // No specific car updated
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} else {
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current_packet.last_updated_carid = last_updated_carid;
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}
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}
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void *send_to_api_socket(void *arg) {
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int sock_fd;
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struct sockaddr_un addr;
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addr.sun_family = AF_UNIX;
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strcpy(addr.sun_path, API_SOCKET_PATH);
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// --- Connect loop ---
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while (1) {
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sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
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if (sock_fd < 0) {
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usleep(500000);
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continue;
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}
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if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
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close(sock_fd);
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usleep(500000);
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continue;
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}
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break; // connected
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}
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printf("[+] Connected to API socket at %s\n", API_SOCKET_PATH);
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while (1) {
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if (current_packet.tracker_id == (u_int8_t)-1) {
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usleep(10000);
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continue;
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}
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ssize_t sent_bytes = send(sock_fd, ¤t_packet, sizeof(api_packet), 0);
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if (sent_bytes < 0) {
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fprintf(stderr, "[!] Failed to send data to API socket, reconnecting...\n");
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close(sock_fd);
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// Reconnect loop
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while (1) {
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sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
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if (sock_fd < 0) {
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usleep(500000);
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continue;
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}
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if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
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close(sock_fd);
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usleep(500000);
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continue;
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}
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break; // connected
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}
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printf("[+] Reconnected to API socket at %s\n", API_SOCKET_PATH);
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}
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usleep(10000); // 10ms
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}
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return NULL;
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}
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void init_carupdate(carAtributes *car) {
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car->isConnected = 0;
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@ -67,6 +194,8 @@ int main(void) {
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printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
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printf("[+] Server sending to %s:%d\n\n", SERVER_OUT_IP, SERVER_OUT_PORT);
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current_packet.tracker_id = (u_int8_t)-1; // Mark as uninitialized
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int send_sock_fd = connect_udp_socket("127.0.0.1", 11000); // SEND requests to Server
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int recv_sock_fd = create_bound_udp_socket("0.0.0.0", 12000); // LISTEN to server updates
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@ -79,6 +208,15 @@ int main(void) {
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int ok = 1;
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char buffer[1024];
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// Start thread to send data to API socket
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pthread_t api_thread;
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if (pthread_create(&api_thread, NULL, send_to_api_socket, NULL) != 0) {
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fprintf(stderr, "[!] Failed to create API socket thread\n");
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return EXIT_FAILURE;
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}
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pthread_detach(api_thread);
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trackAtributes trackInfo;
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carAtributes players[MAX_PLAYERS];
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@ -98,7 +236,6 @@ int main(void) {
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char message[124] = {0}; // just a place to put info messages from the server itself
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printf("\n");
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while (1) {
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offset = 0;
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@ -479,7 +616,7 @@ int main(void) {
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//
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// ============================
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// CLIENT → SERVER COMMANDS
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// NOTE: These are not meant to be here, these are comands to SEND to the server
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// NOTE: These are not meant to be here, these are comands to SEND to the server
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// ============================
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case ACSP_REALTIMEPOS_INTERVAL:
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printf("[+] Command: ACSP_REALTIMEPOS_INTERVAL\n");
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@ -517,12 +654,12 @@ int main(void) {
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printf("[+] Command: ACSP_RESTART_SESSION\n");
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break;
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case ACSP_ADMIN_COMMAND: { // DONE:
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case ACSP_ADMIN_COMMAND: { // DONE:
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printf("[+] Command: ACSP_ADMIN_COMMAND\n");
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char *buffer = (char *)malloc(256);
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char *__buffer = (char *)malloc(256);
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char command[256] = "/settime 19:00"; // TEST:
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buffer[0] = (char)ACSP_ADMIN_COMMAND;
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__buffer[0] = (char)ACSP_ADMIN_COMMAND;
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for (int i = 1; i <= strlen(command); i++) {
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buffer[i] = command[i - 1];
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}
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@ -540,6 +677,9 @@ int main(void) {
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break;
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}
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// OPTIMIZE: This should be done inside each case where data is updated otherwise we lose performance
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update_api_packet(trackInfo, players, update.carID);
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usleep(10000); // Sleep for 10ms
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}
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close(send_sock_fd);
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