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22 Commits

Author SHA1 Message Date
eb7624da8b Add: Added full stack info PDF 2026-03-10 13:01:27 +00:00
eafd600b19 Add: Added full stack info PDF 2026-03-10 12:03:06 +00:00
8c6577bb2e Feature: Sends request to increase update rate 2025-11-13 19:36:13 +00:00
32b496b596 Madjor Fix: New Player data overwrites old/connected players 2025-10-29 20:24:56 +00:00
48091f826e Madjor Fix: New Player data overwrites old/connected players 2025-10-29 13:51:46 +00:00
3fa53d741c Fix: Small patch 2025-10-22 14:02:43 +01:00
3e96227be7 Feature: Now server ports and IP are parsed using args. 2025-10-22 03:19:00 +01:00
64a81b7760 Feature: Now server ports and IP are parsed using args. 2025-10-22 03:17:29 +01:00
73ffb9d8d2 Feature: Now server ports and IP are parsed using args. 2025-10-22 03:16:10 +01:00
95f5652c8d Fix: Fixed hardcoded IP and Port 2025-10-21 20:40:10 +01:00
c5c9e22ed6 Feature: Sends info about session to the API 2025-10-21 19:01:20 +01:00
9449749b9b Stabe: V1.0 - First Stable Release AND API connection (See https://git.fernandovideira.com/AfonsoCMSousa/ACPlayer_database_api) 2025-10-20 22:04:28 +01:00
e94afdfd9b Stabe: V1.0 - First Stable Release 2025-10-20 17:12:09 +01:00
650977cfb9 Fix: Small patch on ``enum flags`` 2025-10-17 16:43:25 +01:00
67d51489f0 Fix: Small patch on ``enum flags`` 2025-10-17 16:42:56 +01:00
8bf502a237 Fix: Small patch on 2025-10-17 16:42:21 +01:00
f5bf01b1f8 Fix: Fixed some problems relating project files. 2025-10-17 16:39:17 +01:00
d38dbac8f4 Fix: Fixed some problems relating project files. 2025-10-17 16:38:40 +01:00
2df0838be8 Feature: parce Contacs and laying ground for a iRacing Contact system 2025-10-17 16:24:27 +01:00
1fe0452ad6 Feature: Better log printind and lots more of parsing 2025-10-17 15:32:35 +01:00
529469e2e3 Feat: Parce END_SESSION and store all connected players information instead of just one 2025-10-17 14:07:56 +01:00
42df9f79fe Feature: hable to parse NEW_SESSION 2025-10-17 04:51:15 +01:00
10 changed files with 1363 additions and 210 deletions

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@ -18,6 +18,20 @@ if [ $? -ne 0 ]; then
echo "Error: Build failed"
exit 1
fi
cp ./bin/$1 ../
cd ..
echo ">>> Copying PlayerTracker to AC Servers <<<"
for server in ../servers/*; do
if [ -d "$server/utils" ]; then
target="$server/utils/ACPlayer_tracker"
mkdir -p "$target"
cp ./PlayerTracker "$target/"
echo "Installed PlayerTracker to: $target"
fi
done
echo ">>> Build Complete <<<"
echo ">>> Executable: $1 <<<"

141
include/parcer.c Normal file
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@ -0,0 +1,141 @@
#include "parcer.h"
#include "server_structs.h"
#include <sys/types.h>
int ensure(size_t recv_len, size_t offset, size_t need) {
return (offset + need <= recv_len);
}
u_int8_t read_uint8(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(uint8_t))) {
*ok = 0;
return 0;
}
u_int8_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return v;
}
u_int16_t read_uint16(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(uint16_t))) {
*ok = 0;
return 0;
}
u_int16_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (u_int16_t)ntohs(v);
}
u_int32_t read_uint32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(uint32_t))) {
*ok = 0;
return 0;
}
u_int32_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (u_int32_t)ntohl(v);
}
int32_t read_int32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(int32_t))) {
*ok = 0;
return 0;
}
int32_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (int32_t)ntohl(v);
}
float read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(float))) {
*ok = 0;
return 0.0f;
}
u_int32_t v_int;
memcpy(&v_int, buf + *offset, sizeof(v_int));
*offset += sizeof(v_int);
v_int = ntohl(v_int);
float v_float;
memcpy(&v_float, &v_int, sizeof(v_float));
return v_float;
}
void read_bytes(const u_int8_t *buf, size_t recv_len, size_t *offset, u_int8_t *out, size_t len, int *ok) {
if (!ensure(recv_len, *offset, len)) {
*ok = 0;
return;
}
memcpy(out, buf + *offset, len);
*offset += len;
}
void read_utf32le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok) {
size_t i = *offset;
size_t j = 0;
while (i + 3 < buf_size && j < max_len) {
uint32_t codeunit = buffer[i] | (buffer[i + 1] << 8) | (buffer[i + 2] << 16) | (buffer[i + 3] << 24);
if (codeunit == 0) {
i += 4; // termina a string
break;
}
if (codeunit < 0x80) {
dest[j++] = (char)codeunit;
} else {
dest[j++] = '?'; // substitui caracteres fora de ASCII
}
i += 4;
}
dest[j] = '\0';
*offset = i;
*ok = 1;
}
void read_utf16le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok) {
size_t i = *offset;
size_t j = 0;
while (i + 1 < buf_size && j < max_len - 1) {
uint16_t codeunit = buffer[i] | (buffer[i + 1] << 8);
if (codeunit == 0) {
i += 2; // termina a string
break;
}
if (codeunit < 0x80) {
dest[j++] = (char)codeunit;
} else {
dest[j++] = '?'; // substitui caracteres fora de ASCII
}
i += 2;
}
dest[j] = '\0';
*offset = i;
*ok = 1;
}
void read_string(const u_int8_t *buf, size_t recv_len, size_t *offset, char *out, size_t len, int *ok) {
if (!ensure(recv_len, *offset, len)) {
*ok = 0;
return;
}
for (size_t i = 0; i <= len; i++) {
out[i] = (char)buf[*offset + i];
}
out[len] = '\0'; // Ensure null termination
*offset += len;
*ok = 1;
}

62
include/parcer.h Normal file
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@ -0,0 +1,62 @@
#ifndef PARCER_H
#define PARCER_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#include "server_structs.h"
// Ensures that there are at least 'need' bytes available in the buffer
// starting from 'offset'. Returns 1 if enough bytes are available, 0 otherwise.
int ensure(size_t recv_len, size_t offset, size_t need);
// Reads an 8-bit unsigned integer from the buffer.
// Advances the offset by 1 byte.
u_int8_t read_uint8(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 16-bit unsigned integer from the buffer in network byte order.
// Advances the offset by 2 bytes.
u_int16_t read_uint16(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 32-bit unsigned integer from the buffer in network byte order.
// Advances the offset by 4 bytes.
u_int32_t read_uint32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 32-bit signed integer from the buffer in network byte order.
// Advances the offset by 4 bytes.
int32_t read_int32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a 32-bit float from the buffer in network byte order.
// Advances the offset by 4 bytes.
float read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
// Reads a fixed number of bytes into the output buffer.
// The output buffer must be at least 'len' bytes long.
void read_bytes(const u_int8_t *buf, size_t recv_len, size_t *offset, u_int8_t *out, size_t len, int *ok);
// Reads a length-prefixed string. The length is a single byte.
// The string is not null-terminated in the buffer, but the function
void read_utf32le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok);
// reads up to max_len - 1 characters and null-terminates the destination buffer.
// The string is encoded in UTF-32LE.
void read_utf16le_string(const uint8_t *buffer, size_t buf_size, size_t *offset, char *dest, size_t max_len, int *ok);
// Reads a null-terminated string from the buffer.
// The string is read into the output buffer, which must be at least max_len bytes long
void read_string(const u_int8_t *buf, size_t recv_len, size_t *offset, char *out, size_t max_len, int *ok);
#ifdef __cplusplus
}
#endif
#endif // PARCER_H

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@ -1,8 +1,13 @@
#ifndef SERVER_STRUCTS_H
#define SERVER_STRUCTS_H
#include <cstdint>
struct handshake {
#include <sys/cdefs.h>
#include <sys/types.h>
#define MAX_PLAYERS 64
const int MAX_TELEMETRY_CLIENTS = 128;
typedef struct handshake {
// [not used in the current Remote Telemtry version by AC]
// In future versions it will identify the platform type of the client.
// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
@ -27,9 +32,9 @@ struct handshake {
// DISMISS = 3 :
// This operation identifier must be set when the client wants to leave the comunication with ACServer.
int32_t operationId;
} __attribute__((packed));
} __attribute__((packed)) handshake;
struct handshackerResponse{
typedef struct handshackerResponse {
// is the name of the car that the player is driving on the AC Server
char carName[50];
@ -48,6 +53,218 @@ struct handshackerResponse{
// is the track configuration on the AC Server
char trackConfig[50];
} __attribute__((packed)) handshackerResponse;
typedef struct postion {
float x;
float y;
float z;
} __attribute__((packed)) postion;
typedef enum flag {
NO_FLAG = 0,
YELLOW_FLAG = 1,
BLUE_FLAG = 2,
BLACK_FLAG = 3,
CHECKERED_FLAG = 4,
} __attribute__((packed)) flag;
typedef struct carAtributes {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
u_char isLoading; // 1 = loading, 0 = not isLoading
char *car_model;
char *car_skin;
char *driver_name;
char *driver_team;
char *driver_GUID;
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
flag current_flag; // TODO: implement flag status updates
// TAG:3
float normalizedSplinePos;
} __attribute__((packed)) carAtributes;
typedef struct carAtributesAPI {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
u_char isLoading; // 1 = loading, 0 = not isLoading
char car_model[64];
char car_skin[64];
char driver_name[64];
char driver_team[64];
char driver_GUID[64];
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
flag current_flag; // TODO: implement flag status updates
// TAG:3
float normalizedSplinePos;
} __attribute__((packed)) carAtributesAPI;
typedef enum SessionType {
PRACTICE = 0,
RACE = 1,
QUALIFYING = 2,
} __attribute__((packed)) SessionType;
typedef struct trackAtributes {
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
char *server_name;
char *track;
char *track_config;
char *session_name;
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
char *weather_graphics;
u_int32_t elapsed_ms;
} __attribute__((packed)) trackAtributes;
typedef struct trackAtributesAPI {
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
char server_name[128];
char track[64];
char track_config[64];
char session_name[64];
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
char weather_graphics[64];
u_int32_t elapsed_ms;
} __attribute__((packed)) trackAtributesAPI;
typedef struct api_packet {
u_char message_type; // ACSP_MessageType
u_int8_t tracker_id;
u_int8_t connected_players;
u_int8_t cars_colided[2]; // IDs of cars involved in a collision event IF [1] == 255, [0] is the only car involved (environment collision)
carAtributesAPI cars[64];
trackAtributesAPI track_info;
} __attribute__((packed)) api_packet;
// Telemetry packet structure (lightweight for streaming)
struct telemetry_packet {
u_int8_t server_id;
u_int8_t car_count;
struct car_telemetry {
u_int8_t carID;
char driver_name[64];
char driver_guid[64];
char car_model[64];
postion position;
float normalizedSplinePos;
float speed_kmh;
u_int8_t gear;
u_int16_t rpm;
u_int32_t last_lap_time;
u_int32_t best_lap_time;
u_int16_t current_lap;
u_int8_t position_rank; // RENAME: position -> position_rank to avoid conflict
} __attribute__((packed)) cars[64];
} __attribute__((packed));
enum ACSP_MessageType {
// ============================
// PROTOCOL VERSION
// ============================
PROTOCOL_VERSION = 4,
// ============================
// SERVER → CLIENT MESSAGES
// ============================
ACSP_NEW_SESSION = 50,
ACSP_NEW_CONNECTION = 51,
ACSP_CONNECTION_CLOSED = 52,
ACSP_CAR_UPDATE = 53,
ACSP_CAR_INFO = 54, // Response to ACSP_GET_CAR_INFO
ACSP_END_SESSION = 55,
ACSP_VERSION = 56,
ACSP_CHAT = 57,
ACSP_CLIENT_LOADED = 58,
ACSP_SESSION_INFO = 59,
ACSP_ERROR = 60,
ACSP_LAP_COMPLETED = 73,
// ============================
// EVENTS
// ============================
ACSP_CLIENT_EVENT = 130,
// ============================
// EVENT TYPES
// ============================
ACSP_CE_COLLISION_WITH_CAR = 10,
ACSP_CE_COLLISION_WITH_ENV = 11,
// ============================
// CLIENT → SERVER COMMANDS
// ============================
ACSP_REALTIMEPOS_INTERVAL = 200,
ACSP_GET_CAR_INFO = 201,
ACSP_SEND_CHAT = 202, // Sends chat to one car
ACSP_BROADCAST_CHAT = 203, // Sends chat to everybody
ACSP_GET_SESSION_INFO = 204,
ACSP_SET_SESSION_INFO = 205,
ACSP_KICK_USER = 206,
ACSP_NEXT_SESSION = 207,
ACSP_RESTART_SESSION = 208,
ACSP_ADMIN_COMMAND = 209 // Send message plus a string
};
#endif // SERVER_STRUCTS_H

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@ -1,84 +1,90 @@
#include "socket.h"
#include <string.h>
#include <stdio.h>
int connect_udp_socket(const char* ip, uint16_t port) {
#ifdef _WIN32
static int wsa_initialized = 0;
if (!wsa_initialized) {
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
fprintf(stderr, "WSAStartup failed\n");
return -1;
}
wsa_initialized = 1;
}
#endif
// =========================
// UDP SOCKET FUCNTIONS
// =========================
// Create a UDP socket
// @return: Socket file descriptor, or -1 on error
int create_udp_socket(void) {
int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("socket creation failed");
perror("[!] socket() failed");
return -1;
}
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(port);
servaddr.sin_addr.s_addr = inet_addr(ip);
if (connect(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
perror("connection to the server failed");
CLOSESOCKET(sockfd);
return -1;
}
return sockfd;
}
int bind_udp_socket(int sockfd, const char* ip, uint16_t port) {
// Create a UDP socket and connect it to a specific IP and port
// Used for sending data (no bind needed)
// @param ip: Destination IP address as a string
// @return: Socket file descriptor, or -1 on error
int connect_udp_socket(const char *ip, uint16_t port) {
int sockfd = create_udp_socket();
if (sockfd < 0)
return -1;
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr(ip);
servaddr.sin_port = htons(port);
servaddr.sin_addr.s_addr = inet_addr(ip);
if (bind(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
perror("bind failed");
CLOSESOCKET(sockfd);
if (connect(sockfd, (const struct sockaddr *)&servaddr, sizeof(servaddr)) < 0) {
perror("[!] connect() failed");
close(sockfd);
return -1;
}
return 0;
printf("[+] Connected UDP socket to %s:%d\n", ip, port);
return sockfd;
}
// Create and bind a UDP socket to a local IP and port
// Used for listening for incoming data
// @param ip: Local IP address to bind to
// @param port: Local port to bind to
// @return: Socket file descriptor, or -1 on error
int create_bound_udp_socket(const char *ip, uint16_t port) {
int sockfd = create_udp_socket();
if (sockfd < 0)
return -1;
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = inet_addr(ip);
if (bind(sockfd, (const struct sockaddr *)&addr, sizeof(addr)) < 0) {
perror("[!] bind() failed");
close(sockfd);
return -1;
}
printf("[+] Bound UDP socket on %s:%d\n", ip, port);
return sockfd;
}
// Send a UDP message to the specified IP and port
// @param sockfd: Socket file descriptor
// @param message: Message to send
// @param dest_ip: Destination IP address as a string
// @param dest_port: Destination port
// @return: Number of bytes sent, or -1 on error
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, uint16_t dest_port) {
struct sockaddr_in destaddr;
memset(&destaddr, 0, sizeof(destaddr));
destaddr.sin_family = AF_INET;
destaddr.sin_port = htons(dest_port);
destaddr.sin_addr.s_addr = inet_addr(dest_ip);
#ifdef _WIN32
int n = sendto(sockfd, message, (int)strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
#else
ssize_t n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
#endif
ssize_t n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr *)&destaddr, sizeof(destaddr));
if (n < 0) {
perror("sendto failed");
perror("[!] sendto() failed");
return -1;
}
printf("[+] Sent %zd bytes to %s:%d\n", n, dest_ip, dest_port);
return n;
}
#ifdef _WIN32
void cleanup_sockets() {
WSACleanup();
}
#endif

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@ -5,24 +5,20 @@
extern "C" {
#endif
#include <string.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <ctype.h>
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib")
#define CLOSESOCKET closesocket
#pragma comment(lib, "ws2_32.lib") // link Winsock
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#define CLOSESOCKET close
#endif
// =========================
@ -31,12 +27,13 @@ extern "C" {
// Server hosts a UDP socket at 127.0.0.1:12000
// Client sends a message to the server at 11000
// UDP socket creation & management
int create_udp_socket(void);
int connect_udp_socket(const char *ip, uint16_t port);
int create_bound_udp_socket(const char *ip, uint16_t port);
int bind_udp_socket(int sockfd, const char *ip, uint16_t port);
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip,
uint16_t dest_port);
// UDP messaging
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, uint16_t dest_port);
#ifdef __cplusplus
}

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@ -1,108 +1,824 @@
#include <cstdint>
#include <ctype.h>
#include <iostream>
#include <cmath>
#include <cstddef>
#include <cstdlib>
#include <exception>
#include <iterator>
#include <pthread.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib") // only needed for MSVC
#else
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>
#endif
#include "parcer.h"
#include "server_structs.h"
#include "socket.h"
// Cross-platform close macro
#ifdef _WIN32
#define CLOSESOCKET closesocket
#else
#define CLOSESOCKET close
#endif
#define DEBUG_CAR_INFO 1
const int SERVER_OUT_PORT = 9996;
const int SERVER_IN_PORT = 11000;
const char* SERVER_OUT_IP = "127.0.0.1";
const char *API_SOCKET_PATH = "/tmp/ACplayer_socket";
int main() {
const char *SERVER_OUT_IP = "127.0.0.1";
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
fprintf(stderr, "[-] WSAStartup failed\n");
return -1;
u_int8_t SERVER_ID;
api_packet current_packet;
u_int8_t apiSent = 0;
// INFO: This assumes Players pointer to be the same size of MAX_PLAYERS
void update_api_packet(trackAtributes trackInfo, carAtributes *players) {
current_packet.tracker_id = SERVER_ID;
// Update track info
current_packet.track_info.protocol_version = trackInfo.protocol_version;
current_packet.track_info.session_index = trackInfo.session_index;
current_packet.track_info.current_session_index = trackInfo.current_session_index;
current_packet.track_info.session_count = trackInfo.session_count;
current_packet.track_info.session_type = trackInfo.session_type;
strncpy(current_packet.track_info.server_name, trackInfo.server_name, sizeof(current_packet.track_info.server_name) - 1);
strncpy(current_packet.track_info.track, trackInfo.track, sizeof(current_packet.track_info.track) - 1);
strncpy(current_packet.track_info.track_config, trackInfo.track_config, sizeof(current_packet.track_info.track_config) - 1);
strncpy(current_packet.track_info.session_name, trackInfo.session_name, sizeof(current_packet.track_info.session_name) - 1);
current_packet.track_info.typ = trackInfo.typ;
current_packet.track_info.time = trackInfo.time;
current_packet.track_info.laps = trackInfo.laps;
current_packet.track_info.wait_time = trackInfo.wait_time;
current_packet.track_info.ambient_temp = trackInfo.ambient_temp;
current_packet.track_info.road_temp = trackInfo.road_temp;
strncpy(current_packet.track_info.weather_graphics, trackInfo.weather_graphics, sizeof(current_packet.track_info.weather_graphics) - 1);
current_packet.track_info.elapsed_ms = trackInfo.elapsed_ms;
// Update car INFO
for (int i = 0; i < MAX_PLAYERS; i++) {
current_packet.cars[i].isConnected = players[i].isConnected;
current_packet.cars[i].isLoading = players[i].isLoading;
strncpy(current_packet.cars[i].car_model, players[i].car_model, sizeof(current_packet.cars[i].car_model) - 1);
strncpy(current_packet.cars[i].driver_GUID, players[i].driver_GUID, sizeof(current_packet.cars[i].driver_GUID) - 1);
strncpy(current_packet.cars[i].car_skin, players[i].car_skin, sizeof(current_packet.cars[i].car_skin) - 1);
strncpy(current_packet.cars[i].driver_name, players[i].driver_name, sizeof(current_packet.cars[i].driver_name) - 1);
strncpy(current_packet.cars[i].driver_team, players[i].driver_team, sizeof(current_packet.cars[i].driver_team) - 1);
current_packet.cars[i].carID = players[i].carID;
current_packet.cars[i].position = players[i].position;
current_packet.cars[i].velocity = players[i].velocity;
current_packet.cars[i].carGear = players[i].carGear;
current_packet.cars[i].carRPM = players[i].carRPM;
current_packet.cars[i].lap_time = players[i].lap_time;
current_packet.cars[i].cuts = players[i].cuts;
current_packet.cars[i].total_cuts = players[i].total_cuts;
current_packet.cars[i].total_cuts_alltime = players[i].total_cuts_alltime;
current_packet.cars[i].total_laps_completed = players[i].total_laps_completed;
current_packet.cars[i].contacts = players[i].contacts;
current_packet.cars[i].total_contacts = players[i].total_contacts;
current_packet.cars[i].normalizedSplinePos = players[i].normalizedSplinePos;
}
#endif
apiSent = 0;
}
void *send_to_api_socket(void *arg) {
int sock_fd;
struct sockaddr_un addr;
addr.sun_family = AF_UNIX;
strcpy(addr.sun_path, API_SOCKET_PATH);
// --- Connect loop ---
while (1) {
sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock_fd < 0) {
usleep(500000);
continue;
}
if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
close(sock_fd);
usleep(500000);
continue;
}
break; // connected
}
printf("[+] Connected to API socket at %s\n", API_SOCKET_PATH);
// Handshake
api_packet handshake;
handshake.tracker_id = 65;
send(sock_fd, &handshake, sizeof(api_packet), MSG_NOSIGNAL);
while (1) {
if (current_packet.tracker_id == (u_int8_t)-1) {
usleep(10000);
apiSent = 0;
continue;
}
if (apiSent) {
usleep(10000);
continue;
}
ssize_t sent_bytes = send(sock_fd, &current_packet, sizeof(api_packet), MSG_NOSIGNAL);
if (sent_bytes < 0) {
fprintf(stderr, "[!] Failed to send data to API socket, reconnecting...\n");
close(sock_fd);
// Reconnect loop
while (1) {
sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock_fd < 0) {
usleep(500000);
continue;
}
if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
close(sock_fd);
usleep(500000);
continue;
}
break; // connected
}
printf("[+] Reconnected to API socket at %s\n", API_SOCKET_PATH);
}
apiSent = 1;
usleep(10000); // 10ms
}
return NULL;
}
void init_carupdate(carAtributes *car) {
car->isConnected = 0;
car->isLoading = 0;
car->car_model = (char *)malloc(64);
car->driver_GUID = (char *)malloc(64);
car->car_skin = (char *)malloc(64);
car->driver_name = (char *)malloc(64);
car->driver_team = (char *)malloc(64);
strcpy(car->car_model, "");
strcpy(car->driver_GUID, "");
strcpy(car->car_skin, "");
strcpy(car->driver_name, "");
strcpy(car->driver_team, "");
car->carID = 0;
car->position.x = 0.0f;
car->position.y = 0.0f;
car->position.z = 0.0f;
car->velocity.x = 0.0f;
car->velocity.y = 0.0f;
car->velocity.z = 0.0f;
car->carGear = 0;
car->carRPM = 0;
car->lap_time = 0;
car->cuts = 0;
car->total_cuts = 0;
car->total_cuts_alltime = 0; // TODO: SQL querry to get total cuts of all time; TAG:1
car->total_laps_completed = 0;
car->contacts = 0;
car->total_contacts = 0; // TODO: SQL querry to get total contacts of all time; TAG:2
car->normalizedSplinePos = 0.0f;
}
int main(int argc, char *argv[]) {
// Parse command-line arguments
if (argc != 4) {
fprintf(stderr, "Usage: %s <server_id> <in_port> <out_port>\n", argv[0]);
fprintf(stderr, "Example: %s 131 11001 12001\n", argv[0]);
return EXIT_FAILURE;
}
SERVER_ID = (u_int8_t)atoi(argv[1]);
u_int16_t SERVER_IN_PORT = (u_int16_t)atoi(argv[2]);
u_int16_t SERVER_OUT_PORT = (u_int16_t)atoi(argv[3]);
printf("[+] Starting server...\n");
printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
printf("[+] Server sending to %s:%d\n", SERVER_OUT_IP, SERVER_OUT_PORT);
printf("[+] Server sending to %s:%d\n\n", SERVER_OUT_IP, SERVER_OUT_PORT);
// Create UDP socket
int sock_FD = connect_udp_socket(SERVER_OUT_IP, SERVER_OUT_PORT);
if (sock_FD < 0) {
fprintf(stderr, "[-] Failed to create UDP socket\n");
#ifdef _WIN32
WSACleanup();
#endif
return -1;
current_packet.tracker_id = (u_int8_t)-1; // Mark as uninitialized
int send_sock_fd = connect_udp_socket(SERVER_OUT_IP, SERVER_IN_PORT); // SEND requests to Server
int recv_sock_fd = create_bound_udp_socket("0.0.0.0", SERVER_OUT_PORT); // LISTEN to server updates
if (send_sock_fd < 0 || recv_sock_fd < 0) {
fprintf(stderr, "[!] Failed to create sockets (%d)(%d)\n", send_sock_fd, recv_sock_fd);
return EXIT_FAILURE;
}
handshake hs;
hs.identifier = 1;
hs.operationId = 1;
hs.version = 0;
unsigned long offset = 0;
int ok = 1;
char buffer[1024];
printf("[+] Sending handshake message...\t");
ssize_t bytes_sent = send_udp_message((int)sock_FD, (const char*)&hs, SERVER_OUT_IP, uint16_t(SERVER_OUT_PORT));
if (bytes_sent >= 0) {
printf("OK (%zd bytes)\n", bytes_sent);
} else {
fprintf(stderr, "ERROR.\n");
CLOSESOCKET(sock_FD);
#ifdef _WIN32
WSACleanup();
#endif
return -2;
// Start thread to send data to API socket
pthread_t api_thread;
if (pthread_create(&api_thread, NULL, send_to_api_socket, NULL) != 0) {
fprintf(stderr, "[!] Failed to create API socket thread\n");
return EXIT_FAILURE;
}
uint8_t buffer[512]; // bigger than struct
ssize_t bytes_received = recv(sock_FD, (char*)buffer, sizeof(buffer), 0);
pthread_detach(api_thread);
if (bytes_received >= sizeof(handshackerResponse)) {
trackAtributes trackInfo;
carAtributes players[MAX_PLAYERS];
// Convert strings from big endian to little endian if necessary
current_packet.connected_players = 0;
carAtributes update;
handshackerResponse resp;
memcpy(&resp, buffer, sizeof(handshackerResponse));
printf("[+] Received handshake response:\n");
printf(" Car: ");
for (int i = 0; i < 50; i++) {
printf("%c", isprint(resp.carName[i]) ? resp.carName[i] : '.');
// Basically a contrutor for carAtributes (because all strings in carAtributes are pointers)
for (int i = 0; i < MAX_PLAYERS; i++) {
init_carupdate(&players[i]);
}
init_carupdate(&update);
trackInfo.server_name = (char *)malloc(128);
trackInfo.track = (char *)malloc(128);
trackInfo.track_config = (char *)malloc(64);
trackInfo.weather_graphics = (char *)malloc(64);
trackInfo.session_name = (char *)malloc(64);
char message[124] = {0}; // just a place to put info messages from the server itself
u_char update_rate_message[2] = {0};
// EXPERIMENTAL: Send a message to the server to increase update rate - USING ACSP_REALTIMEPOS_INTERVAL
update_rate_message[0] = (u_char)ACSP_REALTIMEPOS_INTERVAL;
update_rate_message[1] = 255; // ms
u_char updateSent = 0;
printf("\n");
while (1) {
offset = 0;
u_int8_t str_len_8 = 0;
memset(buffer, 0, sizeof(buffer));
printf(" Driver: %s\n", resp.driverName);
printf(" Identifier: %d\n", resp.identifier);
printf(" Version: %d\n", resp.version);
printf(" Track: %s\n", resp.trackName);
printf(" Config: %s\n", resp.trackConfig);
} else {
printf("[!] Packet too short for handshake response (%zd bytes)\n", bytes_received);
// FIX: Its not garanted to receive a full packet in one recvfrom call, but the error -1 is not handled by a unsigned size_t
size_t recv_bytes = (size_t)recvfrom(recv_sock_fd, buffer, sizeof(buffer), 0, NULL, NULL);
// Send update rate message to server ONCE
if (updateSent != 1) {
sendto(send_sock_fd, update_rate_message, sizeof(update_rate_message), 0, NULL, 0);
updateSent = 1;
}
CLOSESOCKET(sock_FD);
#ifdef _WIN32
WSACleanup();
// Convert buffer to utf-8 string and print it
#if DEBUG_CAR_INFO
printf("[+] Received %zd bytes from client\n", recv_bytes);
#endif
current_packet.message_type = (u_char)buffer[0];
// The first byte of the messages is always an ACSP_MessageType
switch ((u_char)buffer[0]) {
// ============================
// SERVER → CLIENT MESSAGES
// ============================
case ACSP_SESSION_INFO:
printf("[+] Message Type: ACSP_SESSION_INFO\n");
goto skip_message;
case ACSP_NEW_SESSION: // DONE:
printf("[+] Message Type: ACSP_NEW_SESSION\n");
skip_message:
offset = 1; // Reset offset to 1 to read after message types
trackInfo.protocol_version = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.session_index = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.current_session_index = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.session_count = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.session_type = (SessionType)trackInfo.session_index; // FOR BACKWARD COMPATIBILITY
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.server_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track_config, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.session_name, str_len_8, &ok);
trackInfo.typ = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.laps = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.wait_time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.ambient_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.road_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.weather_graphics, str_len_8, &ok);
// FIX: elapsed_ms was/is incorrectly read
// TEST: Verify with actual server
trackInfo.elapsed_ms = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_SESSION packet (offset=%zu)\n", offset);
break;
}
printf("\tServer Name: \"%s\"\n", trackInfo.server_name);
printf("\tTrack: \"%s\"\n", trackInfo.track);
printf("\tTrack Config: \"%s\"\n", trackInfo.track_config);
printf("\tSession Name: \"%s\"\n", trackInfo.session_name);
printf("\tProtocol Version: %d\tSession Index: %d/%d\tCurrent Session Index: %d\n", trackInfo.protocol_version, trackInfo.session_index, trackInfo.session_count,
trackInfo.current_session_index);
printf("\tType: %d\tTime: %d mins\tLaps: %d\tWait Time: %d secs\n", trackInfo.typ, trackInfo.time, trackInfo.laps, trackInfo.wait_time);
printf("\tAmbient Temp: %d C\tRoad Temp: %d C\n", trackInfo.ambient_temp, trackInfo.road_temp);
printf("\tWeather Graphics: %s\n", trackInfo.weather_graphics);
printf("\tElapsed Time: %d ms (%2d:%2d:%2d)\n\n", trackInfo.elapsed_ms, trackInfo.elapsed_ms / 60000, (trackInfo.elapsed_ms % 60000) / 1000,
(trackInfo.elapsed_ms % 60000) % 1000);
update_api_packet(trackInfo, players);
break;
case ACSP_NEW_CONNECTION: // DONE:
printf("[+] Message Type: ACSP_NEW_CONNECTION\n");
offset = 1; // Reset offset to 1 to read after message types
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset);
break;
}
update.isConnected = 1; // Mark as connected
update.isLoading = 1; // Mark as Loading
current_packet.connected_players++;
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
printf("\tCar ID: %d\n", update.carID);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n\n", update.car_skin);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
players[update.carID].isConnected = update.isConnected;
players[update.carID].isLoading = update.isLoading;
players[update.carID].carID = update.carID;
strncpy(players[update.carID].driver_GUID, update.driver_GUID, 63);
strncpy(players[update.carID].driver_name, update.driver_name, 63);
strncpy(players[update.carID].driver_team, update.driver_team, 63);
strncpy(players[update.carID].car_model, update.car_model, 63);
strncpy(players[update.carID].car_skin, update.car_skin, 63);
players[update.carID].driver_GUID[63] = '\0';
players[update.carID].driver_name[63] = '\0';
players[update.carID].driver_team[63] = '\0';
players[update.carID].car_model[63] = '\0';
players[update.carID].car_skin[63] = '\0';
}
update_api_packet(trackInfo, players);
break;
case ACSP_CONNECTION_CLOSED: // DONE:
printf("[+] Message Type: ACSP_CONNECTION_CLOSED\n");
offset = 1; // Reset offset to 1 to read after message types
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset);
break;
}
update.isConnected = 0; // Mark as disconnected
current_packet.connected_players--;
if (current_packet.connected_players > MAX_PLAYERS) {
current_packet.connected_players = 0;
}
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
printf("\tCar ID: %d\n", update.carID);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n\n", update.car_skin);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
players[update.carID].isConnected = 0; // Mark disconnected
players[update.carID].isLoading = 0;
}
update_api_packet(trackInfo, players);
break;
case ACSP_CAR_UPDATE: // DONE:
#if DEBUG_CAR_INFO
printf("[+] Message Type: ACSP_CAR_UPDATE\n");
#endif
offset = 1;
memcpy(&update.carID, buffer + offset, sizeof(uint8_t));
offset = 1 + sizeof(uint8_t);
memcpy(&update.position, buffer + offset, sizeof(postion));
offset += sizeof(postion);
memcpy(&update.velocity, buffer + offset, sizeof(postion));
offset += sizeof(postion);
memcpy(&update.carGear, buffer + offset, sizeof(u_int8_t));
offset += sizeof(u_int8_t);
memcpy(&update.carRPM, buffer + offset, sizeof(uint16_t));
offset += sizeof(uint16_t);
memcpy(&update.normalizedSplinePos, buffer + offset, sizeof(float_t));
offset += sizeof(float_t);
#if DEBUG_CAR_INFO
printf("\tCar %d Position: X: %.2f Y: %.2f Z: %.2f ", update.carID, update.position.x, update.position.y, update.position.z);
printf("Gear: %d RPM: %d\n", update.carGear, update.carRPM);
#endif
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
players[update.carID].position = update.position;
players[update.carID].velocity = update.velocity;
players[update.carID].carGear = update.carGear;
players[update.carID].carRPM = update.carRPM;
players[update.carID].normalizedSplinePos = update.normalizedSplinePos;
players[update.carID].isConnected = update.isConnected;
players[update.carID].isLoading = update.isLoading;
players[update.carID].carID = update.carID;
}
update_api_packet(trackInfo, players);
break;
case ACSP_CAR_INFO: // DONE:
printf("[+] Message Type: ACSP_CAR_INFO\n");
offset = 1; // Reset offset to 1 to read after message types;
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.isConnected = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_team, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing CAR_INFO packet (offset=%zu)\n", offset);
}
printf("\tCar ID: %d\n", update.carID);
printf("\tIs Connected: %d\n", update.isConnected);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n", update.car_skin);
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver Team: \"%s\"\n", update.driver_team);
printf("\tDriver GUID: \"%s\"\n\n", update.driver_GUID);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
players[update.carID].isConnected = update.isConnected;
players[update.carID].isLoading = update.isLoading;
players[update.carID].carID = update.carID;
strncpy(players[update.carID].driver_GUID, update.driver_GUID, 63);
strncpy(players[update.carID].driver_name, update.driver_name, 63);
strncpy(players[update.carID].driver_team, update.driver_team, 63);
strncpy(players[update.carID].car_model, update.car_model, 63);
strncpy(players[update.carID].car_skin, update.car_skin, 63);
players[update.carID].driver_GUID[63] = '\0';
players[update.carID].driver_name[63] = '\0';
players[update.carID].driver_team[63] = '\0';
players[update.carID].car_model[63] = '\0';
players[update.carID].car_skin[63] = '\0';
}
update_api_packet(trackInfo, players);
break;
case ACSP_END_SESSION: // DONE: (only session type cycling)
printf("[+] Message Type: ACSP_END_SESSION\n");
// Advance session_type to the next in the enum;
trackInfo.session_type = (SessionType)((trackInfo.session_type + 1) % 3);
if (trackInfo.session_type == 0) {
memcpy(trackInfo.session_name, "Practice", 9);
} else if (trackInfo.session_type == 1) {
memcpy(trackInfo.session_name, "Race", 5);
} else if (trackInfo.session_type == 2) {
memcpy(trackInfo.session_name, "Qualify", 8);
}
printf("\tNext Session Name: %s\n", trackInfo.session_name);
printf("\tNext Session Type: %d\n\n", trackInfo.session_type);
update_api_packet(trackInfo, players);
break;
case ACSP_VERSION: // DONE:
printf("[+] Message Type: ACSP_VERSION\n");
offset = 1; // Reset offset to 1 to read after message types
trackInfo.protocol_version = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
printf("\tProtocol Version: %d\n\n", trackInfo.protocol_version);
update_api_packet(trackInfo, players);
break;
case ACSP_CHAT: // DONE: Receive chat messages
printf("[+] Message Type: ACSP_CHAT\n");
offset = 1; // Reset offset to 1 to read after message types
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, message, str_len_8, &ok);
printf("\tCar ID: %d (%s)\n", update.carID, players[update.carID].driver_name);
printf("\tMessage: \"%s\"\n\n", message);
update_api_packet(trackInfo, players);
break;
case ACSP_CLIENT_LOADED: // DONE: Check for client loaded status
printf("[+] Message Type: ACSP_CLIENT_LOADED\n");
offset = 1; // Reset offset to 1 to read after message types
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
players[update.carID].isLoading = 0;
printf("\tCar ID: %d (%s) Finished Loading into the session\n\n", update.carID, players[update.carID].driver_name);
update_api_packet(trackInfo, players);
break;
case ACSP_ERROR: // DONE: Simple error message from server
printf("[+] Message Type: ACSP_ERROR\n");
offset = 1; // Reset offset to 1 to read after message types
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, message, str_len_8, &ok);
printf("\tServer Message: \"%s\"\n\n", message);
break;
case ACSP_LAP_COMPLETED: // DONE: Handle lap completed events
printf("[+] Message Type: ACSP_LAP_COMPLETED\n");
offset = 1; // Reset offset to 1 to read after message types
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
// TEST: Possiblity of lap_time not behing correct
// TODO: Verify with actual serve
// SOLUTION: Server sends all times, lap_times and lap counts in big-endian format
update.lap_time = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.cuts = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.total_cuts = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
current_packet.message_type = ACSP_LAP_COMPLETED;
printf("\tCar ID: %d (%s)\n", update.carID, players[update.carID].driver_name);
printf("\tLap Time: %5d ms\n", update.lap_time);
printf("\tCuts this lap: %d\n", update.cuts);
printf("\tTotal Cuts (this session): %d\n\n", update.total_cuts);
current_packet.cars_colided[0] = update.carID;
players[update.carID].total_laps_completed++;
update_api_packet(trackInfo, players);
break;
// ============================
// EVENTS
// ============================
case ACSP_CLIENT_EVENT: {
printf("[+] Message Type: ACSP_CLIENT_EVENT\n");
offset = 1; // Reset offset to 1 to read after message types
u_int8_t event_type = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
u_int8_t event_car_id = 255; // If event doesnt involve another car, set to 255
switch (event_type) {
// ============================
// EVENT TYPES
// ============================
case ACSP_CE_COLLISION_WITH_CAR: {
printf("[+] Event Type: ACSP_CE_COLLISION_WITH_CAR\n");
event_car_id = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
printf("Car ID: %d (%s) collided with Car ID: %d (%s)\n", update.carID, players[update.carID].driver_name, event_car_id, players[event_car_id].driver_name);
players[update.carID].contacts++;
players[event_car_id].contacts++;
// TODO: Update total contacts for both players in the database
// TAG:2 Update total contacts for both players
current_packet.message_type = ACSP_CE_COLLISION_WITH_CAR;
current_packet.cars_colided[0] = update.carID;
current_packet.cars_colided[1] = event_car_id;
update_api_packet(trackInfo, players);
} break;
case ACSP_CE_COLLISION_WITH_ENV: {
printf("[+] Event Type: ACSP_CE_COLLISION_WITH_ENV\n");
printf("Car ID: %d (%s) collided with the environment\n", update.carID, players[update.carID].driver_name);
players[update.carID].contacts++;
// TODO: Update total contacts for the player in the database
// TAG:2 Update total contacts for the player
current_packet.message_type = ACSP_CE_COLLISION_WITH_ENV;
current_packet.cars_colided[0] = update.carID;
update_api_packet(trackInfo, players);
} break;
}
// TODO: possible iRacing style impact severity system
// With X velues and (e.g >5 m/s = 0x, >10 m/s = 2x, >15 m/s = 4x) && Blackflag limits (e.g x17 = DQ)
// FIX: read_float doesnt work, but memcpy does... weird...
float impact_speed = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
postion world_pos = {0, 0, 0};
/* world_pos.x = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
world_pos.y = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
world_pos.z = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
*/
memcpy(&world_pos.x, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&world_pos.y, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&world_pos.z, buffer + offset, sizeof(float));
offset += sizeof(float);
postion rel_pos = {0, 0, 0};
/*
rel_pos.x = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
rel_pos.y = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
rel_pos.z = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
*/
memcpy(&rel_pos.x, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&rel_pos.y, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&rel_pos.z, buffer + offset, sizeof(float));
offset += sizeof(float);
printf("\tImpact Speed: %.2f m/s\n", impact_speed);
printf("\tWorld Position: X: %.2f Y: %.2f Z: %.2f\n", world_pos.x, world_pos.y, world_pos.z);
printf("\tRelative Position: X: %.2f Y: %.2f Z: %.2f\n\n", rel_pos.x, rel_pos.y, rel_pos.z);
} break;
// TODO: Add for ranking system
// OPTIMIZE: Make sure DB queries are optimized for speed has there can be more that 30 players querying at the same time
//
// ============================
// CLIENT → SERVER COMMANDS
// NOTE: These are not meant to be here, these are comands to SEND to the server
// ============================
case ACSP_REALTIMEPOS_INTERVAL:
printf("[+] Command: ACSP_REALTIMEPOS_INTERVAL\n");
break;
case ACSP_GET_CAR_INFO:
printf("[+] Command: ACSP_GET_CAR_INFO\n");
break;
case ACSP_SEND_CHAT:
printf("[+] Command: ACSP_SEND_CHAT\n");
break;
case ACSP_BROADCAST_CHAT:
printf("[+] Command: ACSP_BROADCAST_CHAT\n");
break;
case ACSP_GET_SESSION_INFO:
printf("[+] Command: ACSP_GET_SESSION_INFO\n");
break;
case ACSP_SET_SESSION_INFO:
printf("[+] Command: ACSP_SET_SESSION_INFO\n");
break;
case ACSP_KICK_USER:
printf("[+] Command: ACSP_KICK_USER\n");
break;
case ACSP_NEXT_SESSION:
printf("[+] Command: ACSP_NEXT_SESSION\n");
break;
case ACSP_RESTART_SESSION:
printf("[+] Command: ACSP_RESTART_SESSION\n");
break;
case ACSP_ADMIN_COMMAND: { // DONE:
printf("[+] Command: ACSP_ADMIN_COMMAND\n");
char *__buffer = (char *)malloc(256);
char command[256] = "/settime 19:00"; // TEST:
__buffer[0] = (char)ACSP_ADMIN_COMMAND;
for (int i = 1; i <= strlen(command); i++) {
buffer[i] = command[i - 1];
}
sendto(send_sock_fd, buffer, strlen(command) + 1, 0, NULL, 0);
printf("\tSent Admin Command: %s\n\n", command);
free(__buffer);
} break;
// ============================
// DEFAULT HANDLER
// ============================
default:
printf("[!] Unknown Message Type: %d\n\n", buffer[0]);
break;
}
// OPTIMIZE: This should be done inside each case where data is updated otherwise we lose performance
usleep(10000); // Sleep for 10ms
}
close(send_sock_fd);
close(recv_sock_fd);
// Free allocated memory
free(update.car_model);
free(update.driver_GUID);
free(update.car_skin);
free(update.driver_name);
free(update.driver_team);
for (int i = 0; i < MAX_PLAYERS; i++) {
free(players[i].car_model);
free(players[i].driver_GUID);
free(players[i].car_skin);
free(players[i].driver_name);
free(players[i].driver_team);
}
free(trackInfo.server_name);
free(trackInfo.track);
free(trackInfo.track_config);
free(trackInfo.weather_graphics);
free(trackInfo.session_name);
return 0;
}