generated from AfonsoCMSousa/CPP-Template
Feature: Finished testing connection. Works with Asstto Client (game).
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parent
881001d916
commit
20f2c3db79
BIN
PlayerTracker
BIN
PlayerTracker
Binary file not shown.
BIN
PlayerTracker.exe
Executable file
BIN
PlayerTracker.exe
Executable file
Binary file not shown.
@ -1,12 +1,20 @@
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#include "socket.h"
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#include <string.h>
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#include <stdio.h>
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// =========================
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// UDP SOCKET FUCNTIONS
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// =========================
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// @param ip: IP address to connect to
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// @param port: Port number to connect to
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// @return: Socket file descriptor, or -1 on error
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int connect_udp_socket(const char* ip, uint16_t port) {
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#ifdef _WIN32
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static int wsa_initialized = 0;
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if (!wsa_initialized) {
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
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fprintf(stderr, "WSAStartup failed\n");
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return -1;
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}
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wsa_initialized = 1;
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}
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#endif
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int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
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if (sockfd < 0) {
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perror("socket creation failed");
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@ -22,7 +30,7 @@ int connect_udp_socket(const char* ip, uint16_t port) {
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if (connect(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
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perror("connection to the server failed");
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close(sockfd);
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CLOSESOCKET(sockfd);
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return -1;
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}
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@ -39,7 +47,7 @@ int bind_udp_socket(int sockfd, const char* ip, uint16_t port) {
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if (bind(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
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perror("bind failed");
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close(sockfd);
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CLOSESOCKET(sockfd);
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return -1;
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}
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@ -54,7 +62,12 @@ ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, u
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destaddr.sin_port = htons(dest_port);
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destaddr.sin_addr.s_addr = inet_addr(dest_ip);
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#ifdef _WIN32
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int n = sendto(sockfd, message, (int)strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
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#else
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ssize_t n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
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#endif
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if (n < 0) {
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perror("sendto failed");
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return -1;
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@ -62,3 +75,10 @@ ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, u
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return n;
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}
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#ifdef _WIN32
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void cleanup_sockets() {
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WSACleanup();
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}
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#endif
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@ -5,17 +5,24 @@
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extern "C" {
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#endif
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#include <string.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <ctype.h>
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#ifdef _WIN32
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#pragma comment(lib, "ws2_32.lib") // link Winsock
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#pragma comment(lib, "ws2_32.lib")
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#define CLOSESOCKET closesocket
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#else
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <string.h>
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#define CLOSESOCKET close
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#endif
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// =========================
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123
source/main.cpp
123
source/main.cpp
@ -4,68 +4,105 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#pragma comment(lib, "ws2_32.lib") // only needed for MSVC
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#else
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <unistd.h>
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#endif
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#include "server_structs.h"
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#include "socket.h"
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const int SERVER_OUT_PORT = 12000;
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// Cross-platform close macro
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#ifdef _WIN32
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#define CLOSESOCKET closesocket
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#else
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#define CLOSESOCKET close
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#endif
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const int SERVER_OUT_PORT = 9996;
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const int SERVER_IN_PORT = 11000;
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const char *SERVER_OUT_IP = "127.0.0.1";
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const char* SERVER_OUT_IP = "127.0.0.1";
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int main(void) {
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int main() {
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printf("[+] Starting server...\n");
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// Printf information about the server
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printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
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printf("[+] Server sending to %s:%d\n", SERVER_OUT_IP, SERVER_OUT_PORT);
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#ifdef _WIN32
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WSADATA wsaData;
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if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
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fprintf(stderr, "[-] WSAStartup failed\n");
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return -1;
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}
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#endif
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// Create UDP socket
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int sock_FD = connect_udp_socket(SERVER_OUT_IP, SERVER_OUT_PORT);
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if (sock_FD < 0) {
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fprintf(stderr, "[-] Failed to create UDP socket\n");
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return -1;
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}
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printf("[+] Starting server...\n");
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printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
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printf("[+] Server sending to %s:%d\n", SERVER_OUT_IP, SERVER_OUT_PORT);
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handshake hs;
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hs.identifier = 1;
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hs.operationId = 1;
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hs.version = 0;
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// Send handshake message
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// Create UDP socket
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int sock_FD = connect_udp_socket(SERVER_OUT_IP, SERVER_OUT_PORT);
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if (sock_FD < 0) {
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fprintf(stderr, "[-] Failed to create UDP socket\n");
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#ifdef _WIN32
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WSACleanup();
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#endif
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return -1;
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}
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printf("[+] Sending handshake message...\t");
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ssize_t bytes_sent = send_udp_message((int)sock_FD, (const char *)&hs, SERVER_OUT_IP, uint16_t(SERVER_OUT_PORT));
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if (bytes_sent >= 0) {
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printf("OK (%zd bytes)\n", bytes_sent);
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} else {
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fprintf(stderr, "ERROR. \n");
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close((int)sock_FD);
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return -2;
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}
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handshake hs;
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hs.identifier = 1;
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hs.operationId = 1;
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hs.version = 0;
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uint8_t buffer[512]; // bigger than struct
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ssize_t bytes_received = recv(sock_FD, buffer, sizeof(buffer), 0);
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printf("[+] Sending handshake message...\t");
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ssize_t bytes_sent = send_udp_message((int)sock_FD, (const char*)&hs, SERVER_OUT_IP, uint16_t(SERVER_OUT_PORT));
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if (bytes_sent >= 0) {
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printf("OK (%zd bytes)\n", bytes_sent);
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} else {
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fprintf(stderr, "ERROR.\n");
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CLOSESOCKET(sock_FD);
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#ifdef _WIN32
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WSACleanup();
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#endif
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return -2;
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}
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if (bytes_received >= sizeof(handshackerResponse)) {
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handshackerResponse resp;
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memcpy(&resp, buffer, sizeof(handshackerResponse));
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uint8_t buffer[512]; // bigger than struct
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ssize_t bytes_received = recv(sock_FD, (char*)buffer, sizeof(buffer), 0);
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printf("[+] Received handshake response:\n");
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printf(" Car: %0x\n", resp.carName);
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printf(" Driver: %0x\n", resp.driverName);
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printf(" Identifier: %d\n", resp.identifier);
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printf(" Version: %0x\n", resp.version);
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printf(" Track: %0x\n", resp.trackName);
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printf(" Config: %0x\n", resp.trackConfig);
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} else {
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printf("[!] Packet too short for handshake response (%zd bytes)\n", bytes_received);
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}
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if (bytes_received >= sizeof(handshackerResponse)) {
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// Convert strings from big endian to little endian if necessary
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handshackerResponse resp;
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memcpy(&resp, buffer, sizeof(handshackerResponse));
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printf("[+] Received handshake response:\n");
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printf(" Car: ");
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for (int i = 0; i < 50; i++) {
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printf("%c", isprint(resp.carName[i]) ? resp.carName[i] : '.');
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}
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printf("\n");
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printf(" Driver: %s\n", resp.driverName);
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printf(" Identifier: %d\n", resp.identifier);
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printf(" Version: %d\n", resp.version);
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printf(" Track: %s\n", resp.trackName);
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printf(" Config: %s\n", resp.trackConfig);
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} else {
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printf("[!] Packet too short for handshake response (%zd bytes)\n", bytes_received);
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}
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return 0;
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CLOSESOCKET(sock_FD);
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#ifdef _WIN32
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WSACleanup();
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#endif
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return 0;
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}
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