85 lines
2.1 KiB
C

#include "socket.h"
#include <string.h>
#include <stdio.h>
int connect_udp_socket(const char* ip, uint16_t port) {
#ifdef _WIN32
static int wsa_initialized = 0;
if (!wsa_initialized) {
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
fprintf(stderr, "WSAStartup failed\n");
return -1;
}
wsa_initialized = 1;
}
#endif
int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("socket creation failed");
return -1;
}
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(port);
servaddr.sin_addr.s_addr = inet_addr(ip);
if (connect(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
perror("connection to the server failed");
CLOSESOCKET(sockfd);
return -1;
}
return sockfd;
}
int bind_udp_socket(int sockfd, const char* ip, uint16_t port) {
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr(ip);
servaddr.sin_port = htons(port);
if (bind(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
perror("bind failed");
CLOSESOCKET(sockfd);
return -1;
}
return 0;
}
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, uint16_t dest_port) {
struct sockaddr_in destaddr;
memset(&destaddr, 0, sizeof(destaddr));
destaddr.sin_family = AF_INET;
destaddr.sin_port = htons(dest_port);
destaddr.sin_addr.s_addr = inet_addr(dest_ip);
#ifdef _WIN32
int n = sendto(sockfd, message, (int)strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
#else
ssize_t n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
#endif
if (n < 0) {
perror("sendto failed");
return -1;
}
return n;
}
#ifdef _WIN32
void cleanup_sockets() {
WSACleanup();
}
#endif