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5 changed files with 117 additions and 53 deletions

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PlayerTracker.exe Executable file

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@ -1,12 +1,20 @@
#include "socket.h"
#include <string.h>
#include <stdio.h>
// =========================
// UDP SOCKET FUCNTIONS
// =========================
// @param ip: IP address to connect to
// @param port: Port number to connect to
// @return: Socket file descriptor, or -1 on error
int connect_udp_socket(const char* ip, uint16_t port) {
#ifdef _WIN32
static int wsa_initialized = 0;
if (!wsa_initialized) {
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
fprintf(stderr, "WSAStartup failed\n");
return -1;
}
wsa_initialized = 1;
}
#endif
int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("socket creation failed");
@ -22,7 +30,7 @@ int connect_udp_socket(const char* ip, uint16_t port) {
if (connect(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
perror("connection to the server failed");
close(sockfd);
CLOSESOCKET(sockfd);
return -1;
}
@ -39,7 +47,7 @@ int bind_udp_socket(int sockfd, const char* ip, uint16_t port) {
if (bind(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
perror("bind failed");
close(sockfd);
CLOSESOCKET(sockfd);
return -1;
}
@ -54,7 +62,12 @@ ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, u
destaddr.sin_port = htons(dest_port);
destaddr.sin_addr.s_addr = inet_addr(dest_ip);
#ifdef _WIN32
int n = sendto(sockfd, message, (int)strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
#else
ssize_t n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
#endif
if (n < 0) {
perror("sendto failed");
return -1;
@ -62,3 +75,10 @@ ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, u
return n;
}
#ifdef _WIN32
void cleanup_sockets() {
WSACleanup();
}
#endif

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@ -5,17 +5,24 @@
extern "C" {
#endif
#include <string.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <ctype.h>
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib") // link Winsock
#pragma comment(lib, "ws2_32.lib")
#define CLOSESOCKET closesocket
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
#define CLOSESOCKET close
#endif
// =========================

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@ -4,68 +4,105 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib") // only needed for MSVC
#else
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#endif
#include "server_structs.h"
#include "socket.h"
const int SERVER_OUT_PORT = 12000;
// Cross-platform close macro
#ifdef _WIN32
#define CLOSESOCKET closesocket
#else
#define CLOSESOCKET close
#endif
const int SERVER_OUT_PORT = 9996;
const int SERVER_IN_PORT = 11000;
const char *SERVER_OUT_IP = "127.0.0.1";
const char* SERVER_OUT_IP = "127.0.0.1";
int main(void) {
int main() {
printf("[+] Starting server...\n");
// Printf information about the server
printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
printf("[+] Server sending to %s:%d\n", SERVER_OUT_IP, SERVER_OUT_PORT);
#ifdef _WIN32
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
fprintf(stderr, "[-] WSAStartup failed\n");
return -1;
}
#endif
// Create UDP socket
int sock_FD = connect_udp_socket(SERVER_OUT_IP, SERVER_OUT_PORT);
if (sock_FD < 0) {
fprintf(stderr, "[-] Failed to create UDP socket\n");
return -1;
}
printf("[+] Starting server...\n");
printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
printf("[+] Server sending to %s:%d\n", SERVER_OUT_IP, SERVER_OUT_PORT);
handshake hs;
hs.identifier = 1;
hs.operationId = 1;
hs.version = 0;
// Send handshake message
// Create UDP socket
int sock_FD = connect_udp_socket(SERVER_OUT_IP, SERVER_OUT_PORT);
if (sock_FD < 0) {
fprintf(stderr, "[-] Failed to create UDP socket\n");
#ifdef _WIN32
WSACleanup();
#endif
return -1;
}
printf("[+] Sending handshake message...\t");
ssize_t bytes_sent = send_udp_message((int)sock_FD, (const char *)&hs, SERVER_OUT_IP, uint16_t(SERVER_OUT_PORT));
if (bytes_sent >= 0) {
printf("OK (%zd bytes)\n", bytes_sent);
} else {
fprintf(stderr, "ERROR. \n");
close((int)sock_FD);
return -2;
}
handshake hs;
hs.identifier = 1;
hs.operationId = 1;
hs.version = 0;
uint8_t buffer[512]; // bigger than struct
ssize_t bytes_received = recv(sock_FD, buffer, sizeof(buffer), 0);
printf("[+] Sending handshake message...\t");
ssize_t bytes_sent = send_udp_message((int)sock_FD, (const char*)&hs, SERVER_OUT_IP, uint16_t(SERVER_OUT_PORT));
if (bytes_sent >= 0) {
printf("OK (%zd bytes)\n", bytes_sent);
} else {
fprintf(stderr, "ERROR.\n");
CLOSESOCKET(sock_FD);
#ifdef _WIN32
WSACleanup();
#endif
return -2;
}
if (bytes_received >= sizeof(handshackerResponse)) {
handshackerResponse resp;
memcpy(&resp, buffer, sizeof(handshackerResponse));
uint8_t buffer[512]; // bigger than struct
ssize_t bytes_received = recv(sock_FD, (char*)buffer, sizeof(buffer), 0);
printf("[+] Received handshake response:\n");
printf(" Car: %0x\n", resp.carName);
printf(" Driver: %0x\n", resp.driverName);
printf(" Identifier: %d\n", resp.identifier);
printf(" Version: %0x\n", resp.version);
printf(" Track: %0x\n", resp.trackName);
printf(" Config: %0x\n", resp.trackConfig);
} else {
printf("[!] Packet too short for handshake response (%zd bytes)\n", bytes_received);
}
if (bytes_received >= sizeof(handshackerResponse)) {
// Convert strings from big endian to little endian if necessary
handshackerResponse resp;
memcpy(&resp, buffer, sizeof(handshackerResponse));
printf("[+] Received handshake response:\n");
printf(" Car: ");
for (int i = 0; i < 50; i++) {
printf("%c", isprint(resp.carName[i]) ? resp.carName[i] : '.');
}
printf("\n");
printf(" Driver: %s\n", resp.driverName);
printf(" Identifier: %d\n", resp.identifier);
printf(" Version: %d\n", resp.version);
printf(" Track: %s\n", resp.trackName);
printf(" Config: %s\n", resp.trackConfig);
} else {
printf("[!] Packet too short for handshake response (%zd bytes)\n", bytes_received);
}
return 0;
CLOSESOCKET(sock_FD);
#ifdef _WIN32
WSACleanup();
#endif
return 0;
}