Feature: First handshakes and Information Tradding

This commit is contained in:
Afonso Clerigo Mendes de Sousa 2025-10-15 14:28:30 +01:00
parent 6485986a5c
commit 881001d916
7 changed files with 145 additions and 62 deletions

7
.clang-format Normal file
View File

@ -0,0 +1,7 @@
BasedOnStyle: LLVM
IndentWidth: 4
UseTab: ForIndentation
TabWidth: 4
ColumnLimit: 180
BreakBeforeBraces: Attach
AllowShortFunctionsOnASingleLine: Empty

View File

@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.20)
project(CPP_TEMPLATE VERSION 0.1.0 LANGUAGES CXX)
project(CPP_TEMPLATE VERSION 0.1.0 LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
@ -15,58 +15,57 @@ include_directories(${CMAKE_SOURCE_DIR}/libraries)
# Gather all source files (.cpp, .c)
file(GLOB_RECURSE PROJECT_SOURCES
${CMAKE_SOURCE_DIR}/include/*.cpp
${CMAKE_SOURCE_DIR}/include/*.c
${CMAKE_SOURCE_DIR}/libraries/*.cpp
${CMAKE_SOURCE_DIR}/libraries/*.c
${CMAKE_SOURCE_DIR}/source/*.cpp
${CMAKE_SOURCE_DIR}/source/*.c
${CMAKE_SOURCE_DIR}/include/*.cpp
${CMAKE_SOURCE_DIR}/include/*.c
${CMAKE_SOURCE_DIR}/libraries/*.cpp
${CMAKE_SOURCE_DIR}/libraries/*.c
${CMAKE_SOURCE_DIR}/source/*.cpp
${CMAKE_SOURCE_DIR}/source/*.c
)
# Gather all header files (.hpp, .h)
file(GLOB_RECURSE PROJECT_HEADERS
${CMAKE_SOURCE_DIR}/include/*.hpp
${CMAKE_SOURCE_DIR}/include/*.h
${CMAKE_SOURCE_DIR}/libraries/*.hpp
${CMAKE_SOURCE_DIR}/libraries/*.h
${CMAKE_SOURCE_DIR}/source/*.hpp
${CMAKE_SOURCE_DIR}/source/*.h
${CMAKE_SOURCE_DIR}/include/*.hpp
${CMAKE_SOURCE_DIR}/include/*.h
${CMAKE_SOURCE_DIR}/libraries/*.hpp
${CMAKE_SOURCE_DIR}/libraries/*.h
${CMAKE_SOURCE_DIR}/source/*.hpp
${CMAKE_SOURCE_DIR}/source/*.h
)
# Allow user to set output program name
option(OUTPUT_NAME "Name of the output executable" "")
if(OUTPUT_NAME STREQUAL "")
set(EXECUTABLE_NAME ${PROJECT_NAME})
set(EXECUTABLE_NAME ${PROJECT_NAME})
else()
set(EXECUTABLE_NAME ${OUTPUT_NAME})
set(EXECUTABLE_NAME ${OUTPUT_NAME})
endif()
# Add executable with all sources
add_executable(${EXECUTABLE_NAME}
${PROJECT_SOURCES}
${PROJECT_SOURCES}
)
# Set output name property (for consistency)
set_target_properties(${EXECUTABLE_NAME} PROPERTIES OUTPUT_NAME ${EXECUTABLE_NAME})
# Enable warnings and extra diagnostics
if (MSVC)
target_compile_options(${EXECUTABLE_NAME} PRIVATE /W4 /permissive- /analyze)
target_compile_options(${EXECUTABLE_NAME} PRIVATE /W4 /permissive- /analyze)
else()
target_compile_options(${EXECUTABLE_NAME} PRIVATE
-Wall
-Wextra
-Wpedantic
-Wshadow
-Wconversion
-Wsign-conversion
-Wuninitialized
-Wunused
-Werror=return-type
-fsanitize=address,undefined
-g
)
target_link_options(${EXECUTABLE_NAME} PRIVATE -fsanitize=address,undefined)
target_compile_options(${EXECUTABLE_NAME} PRIVATE
-Wall
-Wextra
-Wpedantic
-Wshadow
-Wconversion
-Wsign-conversion
-Wuninitialized
-Wunused
-Werror=return-type
-fsanitize=address,undefined
-g
)
target_link_options(${EXECUTABLE_NAME} PRIVATE -fsanitize=address,undefined)
endif()
# Optionally, enable testing

Binary file not shown.

View File

@ -1,15 +1,16 @@
#ifndef SERVER_STRUCTS_H
#define SERVER_STRUCTS_H
#include <cstdint>
struct handshake {
// [not used in the current Remote Telemtry version by AC]
// In future versions it will identify the platform type of the client.
// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
int identifier;
int32_t identifier;
// [not used in the current Remote Telemtry version by AC]
// In future version this field will identify the AC Remote Telemetry version that the device expects to speak with.
int version;
int32_t version;
// This is the type of operation required by the client.
// The following operations are now available:
@ -25,8 +26,28 @@ struct handshake {
//
// DISMISS = 3 :
// This operation identifier must be set when the client wants to leave the comunication with ACServer.
int operationId;
int32_t operationId;
} __attribute__((packed));
struct handshackerResponse{
// is the name of the car that the player is driving on the AC Server
char carName[50];
// is the name of the driver running on the AC Server
char driverName[50];
// for now is just 4242, this code will identify different status,
// as “NOT AVAILABLE” for connection
int32_t identifier;
// for now is set to 1, this will identify the version running on the AC Server
int32_t version;
// is the name of the track on the AC Server
char trackName[50];
// is the track configuration on the AC Server
char trackConfig[50];
} __attribute__((packed));
#endif // SERVER_STRUCTS_H

View File

@ -1,6 +1,12 @@
#include "socket.h"
int connect_udp_socket(const char* ip, int port) {
// =========================
// UDP SOCKET FUCNTIONS
// =========================
// @param ip: IP address to connect to
// @param port: Port number to connect to
// @return: Socket file descriptor, or -1 on error
int connect_udp_socket(const char* ip, uint16_t port) {
int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("socket creation failed");
@ -23,7 +29,7 @@ int connect_udp_socket(const char* ip, int port) {
return sockfd;
}
int bind_udp_socket(int sockfd, const char* ip, int port) {
int bind_udp_socket(int sockfd, const char* ip, uint16_t port) {
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
@ -40,7 +46,7 @@ int bind_udp_socket(int sockfd, const char* ip, int port) {
return 0;
}
int send_udp_message(int sockfd, const char *message, const char *dest_ip, int dest_port) {
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, uint16_t dest_port) {
struct sockaddr_in destaddr;
memset(&destaddr, 0, sizeof(destaddr));
@ -48,7 +54,7 @@ int send_udp_message(int sockfd, const char *message, const char *dest_ip, int d
destaddr.sin_port = htons(dest_port);
destaddr.sin_addr.s_addr = inet_addr(dest_ip);
int n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
ssize_t n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
if (n < 0) {
perror("sendto failed");
return -1;

View File

@ -1,11 +1,22 @@
#ifndef SOCKET_H
#define SOCKET_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib") // link Winsock
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>
#include <string.h>
#endif
// =========================
// UDP SOCKET FUCNTIONS
@ -13,11 +24,15 @@
// Server hosts a UDP socket at 127.0.0.1:12000
// Client sends a message to the server at 11000
int connect_udp_socket(const char* ip, int port);
int connect_udp_socket(const char *ip, uint16_t port);
int bind_udp_socket(int sockfd, const char* ip, int port);
int bind_udp_socket(int sockfd, const char *ip, uint16_t port);
int send_udp_message(int sockfd, const char* message, const char* dest_ip, int dest_port);
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip,
uint16_t dest_port);
#ifdef __cplusplus
}
#endif
#endif // SOCKET_H

View File

@ -1,8 +1,11 @@
#include <cstdint>
#include <ctype.h>
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#include "server_structs.h"
@ -10,27 +13,59 @@
const int SERVER_OUT_PORT = 12000;
const int SERVER_IN_PORT = 11000;
const char *SERVER_IP = "127.0.0.1";
const char *SERVER_OUT_IP = "127.0.0.1";
int main(void) {
printf("[+] Starting server...\n");
int n = connect_udp_socket(SERVER_IP, SERVER_OUT_PORT);
if (n < 0) {
fprintf(stderr, "[-] Failed to connect to UDP socket at %s:%d\n", SERVER_IP, SERVER_OUT_PORT);
return -1;
}
// TEST to see what server is sending:
char buffer[1024];
n = recvfrom(0, buffer, sizeof(buffer)-1, 0, NULL, NULL);
if (n < 0) {
perror("recvfrom failed");
return -1;
}
printf("[+] Starting server...\n");
// Printf information about the server
printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
printf("[+] Server sending to %s:%d\n", SERVER_OUT_IP, SERVER_OUT_PORT);
buffer[n] = '\0'; // Null-terminate the received message
printf("Received message: %s\n", buffer);
// Create UDP socket
int sock_FD = connect_udp_socket(SERVER_OUT_IP, SERVER_OUT_PORT);
if (sock_FD < 0) {
fprintf(stderr, "[-] Failed to create UDP socket\n");
return -1;
}
return 0;
handshake hs;
hs.identifier = 1;
hs.operationId = 1;
hs.version = 0;
// Send handshake message
printf("[+] Sending handshake message...\t");
ssize_t bytes_sent = send_udp_message((int)sock_FD, (const char *)&hs, SERVER_OUT_IP, uint16_t(SERVER_OUT_PORT));
if (bytes_sent >= 0) {
printf("OK (%zd bytes)\n", bytes_sent);
} else {
fprintf(stderr, "ERROR. \n");
close((int)sock_FD);
return -2;
}
uint8_t buffer[512]; // bigger than struct
ssize_t bytes_received = recv(sock_FD, buffer, sizeof(buffer), 0);
if (bytes_received >= sizeof(handshackerResponse)) {
handshackerResponse resp;
memcpy(&resp, buffer, sizeof(handshackerResponse));
printf("[+] Received handshake response:\n");
printf(" Car: %0x\n", resp.carName);
printf(" Driver: %0x\n", resp.driverName);
printf(" Identifier: %d\n", resp.identifier);
printf(" Version: %0x\n", resp.version);
printf(" Track: %0x\n", resp.trackName);
printf(" Config: %0x\n", resp.trackConfig);
} else {
printf("[!] Packet too short for handshake response (%zd bytes)\n", bytes_received);
}
return 0;
}