ACPlayer_tracker/include/server_structs.h

54 lines
2.1 KiB
C++

#ifndef SERVER_STRUCTS_H
#define SERVER_STRUCTS_H
#include <cstdint>
struct handshake {
// [not used in the current Remote Telemtry version by AC]
// In future versions it will identify the platform type of the client.
// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
int32_t identifier;
// [not used in the current Remote Telemtry version by AC]
// In future version this field will identify the AC Remote Telemetry version that the device expects to speak with.
int32_t version;
// This is the type of operation required by the client.
// The following operations are now available:
// ----------------------------------------------------------------
// HANDSHAKE = 0 :
// This operation identifier must be set when the client wants to start the comunication.
//
// SUBSCRIBE_UPDATE = 1 :
// This operation identifier must be set when the client wants to be updated from the specific ACServer.
//
// SUBSCRIBE_SPOT = 2 :
// This operation identifier must be set when the client wants to be updated from the specific ACServer just for SPOT Events (e.g.: the end of a lap).
//
// DISMISS = 3 :
// This operation identifier must be set when the client wants to leave the comunication with ACServer.
int32_t operationId;
} __attribute__((packed));
struct handshackerResponse{
// is the name of the car that the player is driving on the AC Server
char carName[50];
// is the name of the driver running on the AC Server
char driverName[50];
// for now is just 4242, this code will identify different status,
// as “NOT AVAILABLE” for connection
int32_t identifier;
// for now is set to 1, this will identify the version running on the AC Server
int32_t version;
// is the name of the track on the AC Server
char trackName[50];
// is the track configuration on the AC Server
char trackConfig[50];
} __attribute__((packed));
#endif // SERVER_STRUCTS_H