New: Base Project.

This commit is contained in:
Afonso Clerigo Mendes de Sousa 2025-10-15 12:58:26 +01:00
parent a53ad977eb
commit 6485986a5c
7 changed files with 178 additions and 36 deletions

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@ -15,36 +15,35 @@ include_directories(${CMAKE_SOURCE_DIR}/libraries)
# Gather all source files (.cpp, .c)
file(GLOB_RECURSE PROJECT_SOURCES
${CMAKE_SOURCE_DIR}/include/*.cpp
${CMAKE_SOURCE_DIR}/include/*.c
${CMAKE_SOURCE_DIR}/libraries/*.cpp
${CMAKE_SOURCE_DIR}/libraries/*.c
${CMAKE_SOURCE_DIR}/source/*.cpp
${CMAKE_SOURCE_DIR}/source/*.c
${CMAKE_SOURCE_DIR}/include/*.cpp
${CMAKE_SOURCE_DIR}/include/*.c
${CMAKE_SOURCE_DIR}/libraries/*.cpp
${CMAKE_SOURCE_DIR}/libraries/*.c
${CMAKE_SOURCE_DIR}/source/*.cpp
${CMAKE_SOURCE_DIR}/source/*.c
)
# Gather all header files (.hpp, .h)
file(GLOB_RECURSE PROJECT_HEADERS
${CMAKE_SOURCE_DIR}/include/*.hpp
${CMAKE_SOURCE_DIR}/include/*.h
${CMAKE_SOURCE_DIR}/libraries/*.hpp
${CMAKE_SOURCE_DIR}/libraries/*.h
${CMAKE_SOURCE_DIR}/source/*.hpp
${CMAKE_SOURCE_DIR}/source/*.h
${CMAKE_SOURCE_DIR}/include/*.hpp
${CMAKE_SOURCE_DIR}/include/*.h
${CMAKE_SOURCE_DIR}/libraries/*.hpp
${CMAKE_SOURCE_DIR}/libraries/*.h
${CMAKE_SOURCE_DIR}/source/*.hpp
${CMAKE_SOURCE_DIR}/source/*.h
)
# Allow user to set output program name
option(OUTPUT_NAME "Name of the output executable" "")
if(OUTPUT_NAME STREQUAL "")
set(EXECUTABLE_NAME ${PROJECT_NAME})
set(EXECUTABLE_NAME ${PROJECT_NAME})
else()
set(EXECUTABLE_NAME ${OUTPUT_NAME})
set(EXECUTABLE_NAME ${OUTPUT_NAME})
endif()
# Add executable with all sources
add_executable(${EXECUTABLE_NAME}
${PROJECT_SOURCES}
${PROJECT_HEADERS}
${PROJECT_SOURCES}
)
# Set output name property (for consistency)
@ -52,24 +51,24 @@ set_target_properties(${EXECUTABLE_NAME} PROPERTIES OUTPUT_NAME ${EXECUTABLE_NAM
# Enable warnings and extra diagnostics
if (MSVC)
target_compile_options(${EXECUTABLE_NAME} PRIVATE /W4 /permissive- /analyze)
target_compile_options(${EXECUTABLE_NAME} PRIVATE /W4 /permissive- /analyze)
else()
target_compile_options(${EXECUTABLE_NAME} PRIVATE
-Wall
-Wextra
-Wpedantic
-Wshadow
-Wconversion
-Wsign-conversion
-Wuninitialized
-Wunused
-Werror=return-type
-fsanitize=address,undefined
-g
)
target_link_options(${EXECUTABLE_NAME} PRIVATE -fsanitize=address,undefined)
target_compile_options(${EXECUTABLE_NAME} PRIVATE
-Wall
-Wextra
-Wpedantic
-Wshadow
-Wconversion
-Wsign-conversion
-Wuninitialized
-Wunused
-Werror=return-type
-fsanitize=address,undefined
-g
)
target_link_options(${EXECUTABLE_NAME} PRIVATE -fsanitize=address,undefined)
endif()
# Optionally, enable testing
# enable_testing()
# add_subdirectory(tests)
# add_subdirectory(tests)

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1
compile_commands.json Symbolic link
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@ -0,0 +1 @@
build/compile_commands.json

32
include/server_structs.h Normal file
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@ -0,0 +1,32 @@
#ifndef SERVER_STRUCTS_H
#define SERVER_STRUCTS_H
struct handshake {
// [not used in the current Remote Telemtry version by AC]
// In future versions it will identify the platform type of the client.
// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
int identifier;
// [not used in the current Remote Telemtry version by AC]
// In future version this field will identify the AC Remote Telemetry version that the device expects to speak with.
int version;
// This is the type of operation required by the client.
// The following operations are now available:
// ----------------------------------------------------------------
// HANDSHAKE = 0 :
// This operation identifier must be set when the client wants to start the comunication.
//
// SUBSCRIBE_UPDATE = 1 :
// This operation identifier must be set when the client wants to be updated from the specific ACServer.
//
// SUBSCRIBE_SPOT = 2 :
// This operation identifier must be set when the client wants to be updated from the specific ACServer just for SPOT Events (e.g.: the end of a lap).
//
// DISMISS = 3 :
// This operation identifier must be set when the client wants to leave the comunication with ACServer.
int operationId;
} __attribute__((packed));
#endif // SERVER_STRUCTS_H

58
include/socket.c Normal file
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@ -0,0 +1,58 @@
#include "socket.h"
int connect_udp_socket(const char* ip, int port) {
int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("socket creation failed");
return -1;
}
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(port);
servaddr.sin_addr.s_addr = inet_addr(ip);
if (connect(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
perror("connection to the server failed");
close(sockfd);
return -1;
}
return sockfd;
}
int bind_udp_socket(int sockfd, const char* ip, int port) {
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr(ip);
servaddr.sin_port = htons(port);
if (bind(sockfd, (const struct sockaddr*)&servaddr, sizeof(servaddr)) < 0) {
perror("bind failed");
close(sockfd);
return -1;
}
return 0;
}
int send_udp_message(int sockfd, const char *message, const char *dest_ip, int dest_port) {
struct sockaddr_in destaddr;
memset(&destaddr, 0, sizeof(destaddr));
destaddr.sin_family = AF_INET;
destaddr.sin_port = htons(dest_port);
destaddr.sin_addr.s_addr = inet_addr(dest_ip);
int n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
if (n < 0) {
perror("sendto failed");
return -1;
}
return n;
}

23
include/socket.h Normal file
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@ -0,0 +1,23 @@
#ifndef SOCKET_H
#define SOCKET_H
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <cstring>
// =========================
// UDP SOCKET FUCNTIONS
// =========================
// Server hosts a UDP socket at 127.0.0.1:12000
// Client sends a message to the server at 11000
int connect_udp_socket(const char* ip, int port);
int bind_udp_socket(int sockfd, const char* ip, int port);
int send_udp_message(int sockfd, const char* message, const char* dest_ip, int dest_port);
#endif // SOCKET_H

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@ -1,7 +1,36 @@
#include <ctype.h>
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "server_structs.h"
#include "socket.h"
const int SERVER_OUT_PORT = 12000;
const int SERVER_IN_PORT = 11000;
const char *SERVER_IP = "127.0.0.1";
int main(void) {
printf("[+] Starting server...\n");
int n = connect_udp_socket(SERVER_IP, SERVER_OUT_PORT);
if (n < 0) {
fprintf(stderr, "[-] Failed to connect to UDP socket at %s:%d\n", SERVER_IP, SERVER_OUT_PORT);
return -1;
}
// TEST to see what server is sending:
char buffer[1024];
n = recvfrom(0, buffer, sizeof(buffer)-1, 0, NULL, NULL);
if (n < 0) {
perror("recvfrom failed");
return -1;
}
buffer[n] = '\0'; // Null-terminate the received message
printf("Received message: %s\n", buffer);
int main()
{
std::cout << "Hello, World!" << std::endl;
return 0;
}
}