Feature: First handshakes and Information Tradding

This commit is contained in:
2025-10-15 14:28:30 +01:00
parent 6485986a5c
commit 881001d916
7 changed files with 145 additions and 62 deletions
+24 -3
View File
@@ -1,15 +1,16 @@
#ifndef SERVER_STRUCTS_H
#define SERVER_STRUCTS_H
#include <cstdint>
struct handshake {
// [not used in the current Remote Telemtry version by AC]
// In future versions it will identify the platform type of the client.
// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
int identifier;
int32_t identifier;
// [not used in the current Remote Telemtry version by AC]
// In future version this field will identify the AC Remote Telemetry version that the device expects to speak with.
int version;
int32_t version;
// This is the type of operation required by the client.
// The following operations are now available:
@@ -25,8 +26,28 @@ struct handshake {
//
// DISMISS = 3 :
// This operation identifier must be set when the client wants to leave the comunication with ACServer.
int operationId;
int32_t operationId;
} __attribute__((packed));
struct handshackerResponse{
// is the name of the car that the player is driving on the AC Server
char carName[50];
// is the name of the driver running on the AC Server
char driverName[50];
// for now is just 4242, this code will identify different status,
// as “NOT AVAILABLE” for connection
int32_t identifier;
// for now is set to 1, this will identify the version running on the AC Server
int32_t version;
// is the name of the track on the AC Server
char trackName[50];
// is the track configuration on the AC Server
char trackConfig[50];
} __attribute__((packed));
#endif // SERVER_STRUCTS_H
+10 -4
View File
@@ -1,6 +1,12 @@
#include "socket.h"
int connect_udp_socket(const char* ip, int port) {
// =========================
// UDP SOCKET FUCNTIONS
// =========================
// @param ip: IP address to connect to
// @param port: Port number to connect to
// @return: Socket file descriptor, or -1 on error
int connect_udp_socket(const char* ip, uint16_t port) {
int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("socket creation failed");
@@ -23,7 +29,7 @@ int connect_udp_socket(const char* ip, int port) {
return sockfd;
}
int bind_udp_socket(int sockfd, const char* ip, int port) {
int bind_udp_socket(int sockfd, const char* ip, uint16_t port) {
struct sockaddr_in servaddr;
memset(&servaddr, 0, sizeof(servaddr));
@@ -40,7 +46,7 @@ int bind_udp_socket(int sockfd, const char* ip, int port) {
return 0;
}
int send_udp_message(int sockfd, const char *message, const char *dest_ip, int dest_port) {
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip, uint16_t dest_port) {
struct sockaddr_in destaddr;
memset(&destaddr, 0, sizeof(destaddr));
@@ -48,7 +54,7 @@ int send_udp_message(int sockfd, const char *message, const char *dest_ip, int d
destaddr.sin_port = htons(dest_port);
destaddr.sin_addr.s_addr = inet_addr(dest_ip);
int n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
ssize_t n = sendto(sockfd, message, strlen(message), 0, (const struct sockaddr*)&destaddr, sizeof(destaddr));
if (n < 0) {
perror("sendto failed");
return -1;
+20 -5
View File
@@ -1,11 +1,22 @@
#ifndef SOCKET_H
#define SOCKET_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "ws2_32.lib") // link Winsock
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>
#include <string.h>
#endif
// =========================
// UDP SOCKET FUCNTIONS
@@ -13,11 +24,15 @@
// Server hosts a UDP socket at 127.0.0.1:12000
// Client sends a message to the server at 11000
int connect_udp_socket(const char* ip, int port);
int connect_udp_socket(const char *ip, uint16_t port);
int bind_udp_socket(int sockfd, const char* ip, int port);
int bind_udp_socket(int sockfd, const char *ip, uint16_t port);
int send_udp_message(int sockfd, const char* message, const char* dest_ip, int dest_port);
ssize_t send_udp_message(int sockfd, const char *message, const char *dest_ip,
uint16_t dest_port);
#ifdef __cplusplus
}
#endif
#endif // SOCKET_H