generated from AfonsoCMSousa/CPP-Template
Removed build folder
This commit is contained in:
@@ -223,28 +223,6 @@ int main() {
|
||||
// Input
|
||||
glfwPollEvents();
|
||||
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_R) == GLFW_PRESS) {
|
||||
glDeleteProgram(shaderProgram);
|
||||
shaderProgram = createShaderProgram(VERTEX_FILE, FRAGMENT_FILE);
|
||||
modelLoc = (unsigned int) glGetUniformLocation(shaderProgram, "model");
|
||||
viewLoc = (unsigned int) glGetUniformLocation(shaderProgram, "view");
|
||||
projLoc = (unsigned int) glGetUniformLocation(shaderProgram, "projection");
|
||||
|
||||
glUseProgram(shaderProgram);
|
||||
glUniformMatrix4fv((int) modelLoc, 1, GL_FALSE, glm::value_ptr(model));
|
||||
glUniformMatrix4fv((int) viewLoc, 1, GL_FALSE, glm::value_ptr(view));
|
||||
glUniformMatrix4fv((int) projLoc, 1, GL_FALSE, glm::value_ptr(projection));
|
||||
|
||||
resLoc = glGetUniformLocation(shaderProgram, "u_resolution");
|
||||
glUniform2f(resLoc, SCR_WIDTH, SCR_HEIGHT); // hardcode for now
|
||||
|
||||
timeLoc = glGetUniformLocation(shaderProgram, "u_time");
|
||||
scaleLoc = glGetUniformLocation(shaderProgram, "u_scale");
|
||||
|
||||
std::cout << "Shaders recompiled!\n";
|
||||
}
|
||||
|
||||
// Scroll to zoom in/out
|
||||
if (glfwGetKey(window, GLFW_KEY_UP) == GLFW_PRESS) {
|
||||
scale += 0.01f;
|
||||
|
||||
Reference in New Issue
Block a user