Removed build folder

This commit is contained in:
Afonso Clerigo Mendes de Sousa 2025-10-01 17:57:57 +01:00
parent a96657e40c
commit d38e42b45b
9 changed files with 0 additions and 1104 deletions

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@ -223,28 +223,6 @@ int main() {
// Input
glfwPollEvents();
if (glfwGetKey(window, GLFW_KEY_R) == GLFW_PRESS) {
glDeleteProgram(shaderProgram);
shaderProgram = createShaderProgram(VERTEX_FILE, FRAGMENT_FILE);
modelLoc = (unsigned int) glGetUniformLocation(shaderProgram, "model");
viewLoc = (unsigned int) glGetUniformLocation(shaderProgram, "view");
projLoc = (unsigned int) glGetUniformLocation(shaderProgram, "projection");
glUseProgram(shaderProgram);
glUniformMatrix4fv((int) modelLoc, 1, GL_FALSE, glm::value_ptr(model));
glUniformMatrix4fv((int) viewLoc, 1, GL_FALSE, glm::value_ptr(view));
glUniformMatrix4fv((int) projLoc, 1, GL_FALSE, glm::value_ptr(projection));
resLoc = glGetUniformLocation(shaderProgram, "u_resolution");
glUniform2f(resLoc, SCR_WIDTH, SCR_HEIGHT); // hardcode for now
timeLoc = glGetUniformLocation(shaderProgram, "u_time");
scaleLoc = glGetUniformLocation(shaderProgram, "u_scale");
std::cout << "Shaders recompiled!\n";
}
// Scroll to zoom in/out
if (glfwGetKey(window, GLFW_KEY_UP) == GLFW_PRESS) {
scale += 0.01f;