generated from AfonsoCMSousa/CPP-Template
Removed build folder
This commit is contained in:
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$(MAKE) $(MAKESILENT) -f libraries/glm/glm/CMakeFiles/glm.dir/build.make libraries/glm/glm/CMakeFiles/glm.dir/build
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||||
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||||
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|
||||
.PHONY : libraries/glad/src/glad.o
|
||||
|
||||
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|
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$(MAKE) $(MAKESILENT) -f CMakeFiles/glad.dir/build.make CMakeFiles/glad.dir/libraries/glad/src/glad.c.o
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
$(MAKE) $(MAKESILENT) -f CMakeFiles/glad.dir/build.make CMakeFiles/glad.dir/libraries/glad/src/glad.c.s
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||||
|
||||
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|
||||
.PHONY : source/compute.o
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||||
|
||||
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|
||||
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|
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$(MAKE) $(MAKESILENT) -f CMakeFiles/RASTER.dir/build.make CMakeFiles/RASTER.dir/source/compute.cpp.o
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|
||||
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||||
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$(MAKE) $(MAKESILENT) -f CMakeFiles/RASTER.dir/build.make CMakeFiles/RASTER.dir/source/main.cpp.o
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|
||||
.PHONY : source/main.s
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||||
|
||||
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$(MAKE) $(MAKESILENT) -f CMakeFiles/RASTER.dir/build.make CMakeFiles/RASTER.dir/source/main.cpp.s
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|
||||
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|
||||
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$(MAKE) $(MAKESILENT) -f CMakeFiles/RASTER.dir/build.make CMakeFiles/RASTER.dir/source/renderer.cpp.o
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|
||||
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||||
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||||
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||||
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||||
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||||
.PHONY : source/renderer.s
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||||
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||||
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$(MAKE) $(MAKESILENT) -f CMakeFiles/RASTER.dir/build.make CMakeFiles/RASTER.dir/source/renderer.cpp.s
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|
||||
.PHONY : source/shader.o
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||||
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|
||||
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|
||||
@echo "The following are some of the valid targets for this Makefile:"
|
||||
@echo "... all (the default if no target is provided)"
|
||||
@echo "... clean"
|
||||
@echo "... depend"
|
||||
@echo "... edit_cache"
|
||||
@echo "... install"
|
||||
@echo "... install/local"
|
||||
@echo "... install/strip"
|
||||
@echo "... list_install_components"
|
||||
@echo "... rebuild_cache"
|
||||
@echo "... uninstall"
|
||||
@echo "... update_mappings"
|
||||
@echo "... RASTER"
|
||||
@echo "... glad"
|
||||
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|
||||
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|
||||
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|
||||
@echo "... libraries/glad/src/glad.i"
|
||||
@echo "... libraries/glad/src/glad.s"
|
||||
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|
||||
@echo "... source/compute.i"
|
||||
@echo "... source/compute.s"
|
||||
@echo "... source/main.o"
|
||||
@echo "... source/main.i"
|
||||
@echo "... source/main.s"
|
||||
@echo "... source/renderer.o"
|
||||
@echo "... source/renderer.i"
|
||||
@echo "... source/renderer.s"
|
||||
@echo "... source/shader.o"
|
||||
@echo "... source/shader.i"
|
||||
@echo "... source/shader.s"
|
||||
.PHONY : help
|
||||
|
||||
|
||||
|
||||
#=============================================================================
|
||||
# Special targets to cleanup operation of make.
|
||||
|
||||
# Special rule to run CMake to check the build system integrity.
|
||||
# No rule that depends on this can have commands that come from listfiles
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||||
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@ -1,61 +0,0 @@
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|
||||
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|
||||
set(CMAKE_INSTALL_PREFIX "/usr/local")
|
||||
endif()
|
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string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
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|
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# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
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|
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string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
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||||
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|
||||
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|
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|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
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|
||||
|
||||
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|
||||
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|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
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|
||||
set(CMAKE_INSTALL_COMPONENT)
|
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|
||||
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|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
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|
||||
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|
||||
|
||||
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|
||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
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|
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|
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string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
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set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INST_COMP_HASH}.txt")
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"${CMAKE_INSTALL_MANIFEST_CONTENT}")
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|
||||
BIN
build/libglad.a
BIN
build/libglad.a
Binary file not shown.
0
build/libraries/glfw/cmake_uninstall.cmake
Normal file → Executable file
0
build/libraries/glfw/cmake_uninstall.cmake
Normal file → Executable file
0
build/libraries/glfw/src/glfw3.pc
Normal file → Executable file
0
build/libraries/glfw/src/glfw3.pc
Normal file → Executable file
0
build/libraries/glfw/src/glfw3Config.cmake
Normal file → Executable file
0
build/libraries/glfw/src/glfw3Config.cmake
Normal file → Executable file
@ -223,28 +223,6 @@ int main() {
|
||||
// Input
|
||||
glfwPollEvents();
|
||||
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_R) == GLFW_PRESS) {
|
||||
glDeleteProgram(shaderProgram);
|
||||
shaderProgram = createShaderProgram(VERTEX_FILE, FRAGMENT_FILE);
|
||||
modelLoc = (unsigned int) glGetUniformLocation(shaderProgram, "model");
|
||||
viewLoc = (unsigned int) glGetUniformLocation(shaderProgram, "view");
|
||||
projLoc = (unsigned int) glGetUniformLocation(shaderProgram, "projection");
|
||||
|
||||
glUseProgram(shaderProgram);
|
||||
glUniformMatrix4fv((int) modelLoc, 1, GL_FALSE, glm::value_ptr(model));
|
||||
glUniformMatrix4fv((int) viewLoc, 1, GL_FALSE, glm::value_ptr(view));
|
||||
glUniformMatrix4fv((int) projLoc, 1, GL_FALSE, glm::value_ptr(projection));
|
||||
|
||||
resLoc = glGetUniformLocation(shaderProgram, "u_resolution");
|
||||
glUniform2f(resLoc, SCR_WIDTH, SCR_HEIGHT); // hardcode for now
|
||||
|
||||
timeLoc = glGetUniformLocation(shaderProgram, "u_time");
|
||||
scaleLoc = glGetUniformLocation(shaderProgram, "u_scale");
|
||||
|
||||
std::cout << "Shaders recompiled!\n";
|
||||
}
|
||||
|
||||
// Scroll to zoom in/out
|
||||
if (glfwGetKey(window, GLFW_KEY_UP) == GLFW_PRESS) {
|
||||
scale += 0.01f;
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user