added imgui to the template
This commit is contained in:
parent
52c70961c3
commit
2364038c5c
13
include/io.h
Normal file
13
include/io.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
char* readFile(const char* filePath);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
20
source/io.c
Normal file
20
source/io.c
Normal file
@ -0,0 +1,20 @@
|
||||
#include "io.h"
|
||||
|
||||
char* readFile(const char* filePath) {
|
||||
FILE* file = fopen(filePath, "rb");
|
||||
if (file == NULL) {
|
||||
fprintf(stderr, "Error: Could not open file %s\n", filePath);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
fseek(file, 0, SEEK_END);
|
||||
long length = ftell(file);
|
||||
fseek(file, 0, SEEK_SET);
|
||||
|
||||
char* buffer = (char*)malloc(length + 1);
|
||||
fread(buffer, 1, length, file);
|
||||
buffer[length] = '\0';
|
||||
|
||||
fclose(file);
|
||||
return buffer;
|
||||
}
|
||||
@ -2,11 +2,19 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <iostream>
|
||||
|
||||
#include "io.h"
|
||||
|
||||
// ImGui includes
|
||||
#include "imgui/imgui.h"
|
||||
#include "imgui/imgui_impl_glfw.h"
|
||||
#include "imgui/imgui_impl_opengl3.h"
|
||||
|
||||
char* fragmentShaderFile = "./source/shader/fragment.glsl";
|
||||
char* vertexShaderFile = "./source/shader/vertex.glsl";
|
||||
|
||||
const unsigned int SCR_WIDTH = 1920;
|
||||
const unsigned int SCR_HEIGHT = 1080;
|
||||
|
||||
// Callback to resize the viewport when the window is resized
|
||||
void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
|
||||
(void)window; // Unused parameter
|
||||
@ -14,9 +22,7 @@ void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
|
||||
}
|
||||
|
||||
int main() {
|
||||
// 1. Initialize GLFW
|
||||
glfwInit();
|
||||
// Set OpenGL version to 3.3 Core Profile - For MacOS, you may need to uncomment the next line
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
@ -26,8 +32,7 @@ int main() {
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
|
||||
#endif
|
||||
|
||||
// 2. Create the Window
|
||||
GLFWwindow *window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
|
||||
GLFWwindow *window = glfwCreateWindow( SCR_WIDTH, SCR_HEIGHT , "OpenGLTemplate", NULL, NULL);
|
||||
if (window == NULL) {
|
||||
std::cout << "Failed to create GLFW window" << std::endl;
|
||||
glfwTerminate();
|
||||
@ -36,57 +41,68 @@ int main() {
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||||
|
||||
// 3. Initialize GLAD (Load function pointers)
|
||||
if (!gladLoadGLLoader(reinterpret_cast<GLADloadproc>(glfwGetProcAddress))) {
|
||||
std::cout << "Failed to initialize GLAD" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// --- ImGui Setup Start ---
|
||||
// Compile shaders
|
||||
char* vertexShaderSource = readFile(vertexShaderFile);
|
||||
char* fragmentShaderSource = readFile(fragmentShaderFile);
|
||||
|
||||
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
|
||||
glCompileShader(vertexShader);
|
||||
|
||||
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
|
||||
glCompileShader(fragmentShader);
|
||||
|
||||
unsigned int shaderProgram = glCreateProgram();
|
||||
glAttachShader(shaderProgram, vertexShader);
|
||||
glAttachShader(shaderProgram, fragmentShader);
|
||||
glLinkProgram(shaderProgram);
|
||||
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
delete[] vertexShaderSource;
|
||||
delete[] fragmentShaderSource;
|
||||
|
||||
// --- ImGui Setup Start ---
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
(void)io;
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
// ImGui::StyleColorsLight();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
||||
ImGui_ImplOpenGL3_Init(glsl_version);
|
||||
|
||||
// 4. The Render Loop
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
// Input
|
||||
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, true);
|
||||
|
||||
// --- ImGui Frame Start ---
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
// Create a simple window
|
||||
ImGui::Begin("Settings");
|
||||
ImGui::Text("Hello from Dear ImGui!");
|
||||
ImGui::Text("FPS: %.1f", static_cast<double>(ImGui::GetIO().Framerate));
|
||||
ImGui::End();
|
||||
// --- ImGui Frame End ---
|
||||
glUseProgram(shaderProgram);
|
||||
|
||||
// Rendering commands here
|
||||
glClearColor(0.01f, 0.01f, 0.01f, 1.0f); // Set clear color (Dark Gray)
|
||||
glClear(GL_COLOR_BUFFER_BIT); // Clear the screen
|
||||
|
||||
|
||||
ImGui::Render();
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
// Swap buffers and poll IO events
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
// 5. Clean up
|
||||
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
8
source/shader/fragment.glsl
Normal file
8
source/shader/fragment.glsl
Normal file
@ -0,0 +1,8 @@
|
||||
#version 330 core
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
FragColor = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
|
||||
9
source/shader/vertex.glsl
Normal file
9
source/shader/vertex.glsl
Normal file
@ -0,0 +1,9 @@
|
||||
#version 330 core
|
||||
layout (location = 0) in vec2 aPos;
|
||||
|
||||
out vec3 vColor;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(aPos, 0.0, 1.0);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user