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12 Commits
v1.0 ... master

7 changed files with 444 additions and 83 deletions

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@ -18,6 +18,20 @@ if [ $? -ne 0 ]; then
echo "Error: Build failed"
exit 1
fi
cp ./bin/$1 ../
cd ..
echo ">>> Copying PlayerTracker to AC Servers <<<"
for server in ../servers/*; do
if [ -d "$server/utils" ]; then
target="$server/utils/ACPlayer_tracker"
mkdir -p "$target"
cp ./PlayerTracker "$target/"
echo "Installed PlayerTracker to: $target"
fi
done
echo ">>> Build Complete <<<"
echo ">>> Executable: $1 <<<"
echo ">>> Executable: $1 <<<"

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@ -1,4 +1,5 @@
#include "parcer.h"
#include "server_structs.h"
#include <sys/types.h>
int ensure(size_t recv_len, size_t offset, size_t need) {
@ -39,28 +40,28 @@ u_int32_t read_uint32(const u_int8_t *buf, size_t recv_len, size_t *offset, int
}
int32_t read_int32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(int32_t))) {
*ok = 0;
return 0;
}
int32_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (int32_t)ntohl(v);
if (!ensure(recv_len, *offset, sizeof(int32_t))) {
*ok = 0;
return 0;
}
int32_t v;
memcpy(&v, buf + *offset, sizeof(v));
*offset += sizeof(v);
return (int32_t)ntohl(v);
}
float read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
if (!ensure(recv_len, *offset, sizeof(float))) {
*ok = 0;
return 0.0f;
}
u_int32_t v_int;
memcpy(&v_int, buf + *offset, sizeof(v_int));
*offset += sizeof(v_int);
v_int = ntohl(v_int);
float v_float;
memcpy(&v_float, &v_int, sizeof(v_float));
return v_float;
if (!ensure(recv_len, *offset, sizeof(float))) {
*ok = 0;
return 0.0f;
}
u_int32_t v_int;
memcpy(&v_int, buf + *offset, sizeof(v_int));
*offset += sizeof(v_int);
v_int = ntohl(v_int);
float v_float;
memcpy(&v_float, &v_int, sizeof(v_float));
return v_float;
}
void read_bytes(const u_int8_t *buf, size_t recv_len, size_t *offset, u_int8_t *out, size_t len, int *ok) {
@ -138,4 +139,3 @@ void read_string(const u_int8_t *buf, size_t recv_len, size_t *offset, char *out
*ok = 1;
}

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@ -13,6 +13,8 @@ extern "C" {
#include <sys/types.h>
#include <unistd.h>
#include "server_structs.h"
// Ensures that there are at least 'need' bytes available in the buffer
// starting from 'offset'. Returns 1 if enough bytes are available, 0 otherwise.
int ensure(size_t recv_len, size_t offset, size_t need);

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@ -1,12 +1,13 @@
#ifndef SERVER_STRUCTS_H
#define SERVER_STRUCTS_H
#include <cmath>
#include <cstdint>
#include <sys/cdefs.h>
#include <sys/types.h>
struct handshake {
#define MAX_PLAYERS 64
const int MAX_TELEMETRY_CLIENTS = 128;
typedef struct handshake {
// [not used in the current Remote Telemtry version by AC]
// In future versions it will identify the platform type of the client.
// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
@ -31,9 +32,9 @@ struct handshake {
// DISMISS = 3 :
// This operation identifier must be set when the client wants to leave the comunication with ACServer.
int32_t operationId;
} __attribute__((packed));
} __attribute__((packed)) handshake;
struct handshackerResponse {
typedef struct handshackerResponse {
// is the name of the car that the player is driving on the AC Server
char carName[50];
@ -52,26 +53,26 @@ struct handshackerResponse {
// is the track configuration on the AC Server
char trackConfig[50];
} __attribute__((packed));
} __attribute__((packed)) handshackerResponse;
struct postion {
typedef struct postion {
float x;
float y;
float z;
} __attribute__((packed));
} __attribute__((packed)) postion;
enum flag {
NO_FLAG = 0,
YELLOW_FLAG = 1,
BLUE_FLAG = 2,
BLACK_FLAG = 3,
CHECKERED_FLAG = 4,
} __attribute__((packed));
typedef enum flag {
NO_FLAG = 0,
YELLOW_FLAG = 1,
BLUE_FLAG = 2,
BLACK_FLAG = 3,
CHECKERED_FLAG = 4,
} __attribute__((packed)) flag;
struct carAtributes {
typedef struct carAtributes {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
u_char isLoading; // 1 = loading, 0 = not isLoading
u_char isLoading; // 1 = loading, 0 = not isLoading
char *car_model;
char *car_skin;
@ -85,27 +86,58 @@ struct carAtributes {
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
flag current_flag; // TODO: implement flag status updates
// TAG:3
flag current_flag; // TODO: implement flag status updates
// TAG:3
float_t normalizedSplinePos;
} __attribute__((packed));
float normalizedSplinePos;
} __attribute__((packed)) carAtributes;
enum SessionType {
typedef struct carAtributesAPI {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
u_char isLoading; // 1 = loading, 0 = not isLoading
char car_model[64];
char car_skin[64];
char driver_name[64];
char driver_team[64];
char driver_GUID[64];
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
flag current_flag; // TODO: implement flag status updates
// TAG:3
float normalizedSplinePos;
} __attribute__((packed)) carAtributesAPI;
typedef enum SessionType {
PRACTICE = 0,
RACE = 1,
QUALIFYING = 2,
};
} __attribute__((packed)) SessionType;
struct trackAtributes {
typedef struct trackAtributes {
u_int8_t protocol_version;
u_int8_t session_index;
@ -127,6 +159,64 @@ struct trackAtributes {
char *weather_graphics;
u_int32_t elapsed_ms;
} __attribute__((packed)) trackAtributes;
typedef struct trackAtributesAPI {
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
char server_name[128];
char track[64];
char track_config[64];
char session_name[64];
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
char weather_graphics[64];
u_int32_t elapsed_ms;
} __attribute__((packed)) trackAtributesAPI;
typedef struct api_packet {
u_char message_type; // ACSP_MessageType
u_int8_t tracker_id;
u_int8_t connected_players;
u_int8_t cars_colided[2]; // IDs of cars involved in a collision event IF [1] == 255, [0] is the only car involved (environment collision)
carAtributesAPI cars[64];
trackAtributesAPI track_info;
} __attribute__((packed)) api_packet;
// Telemetry packet structure (lightweight for streaming)
struct telemetry_packet {
u_int8_t server_id;
u_int8_t car_count;
struct car_telemetry {
u_int8_t carID;
char driver_name[64];
char driver_guid[64];
char car_model[64];
postion position;
float normalizedSplinePos;
float speed_kmh;
u_int8_t gear;
u_int16_t rpm;
u_int32_t last_lap_time;
u_int32_t best_lap_time;
u_int16_t current_lap;
u_int8_t position_rank; // RENAME: position -> position_rank to avoid conflict
} __attribute__((packed)) cars[64];
} __attribute__((packed));
enum ACSP_MessageType {

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@ -1,26 +1,162 @@
#include <cmath>
#include <cstddef>
#include <cstdlib>
#include <exception>
#include <iterator>
#include <pthread.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>
#include "parcer.h"
#include "server_structs.h"
#include "socket.h"
#define DEBUG_CAR_INFO 0
#define DEBUG_CAR_INFO 1
const char *API_SOCKET_PATH = "/tmp/ACplayer_socket";
const int SERVER_OUT_PORT = 12000;
const int SERVER_IN_PORT = 11000;
const char *SERVER_OUT_IP = "127.0.0.1";
const int MAX_PLAYERS = 64;
u_int8_t SERVER_ID;
api_packet current_packet;
u_int8_t apiSent = 0;
// INFO: This assumes Players pointer to be the same size of MAX_PLAYERS
void update_api_packet(trackAtributes trackInfo, carAtributes *players) {
current_packet.tracker_id = SERVER_ID;
// Update track info
current_packet.track_info.protocol_version = trackInfo.protocol_version;
current_packet.track_info.session_index = trackInfo.session_index;
current_packet.track_info.current_session_index = trackInfo.current_session_index;
current_packet.track_info.session_count = trackInfo.session_count;
current_packet.track_info.session_type = trackInfo.session_type;
strncpy(current_packet.track_info.server_name, trackInfo.server_name, sizeof(current_packet.track_info.server_name) - 1);
strncpy(current_packet.track_info.track, trackInfo.track, sizeof(current_packet.track_info.track) - 1);
strncpy(current_packet.track_info.track_config, trackInfo.track_config, sizeof(current_packet.track_info.track_config) - 1);
strncpy(current_packet.track_info.session_name, trackInfo.session_name, sizeof(current_packet.track_info.session_name) - 1);
current_packet.track_info.typ = trackInfo.typ;
current_packet.track_info.time = trackInfo.time;
current_packet.track_info.laps = trackInfo.laps;
current_packet.track_info.wait_time = trackInfo.wait_time;
current_packet.track_info.ambient_temp = trackInfo.ambient_temp;
current_packet.track_info.road_temp = trackInfo.road_temp;
strncpy(current_packet.track_info.weather_graphics, trackInfo.weather_graphics, sizeof(current_packet.track_info.weather_graphics) - 1);
current_packet.track_info.elapsed_ms = trackInfo.elapsed_ms;
// Update car INFO
for (int i = 0; i < MAX_PLAYERS; i++) {
current_packet.cars[i].isConnected = players[i].isConnected;
current_packet.cars[i].isLoading = players[i].isLoading;
strncpy(current_packet.cars[i].car_model, players[i].car_model, sizeof(current_packet.cars[i].car_model) - 1);
strncpy(current_packet.cars[i].driver_GUID, players[i].driver_GUID, sizeof(current_packet.cars[i].driver_GUID) - 1);
strncpy(current_packet.cars[i].car_skin, players[i].car_skin, sizeof(current_packet.cars[i].car_skin) - 1);
strncpy(current_packet.cars[i].driver_name, players[i].driver_name, sizeof(current_packet.cars[i].driver_name) - 1);
strncpy(current_packet.cars[i].driver_team, players[i].driver_team, sizeof(current_packet.cars[i].driver_team) - 1);
current_packet.cars[i].carID = players[i].carID;
current_packet.cars[i].position = players[i].position;
current_packet.cars[i].velocity = players[i].velocity;
current_packet.cars[i].carGear = players[i].carGear;
current_packet.cars[i].carRPM = players[i].carRPM;
current_packet.cars[i].lap_time = players[i].lap_time;
current_packet.cars[i].cuts = players[i].cuts;
current_packet.cars[i].total_cuts = players[i].total_cuts;
current_packet.cars[i].total_cuts_alltime = players[i].total_cuts_alltime;
current_packet.cars[i].total_laps_completed = players[i].total_laps_completed;
current_packet.cars[i].contacts = players[i].contacts;
current_packet.cars[i].total_contacts = players[i].total_contacts;
current_packet.cars[i].normalizedSplinePos = players[i].normalizedSplinePos;
}
apiSent = 0;
}
void *send_to_api_socket(void *arg) {
int sock_fd;
struct sockaddr_un addr;
addr.sun_family = AF_UNIX;
strcpy(addr.sun_path, API_SOCKET_PATH);
// --- Connect loop ---
while (1) {
sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock_fd < 0) {
usleep(500000);
continue;
}
if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
close(sock_fd);
usleep(500000);
continue;
}
break; // connected
}
printf("[+] Connected to API socket at %s\n", API_SOCKET_PATH);
// Handshake
api_packet handshake;
handshake.tracker_id = 65;
send(sock_fd, &handshake, sizeof(api_packet), MSG_NOSIGNAL);
while (1) {
if (current_packet.tracker_id == (u_int8_t)-1) {
usleep(10000);
apiSent = 0;
continue;
}
if (apiSent) {
usleep(10000);
continue;
}
ssize_t sent_bytes = send(sock_fd, &current_packet, sizeof(api_packet), MSG_NOSIGNAL);
if (sent_bytes < 0) {
fprintf(stderr, "[!] Failed to send data to API socket, reconnecting...\n");
close(sock_fd);
// Reconnect loop
while (1) {
sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock_fd < 0) {
usleep(500000);
continue;
}
if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
close(sock_fd);
usleep(500000);
continue;
}
break; // connected
}
printf("[+] Reconnected to API socket at %s\n", API_SOCKET_PATH);
}
apiSent = 1;
usleep(10000); // 10ms
}
return NULL;
}
void init_carupdate(carAtributes *car) {
car->isConnected = 0;
@ -57,18 +193,32 @@ void init_carupdate(carAtributes *car) {
car->total_laps_completed = 0;
car->contacts = 0;
car->total_contacts = 0; // TODO: SQL querry to get total contacts of all time; TAG:2
car->total_contacts = 0; // TODO: SQL querry to get total contacts of all time; TAG:2
car->normalizedSplinePos = 0.0f;
}
int main(void) {
int main(int argc, char *argv[]) {
// Parse command-line arguments
if (argc != 4) {
fprintf(stderr, "Usage: %s <server_id> <in_port> <out_port>\n", argv[0]);
fprintf(stderr, "Example: %s 131 11001 12001\n", argv[0]);
return EXIT_FAILURE;
}
SERVER_ID = (u_int8_t)atoi(argv[1]);
u_int16_t SERVER_IN_PORT = (u_int16_t)atoi(argv[2]);
u_int16_t SERVER_OUT_PORT = (u_int16_t)atoi(argv[3]);
printf("[+] Starting server...\n");
printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
printf("[+] Server sending to %s:%d\n\n", SERVER_OUT_IP, SERVER_OUT_PORT);
int send_sock_fd = connect_udp_socket("127.0.0.1", 11000); // SEND requests to Server
int recv_sock_fd = create_bound_udp_socket("0.0.0.0", 12000); // LISTEN to server updates
current_packet.tracker_id = (u_int8_t)-1; // Mark as uninitialized
int send_sock_fd = connect_udp_socket(SERVER_OUT_IP, SERVER_IN_PORT); // SEND requests to Server
int recv_sock_fd = create_bound_udp_socket("0.0.0.0", SERVER_OUT_PORT); // LISTEN to server updates
if (send_sock_fd < 0 || recv_sock_fd < 0) {
fprintf(stderr, "[!] Failed to create sockets (%d)(%d)\n", send_sock_fd, recv_sock_fd);
@ -79,15 +229,26 @@ int main(void) {
int ok = 1;
char buffer[1024];
// Start thread to send data to API socket
pthread_t api_thread;
if (pthread_create(&api_thread, NULL, send_to_api_socket, NULL) != 0) {
fprintf(stderr, "[!] Failed to create API socket thread\n");
return EXIT_FAILURE;
}
pthread_detach(api_thread);
trackAtributes trackInfo;
carAtributes players[MAX_PLAYERS];
current_packet.connected_players = 0;
carAtributes update;
// Basically a contrutor for carAtributes (because all strings in carAtributes are pointers)
for (int i = 0; i < MAX_PLAYERS; i++) {
init_carupdate(&players[i]);
}
init_carupdate(&update);
trackInfo.server_name = (char *)malloc(128);
@ -97,8 +258,13 @@ int main(void) {
trackInfo.session_name = (char *)malloc(64);
char message[124] = {0}; // just a place to put info messages from the server itself
u_char update_rate_message[2] = {0};
// EXPERIMENTAL: Send a message to the server to increase update rate - USING ACSP_REALTIMEPOS_INTERVAL
update_rate_message[0] = (u_char)ACSP_REALTIMEPOS_INTERVAL;
update_rate_message[1] = 255; // ms
u_char updateSent = 0;
printf("\n");
while (1) {
offset = 0;
@ -106,15 +272,22 @@ int main(void) {
memset(buffer, 0, sizeof(buffer));
// FIX: Its not garanted to receive a full packet in one recvfrom call, but the error -1 is not handled by a unsigned size_t
size_t recv_bytes = (size_t)recvfrom(recv_sock_fd, buffer, sizeof(buffer), 0, NULL, NULL);
size_t recv_bytes = (size_t)recvfrom(recv_sock_fd, buffer, sizeof(buffer), 0, NULL, NULL);
// Send update rate message to server ONCE
if (updateSent != 1) {
sendto(send_sock_fd, update_rate_message, sizeof(update_rate_message), 0, NULL, 0);
updateSent = 1;
}
// Convert buffer to utf-8 string and print it
#if DEBUG_CAR_INFO
printf("[+] Received %zd bytes from client\n", recv_bytes);
#endif
current_packet.message_type = (u_char)buffer[0];
// The first byte of the messages is always an ACSP_MessageType
switch ((int)buffer[0]) {
switch ((u_char)buffer[0]) {
// ============================
// SERVER → CLIENT MESSAGES
// ============================
@ -178,6 +351,7 @@ int main(void) {
printf("\tElapsed Time: %d ms (%2d:%2d:%2d)\n\n", trackInfo.elapsed_ms, trackInfo.elapsed_ms / 60000, (trackInfo.elapsed_ms % 60000) / 1000,
(trackInfo.elapsed_ms % 60000) % 1000);
update_api_packet(trackInfo, players);
break;
case ACSP_NEW_CONNECTION: // DONE:
@ -204,7 +378,8 @@ int main(void) {
}
update.isConnected = 1; // Mark as connected
update.isLoading = 1; // Mark as loading
update.isLoading = 1; // Mark as Loading
current_packet.connected_players++;
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
@ -214,9 +389,23 @@ int main(void) {
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID], &update, sizeof(carAtributes));
}
players[update.carID].isConnected = update.isConnected;
players[update.carID].isLoading = update.isLoading;
players[update.carID].carID = update.carID;
strncpy(players[update.carID].driver_GUID, update.driver_GUID, 63);
strncpy(players[update.carID].driver_name, update.driver_name, 63);
strncpy(players[update.carID].driver_team, update.driver_team, 63);
strncpy(players[update.carID].car_model, update.car_model, 63);
strncpy(players[update.carID].car_skin, update.car_skin, 63);
players[update.carID].driver_GUID[63] = '\0';
players[update.carID].driver_name[63] = '\0';
players[update.carID].driver_team[63] = '\0';
players[update.carID].car_model[63] = '\0';
players[update.carID].car_skin[63] = '\0';
}
update_api_packet(trackInfo, players);
break;
case ACSP_CONNECTION_CLOSED: // DONE:
@ -243,6 +432,10 @@ int main(void) {
}
update.isConnected = 0; // Mark as disconnected
current_packet.connected_players--;
if (current_packet.connected_players > MAX_PLAYERS) {
current_packet.connected_players = 0;
}
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
@ -252,9 +445,10 @@ int main(void) {
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID], &update, sizeof(carAtributes));
players[update.carID].isConnected = 0; // Mark disconnected
players[update.carID].isLoading = 0;
}
update_api_packet(trackInfo, players);
break;
case ACSP_CAR_UPDATE: // DONE:
@ -263,7 +457,7 @@ int main(void) {
#endif
offset = 1;
memcpy(&update.carID, buffer, sizeof(uint8_t));
memcpy(&update.carID, buffer + offset, sizeof(uint8_t));
offset = 1 + sizeof(uint8_t);
memcpy(&update.position, buffer + offset, sizeof(postion));
offset += sizeof(postion);
@ -281,15 +475,20 @@ int main(void) {
printf("Gear: %d RPM: %d\n", update.carGear, update.carRPM);
#endif
// Store player player into the respective index
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID].position, &update.position, sizeof(postion));
memcpy(&players[update.carID].velocity, &update.velocity, sizeof(postion));
players[update.carID].position = update.position;
players[update.carID].velocity = update.velocity;
players[update.carID].carGear = update.carGear;
players[update.carID].carRPM = update.carRPM;
players[update.carID].normalizedSplinePos = update.normalizedSplinePos;
players[update.carID].isConnected = update.isConnected;
players[update.carID].isLoading = update.isLoading;
players[update.carID].carID = update.carID;
}
update_api_packet(trackInfo, players);
break;
case ACSP_CAR_INFO: // DONE:
@ -324,9 +523,25 @@ int main(void) {
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID], &update, sizeof(carAtributes));
players[update.carID].isConnected = update.isConnected;
players[update.carID].isLoading = update.isLoading;
players[update.carID].carID = update.carID;
strncpy(players[update.carID].driver_GUID, update.driver_GUID, 63);
strncpy(players[update.carID].driver_name, update.driver_name, 63);
strncpy(players[update.carID].driver_team, update.driver_team, 63);
strncpy(players[update.carID].car_model, update.car_model, 63);
strncpy(players[update.carID].car_skin, update.car_skin, 63);
players[update.carID].driver_GUID[63] = '\0';
players[update.carID].driver_name[63] = '\0';
players[update.carID].driver_team[63] = '\0';
players[update.carID].car_model[63] = '\0';
players[update.carID].car_skin[63] = '\0';
}
update_api_packet(trackInfo, players);
break;
case ACSP_END_SESSION: // DONE: (only session type cycling)
@ -346,6 +561,7 @@ int main(void) {
printf("\tNext Session Name: %s\n", trackInfo.session_name);
printf("\tNext Session Type: %d\n\n", trackInfo.session_type);
update_api_packet(trackInfo, players);
break;
case ACSP_VERSION: // DONE:
@ -355,6 +571,7 @@ int main(void) {
printf("\tProtocol Version: %d\n\n", trackInfo.protocol_version);
update_api_packet(trackInfo, players);
break;
case ACSP_CHAT: // DONE: Receive chat messages
@ -369,6 +586,7 @@ int main(void) {
printf("\tCar ID: %d (%s)\n", update.carID, players[update.carID].driver_name);
printf("\tMessage: \"%s\"\n\n", message);
update_api_packet(trackInfo, players);
break;
case ACSP_CLIENT_LOADED: // DONE: Check for client loaded status
@ -380,6 +598,7 @@ int main(void) {
players[update.carID].isLoading = 0;
printf("\tCar ID: %d (%s) Finished Loading into the session\n\n", update.carID, players[update.carID].driver_name);
update_api_packet(trackInfo, players);
break;
case ACSP_ERROR: // DONE: Simple error message from server
@ -399,17 +618,24 @@ int main(void) {
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
// TEST: Possiblity of lap_time not behing correct
// TODO: Verify with actual server
// TODO: Verify with actual serve
// SOLUTION: Server sends all times, lap_times and lap counts in big-endian format
update.lap_time = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.cuts = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.total_cuts = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
current_packet.message_type = ACSP_LAP_COMPLETED;
printf("\tCar ID: %d (%s)\n", update.carID, players[update.carID].driver_name);
printf("\tLap Time: %5d ms\n", update.lap_time);
printf("\tCuts this lap: %d\n", update.cuts);
printf("\tTotal Cuts (this session): %d\n\n", update.total_cuts);
current_packet.cars_colided[0] = update.carID;
players[update.carID].total_laps_completed++;
update_api_packet(trackInfo, players);
break;
// ============================
@ -440,6 +666,11 @@ int main(void) {
// TODO: Update total contacts for both players in the database
// TAG:2 Update total contacts for both players
current_packet.message_type = ACSP_CE_COLLISION_WITH_CAR;
current_packet.cars_colided[0] = update.carID;
current_packet.cars_colided[1] = event_car_id;
update_api_packet(trackInfo, players);
} break;
case ACSP_CE_COLLISION_WITH_ENV: {
@ -451,22 +682,45 @@ int main(void) {
// TODO: Update total contacts for the player in the database
// TAG:2 Update total contacts for the player
current_packet.message_type = ACSP_CE_COLLISION_WITH_ENV;
current_packet.cars_colided[0] = update.carID;
update_api_packet(trackInfo, players);
} break;
}
// TODO: possible iRacing style impact severity system
// With X velues and (e.g >5 m/s = 0x, >10 m/s = 2x, >15 m/s = 4x) && Blackflag limits (e.g x17 = DQ)
// FIX: read_float doesnt work, but memcpy does... weird...
float impact_speed = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
postion world_pos = {0};
world_pos.x = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
postion world_pos = {0, 0, 0};
/* world_pos.x = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
world_pos.y = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
world_pos.z = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
*/
postion rel_pos = {0};
memcpy(&world_pos.x, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&world_pos.y, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&world_pos.z, buffer + offset, sizeof(float));
offset += sizeof(float);
postion rel_pos = {0, 0, 0};
/*
rel_pos.x = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
rel_pos.y = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
rel_pos.z = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
*/
memcpy(&rel_pos.x, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&rel_pos.y, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&rel_pos.z, buffer + offset, sizeof(float));
offset += sizeof(float);
printf("\tImpact Speed: %.2f m/s\n", impact_speed);
printf("\tWorld Position: X: %.2f Y: %.2f Z: %.2f\n", world_pos.x, world_pos.y, world_pos.z);
@ -479,7 +733,7 @@ int main(void) {
//
// ============================
// CLIENT → SERVER COMMANDS
// NOTE: These are not meant to be here, these are comands to SEND to the server
// NOTE: These are not meant to be here, these are comands to SEND to the server
// ============================
case ACSP_REALTIMEPOS_INTERVAL:
printf("[+] Command: ACSP_REALTIMEPOS_INTERVAL\n");
@ -517,19 +771,19 @@ int main(void) {
printf("[+] Command: ACSP_RESTART_SESSION\n");
break;
case ACSP_ADMIN_COMMAND: { // DONE:
case ACSP_ADMIN_COMMAND: { // DONE:
printf("[+] Command: ACSP_ADMIN_COMMAND\n");
char *buffer = (char *)malloc(256);
char *__buffer = (char *)malloc(256);
char command[256] = "/settime 19:00"; // TEST:
buffer[0] = (char)ACSP_ADMIN_COMMAND;
__buffer[0] = (char)ACSP_ADMIN_COMMAND;
for (int i = 1; i <= strlen(command); i++) {
buffer[i] = command[i - 1];
}
sendto(send_sock_fd, buffer, strlen(command) + 1, 0, NULL, 0);
printf("\tSent Admin Command: %s\n\n", command);
free(buffer);
free(__buffer);
} break;
// ============================
@ -540,6 +794,7 @@ int main(void) {
break;
}
// OPTIMIZE: This should be done inside each case where data is updated otherwise we lose performance
usleep(10000); // Sleep for 10ms
}
close(send_sock_fd);