Stabe: V1.0 - First Stable Release AND API connection (See https://git.fernandovideira.com/AfonsoCMSousa/ACPlayer_database_api)

This commit is contained in:
2025-10-20 22:04:28 +01:00
parent e94afdfd9b
commit 9449749b9b
5 changed files with 247 additions and 42 deletions
+145 -5
View File
@@ -2,12 +2,14 @@
#include <cstddef>
#include <cstdlib>
#include <iterator>
#include <pthread.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>
#include "parcer.h"
@@ -20,7 +22,132 @@ const int SERVER_OUT_PORT = 12000;
const int SERVER_IN_PORT = 11000;
const char *SERVER_OUT_IP = "127.0.0.1";
const char *API_SOCKET_PATH = "/tmp/ACplayer_socket";
const int MAX_PLAYERS = 64;
const int SERVER_ID = 130;
api_packet current_packet;
// INFO: This assumes Players pointer to be the same size of MAX_PLAYERS
void update_api_packet(trackAtributes trackInfo, carAtributes *players, u_int8_t last_updated_carid) {
current_packet.tracker_id = SERVER_ID;
// Update track info
current_packet.track_info.protocol_version = trackInfo.protocol_version;
current_packet.track_info.session_index = trackInfo.session_index;
current_packet.track_info.current_session_index = trackInfo.current_session_index;
current_packet.track_info.session_count = trackInfo.session_count;
current_packet.track_info.session_type = trackInfo.session_type;
strncpy(current_packet.track_info.server_name, trackInfo.server_name, sizeof(current_packet.track_info.server_name) - 1);
strncpy(current_packet.track_info.track, trackInfo.track, sizeof(current_packet.track_info.track) - 1);
strncpy(current_packet.track_info.track_config, trackInfo.track_config, sizeof(current_packet.track_info.track_config) - 1);
strncpy(current_packet.track_info.session_name, trackInfo.session_name, sizeof(current_packet.track_info.session_name) - 1);
current_packet.track_info.typ = trackInfo.typ;
current_packet.track_info.time = trackInfo.time;
current_packet.track_info.laps = trackInfo.laps;
current_packet.track_info.wait_time = trackInfo.wait_time;
current_packet.track_info.ambient_temp = trackInfo.ambient_temp;
current_packet.track_info.road_temp = trackInfo.road_temp;
strncpy(current_packet.track_info.weather_graphics, trackInfo.weather_graphics, sizeof(current_packet.track_info.weather_graphics) - 1);
current_packet.track_info.elapsed_ms = trackInfo.elapsed_ms;
// Update car INFO
for (int i = 0; i < MAX_PLAYERS; i++) {
current_packet.cars[i].isConnected = players[i].isConnected;
current_packet.cars[i].isLoading = players[i].isLoading;
strncpy(current_packet.cars[i].car_model, players[i].car_model, sizeof(current_packet.cars[i].car_model) - 1);
strncpy(current_packet.cars[i].driver_GUID, players[i].driver_GUID, sizeof(current_packet.cars[i].driver_GUID) - 1);
strncpy(current_packet.cars[i].car_skin, players[i].car_skin, sizeof(current_packet.cars[i].car_skin) - 1);
strncpy(current_packet.cars[i].driver_name, players[i].driver_name, sizeof(current_packet.cars[i].driver_name) - 1);
strncpy(current_packet.cars[i].driver_team, players[i].driver_team, sizeof(current_packet.cars[i].driver_team) - 1);
current_packet.cars[i].carID = players[i].carID;
current_packet.cars[i].position = players[i].position;
current_packet.cars[i].velocity = players[i].velocity;
current_packet.cars[i].carGear = players[i].carGear;
current_packet.cars[i].carRPM = players[i].carRPM;
current_packet.cars[i].lap_time = players[i].lap_time;
current_packet.cars[i].cuts = players[i].cuts;
current_packet.cars[i].total_cuts = players[i].total_cuts;
current_packet.cars[i].total_cuts_alltime = players[i].total_cuts_alltime;
current_packet.cars[i].total_laps_completed = players[i].total_laps_completed;
current_packet.cars[i].contacts = players[i].contacts;
current_packet.cars[i].total_contacts = players[i].total_contacts;
current_packet.cars[i].normalizedSplinePos = players[i].normalizedSplinePos;
}
if (last_updated_carid == NULL) {
current_packet.last_updated_carid = 0xFF; // No specific car updated
} else {
current_packet.last_updated_carid = last_updated_carid;
}
}
void *send_to_api_socket(void *arg) {
int sock_fd;
struct sockaddr_un addr;
addr.sun_family = AF_UNIX;
strcpy(addr.sun_path, API_SOCKET_PATH);
// --- Connect loop ---
while (1) {
sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock_fd < 0) {
usleep(500000);
continue;
}
if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
close(sock_fd);
usleep(500000);
continue;
}
break; // connected
}
printf("[+] Connected to API socket at %s\n", API_SOCKET_PATH);
while (1) {
if (current_packet.tracker_id == (u_int8_t)-1) {
usleep(10000);
continue;
}
ssize_t sent_bytes = send(sock_fd, &current_packet, sizeof(api_packet), 0);
if (sent_bytes < 0) {
fprintf(stderr, "[!] Failed to send data to API socket, reconnecting...\n");
close(sock_fd);
// Reconnect loop
while (1) {
sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock_fd < 0) {
usleep(500000);
continue;
}
if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
close(sock_fd);
usleep(500000);
continue;
}
break; // connected
}
printf("[+] Reconnected to API socket at %s\n", API_SOCKET_PATH);
}
usleep(10000); // 10ms
}
return NULL;
}
void init_carupdate(carAtributes *car) {
car->isConnected = 0;
@@ -67,6 +194,8 @@ int main(void) {
printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
printf("[+] Server sending to %s:%d\n\n", SERVER_OUT_IP, SERVER_OUT_PORT);
current_packet.tracker_id = (u_int8_t)-1; // Mark as uninitialized
int send_sock_fd = connect_udp_socket("127.0.0.1", 11000); // SEND requests to Server
int recv_sock_fd = create_bound_udp_socket("0.0.0.0", 12000); // LISTEN to server updates
@@ -79,6 +208,15 @@ int main(void) {
int ok = 1;
char buffer[1024];
// Start thread to send data to API socket
pthread_t api_thread;
if (pthread_create(&api_thread, NULL, send_to_api_socket, NULL) != 0) {
fprintf(stderr, "[!] Failed to create API socket thread\n");
return EXIT_FAILURE;
}
pthread_detach(api_thread);
trackAtributes trackInfo;
carAtributes players[MAX_PLAYERS];
@@ -98,7 +236,6 @@ int main(void) {
char message[124] = {0}; // just a place to put info messages from the server itself
printf("\n");
while (1) {
offset = 0;
@@ -479,7 +616,7 @@ int main(void) {
//
// ============================
// CLIENT → SERVER COMMANDS
// NOTE: These are not meant to be here, these are comands to SEND to the server
// NOTE: These are not meant to be here, these are comands to SEND to the server
// ============================
case ACSP_REALTIMEPOS_INTERVAL:
printf("[+] Command: ACSP_REALTIMEPOS_INTERVAL\n");
@@ -517,12 +654,12 @@ int main(void) {
printf("[+] Command: ACSP_RESTART_SESSION\n");
break;
case ACSP_ADMIN_COMMAND: { // DONE:
case ACSP_ADMIN_COMMAND: { // DONE:
printf("[+] Command: ACSP_ADMIN_COMMAND\n");
char *buffer = (char *)malloc(256);
char *__buffer = (char *)malloc(256);
char command[256] = "/settime 19:00"; // TEST:
buffer[0] = (char)ACSP_ADMIN_COMMAND;
__buffer[0] = (char)ACSP_ADMIN_COMMAND;
for (int i = 1; i <= strlen(command); i++) {
buffer[i] = command[i - 1];
}
@@ -540,6 +677,9 @@ int main(void) {
break;
}
// OPTIMIZE: This should be done inside each case where data is updated otherwise we lose performance
update_api_packet(trackInfo, players, update.carID);
usleep(10000); // Sleep for 10ms
}
close(send_sock_fd);