generated from AfonsoCMSousa/CPP-Template
Feature: parce Contacs and laying ground for a iRacing Contact system
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+9
-7
@@ -49,16 +49,18 @@ int32_t read_int32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok
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return (int32_t)ntohl(v);
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}
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void read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, float *out, int *ok) {
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float read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok) {
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if (!ensure(recv_len, *offset, sizeof(float))) {
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*ok = 0;
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return;
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return 0.0f;
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}
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uint32_t v;
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memcpy(&v, buf + *offset, sizeof(v));
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*offset += sizeof(v);
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v = ntohl(v);
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memcpy(out, &v, sizeof(float));
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u_int32_t v_int;
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memcpy(&v_int, buf + *offset, sizeof(v_int));
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*offset += sizeof(v_int);
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v_int = ntohl(v_int);
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float v_float;
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memcpy(&v_float, &v_int, sizeof(v_float));
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return v_float;
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}
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void read_bytes(const u_int8_t *buf, size_t recv_len, size_t *offset, u_int8_t *out, size_t len, int *ok) {
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+1
-1
@@ -35,7 +35,7 @@ int32_t read_int32(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok
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// Reads a 32-bit float from the buffer in network byte order.
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// Advances the offset by 4 bytes.
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void read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, float *out, int *ok);
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float read_float(const u_int8_t *buf, size_t recv_len, size_t *offset, int *ok);
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// Reads a fixed number of bytes into the output buffer.
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// The output buffer must be at least 'len' bytes long.
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@@ -59,10 +59,18 @@ struct postion {
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float z;
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} __attribute__((packed));
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enum flag {
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NO_FLAG = 0,
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YELLOW_FLAG = 1,
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BLUE_FLAG = 2,
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BLACK_FLAG = 3,
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CHECKERED_FLAG = 4,
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}
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struct carAtributes {
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// Related to ACSP_CAR_INFO
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u_char isConnected; // 1 = connected, 0 = disconnected
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u_char isLoading; // 1 = loading, 0 = not loading
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u_char isLoading; // 1 = loading, 0 = not isLoading
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char *car_model;
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char *car_skin;
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@@ -80,6 +88,13 @@ struct carAtributes {
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u_int32_t cuts;
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u_int32_t total_cuts;
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u_int32_t total_cuts_alltime;
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u_int16_t total_laps_completed;
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u_int16_t contacts;
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u_int16_t total_contacts;
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flag current_flag; // TODO: implement flag status updates
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// TAG:3
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float_t normalizedSplinePos;
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} __attribute__((packed));
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