opengl-psystem/include/particle.h
2026-03-24 01:22:28 +00:00

209 lines
4.8 KiB
C

#ifndef PARTICLE_H
#define PARTICLE_H
#include <math.h>
#include <pthread.h>
#include <stdatomic.h>
#include <stdlib.h>
#include <unistd.h>
#define G_CONSTANT 1.98f
typedef struct {
float x, y, z;
} Vec3;
typedef struct {
float r, g, b, a;
} Color;
typedef struct {
Vec3 position;
Vec3 velocity;
Color color;
float dampening;
float life;
float radius;
} Particle;
typedef struct {
Particle *particle;
unsigned long long thread_id;
unsigned long long interval_start;
unsigned long long interval_end;
int alive_count;
float time;
pthread_mutex_t *mutex;
pthread_cond_t *cond;
pthread_barrier_t *barrier;
volatile int run;
atomic_int exit;
} Physics_params;
// INFO: This adds adder to out, basicaly out + adder
void vec_add(Vec3 &out, Vec3 adder) {
out.x += adder.x;
out.y += adder.y;
out.z += adder.z;
}
float vec_length(Vec3 v) {
return sqrtf(v.x * v.x + v.y * v.y + v.z * v.z);
}
float vec_dot(Vec3 a, Vec3 b) {
return a.x * b.x + a.y * b.y + a.z * b.z;
}
Particle particle_init(Vec3 position, Color color) {
Particle p;
p.position = position;
p.color = color;
p.velocity = {0.0f, 0.0f, 0.0f};
p.life = -2.0f; // INFO: Imortal
p.dampening = 0.9f;
p.radius = 0.05f;
return p;
}
int particle_update(Particle *particles, unsigned long long size, float time) {
int alive_count = 0;
for (unsigned long long i = 0; i < size; i++) {
Particle p = particles[i];
if (p.life == 0) {
continue;
}
// p.velocity.y -= (G_CONSTANT * time);
p.position.x += p.velocity.x * time;
p.position.y += p.velocity.y * time;
p.position.z += p.velocity.z * time;
if (p.position.y <= 0) {
p.position.y = 0;
p.velocity.y *= (-1 * p.dampening);
}
if (p.life > 0)
p.life -= time;
if (p.life < 0 && p.life >= -1.0f)
p.life = 0;
particles[i] = p;
alive_count++;
}
return alive_count;
}
void collision_update(Particle *particles, unsigned long long count, float restitution) {
for (unsigned long long i = 0; i < count; i++) {
for (unsigned long long j = i + 1; j < count; j++) {
Particle &p1 = particles[i];
Particle &p2 = particles[j];
if (p1.life == 0 || p2.life == 0) {
continue;
}
Vec3 diff = {p2.position.x - p1.position.x, p2.position.y - p1.position.y, p2.position.z - p1.position.z};
float dist = vec_length(diff);
float overlap = p1.radius + p2.radius - dist;
Vec3 normal;
if (overlap > 0 && dist > 0.00001f) {
normal = {diff.x / dist, diff.y / dist, diff.z / dist};
p1.position.x -= normal.x * overlap * 0.5f;
p1.position.y -= normal.y * overlap * 0.5f;
p1.position.z -= normal.z * overlap * 0.5f;
p2.position.x += normal.x * overlap * 0.5f;
p2.position.y += normal.y * overlap * 0.5f;
p2.position.z += normal.z * overlap * 0.5f;
float velocity_relative_x = p1.velocity.x - p2.velocity.x;
float velocity_relative_y = p1.velocity.y - p2.velocity.y;
float velocity_relative_z = p1.velocity.z - p2.velocity.z;
float v_rel = vec_dot({velocity_relative_x, velocity_relative_y, velocity_relative_z}, normal);
if (v_rel < 0) {
float impulse = -(1 + restitution) * v_rel / 2.0f;
p1.velocity.x -= impulse * normal.x;
p1.velocity.y -= impulse * normal.y;
p1.velocity.z -= impulse * normal.z;
p2.velocity.x += impulse * normal.x;
p2.velocity.y += impulse * normal.y;
p2.velocity.z += impulse * normal.z;
}
}
}
}
}
void *t_update(void *args) {
Physics_params *params = (Physics_params *)args;
while (params->exit != 1) {
pthread_mutex_lock(params->mutex);
while (params->run == 0) {
pthread_cond_wait(params->cond, params->mutex); // sleeps here
}
pthread_mutex_unlock(params->mutex);
params->alive_count = 0;
for (unsigned long long i = params->interval_start; i < params->interval_end; i++) {
Particle p = params->particle[i];
if (p.life == 0) {
continue;
}
p.velocity.y -= (G_CONSTANT * params->time);
p.position.x += p.velocity.x * params->time;
p.position.y += p.velocity.y * params->time;
p.position.z += p.velocity.z * params->time;
if (p.position.y <= 0 + p.radius) {
p.position.y = 0 + p.radius;
p.velocity.y *= (-1 * p.dampening);
}
if (p.life > 0)
p.life -= params->time;
if (p.life < 0 && p.life >= -1.0f)
p.life = 0;
// DEBUG
/*
if (params->thread_id == 0) {
p.color = {1.0f, 1.0f, 1.0f, 1.0f};
} else if (params->thread_id == 1) {
p.color = {1.0f, 0.0f, 0.0f, 1.0f};
} else if (params->thread_id == 2) {
p.color = {0.0f, 1.0f, 0.0f, 1.0f};
} else if (params->thread_id == 3) {
p.color = {0.0f, 0.0f, 1.0f, 1.0f};
} else {
p.color = {0.7f, 0.7f, 0.7f, 1.0f};
;
}
*/
params->particle[i] = p;
params->alive_count++;
}
params->run = 0;
pthread_barrier_wait(params->barrier);
}
return NULL;
}
#endif // PARTICLE_H