opengl-psystem/source/shader/fragment.glsl

14 lines
258 B
GLSL

#version 330 core
in vec4 vColor;
out vec4 FragColor;
void main() {
// Soft circular point — discard corners to make round dots
vec2 coord = gl_PointCoord - vec2(0.5);
if (dot(coord, coord) > 0.25)
discard;
FragColor = vColor;
}