#ifndef PARTICLE_H #define PARTICLE_H #include #include #include #include #define G_CONSTANT 0.207f typedef struct { float x, y, z; } Vec3; typedef struct { float r, g, b, a; } Color; typedef struct { Vec3 position; Vec3 velocity; Color color; float dampening; float life; float size; } Particle; typedef struct { Particle *particle; unsigned long long thread_id; unsigned long long interval_start; unsigned long long interval_end; int alive_count; float time; pthread_mutex_t *mutex; pthread_cond_t *cond; int *barrier; atomic_int exit; } Physics_params; // INFO: This adds adder to out, basicaly out + adder void vec_add(Vec3 &out, Vec3 adder) { out.x += adder.x; out.y += adder.y; out.z += adder.z; } Particle particle_init(Vec3 position, Color color) { Particle p; p.position = position; p.color = color; p.velocity = {0.0f, 0.0f, 0.0f}; p.life = 10; p.dampening = 0.97f; return p; } int particle_update(Particle *particles, unsigned long long size, float time) { int alive_count = 0; for (unsigned long long i = 0; i < size; i++) { Particle p = particles[i]; if (p.life == 0) { continue; } // p.velocity.y -= (G_CONSTANT * time); p.position.x += p.velocity.x * time; p.position.y += p.velocity.y * time; p.position.z += p.velocity.z * time; if (p.position.y <= 0) { p.position.y = 0; p.velocity.y *= (-1 * p.dampening); } if (p.life > 0) p.life -= time; if (p.life < 0 && p.life >= -1.0f) p.life = 0; particles[i] = p; alive_count++; } return alive_count; } void *t_update(void *args) { Physics_params *params = (Physics_params *)args; while (params->exit != 1) { pthread_mutex_lock(params->mutex); if (params->(missing) == 0) { sleep(100); } pthread_mutex_unlock(params->mutex); params->alive_count = 0; for (unsigned long long i = params->interval_start; i < params->interval_end; i++) { Particle p = params->particle[i]; if (p.life == 0) { continue; } p.velocity.y -= (G_CONSTANT * params->time); p.position.x += p.velocity.x * params->time; p.position.y += p.velocity.y * params->time; p.position.z += p.velocity.z * params->time; if (p.position.y <= 0) { p.position.y = 0; p.velocity.y *= (-1 * p.dampening); } if (p.life > 0) p.life -= params->time; if (p.life < 0 && p.life >= -1.0f) p.life = 0; // DEBUG if (params->thread_id == 0) { p.color = {1.0f, 1.0f, 1.0f, 1.0f}; } else if (params->thread_id == 1) { p.color = {1.0f, 0.0f, 0.0f, 1.0f}; } else if (params->thread_id == 2) { p.color = {0.0f, 1.0f, 0.0f, 1.0f}; } else if (params->thread_id == 3) { p.color = {0.0f, 0.0f, 1.0f, 1.0f}; } else { p.color = {0.7f, 0.7f, 0.7f, 1.0f}; ; } params->particle[i] = p; params->alive_count++; } } return NULL; } #endif // PARTICLE_H