generated from AfonsoCMSousa/CPP-OpenGLTemplate
feat: thread view - change between Normal colors and Thread ID color view
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@ -4,11 +4,13 @@
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#include <math.h>
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#include <pthread.h>
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#include <stdatomic.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <stdio.h>
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#define G_CONSTANT 1.98f
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#define G_CONSTANT 1.98
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extern bool viewThreads;
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typedef struct {
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float x, y, z;
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@ -130,9 +132,9 @@ void collision_update(Particle *particles, unsigned long long count, float resti
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float velocity_relative_y = p1.velocity.y - p2.velocity.y;
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float velocity_relative_z = p1.velocity.z - p2.velocity.z;
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float v_rel = vec_dot({velocity_relative_x, velocity_relative_y, velocity_relative_z}, normal);
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float v_rel = vec_dot({velocity_relative_x, velocity_relative_y, velocity_relative_z}, normal);
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if (v_rel < 0) {
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float impulse = -(1 + restitution) * v_rel / 2.0f;
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float impulse = -(1 + restitution) * v_rel / 2.0f;
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p1.velocity.x -= impulse * normal.x;
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p1.velocity.y -= impulse * normal.y;
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@ -180,21 +182,15 @@ void *t_update(void *args) {
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if (p.life < 0 && p.life >= -1.0f)
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p.life = 0;
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// DEBUG
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/*
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if (params->thread_id == 0) {
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p.color = {1.0f, 1.0f, 1.0f, 1.0f};
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} else if (params->thread_id == 1) {
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p.color = {1.0f, 0.0f, 0.0f, 1.0f};
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} else if (params->thread_id == 2) {
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p.color = {0.0f, 1.0f, 0.0f, 1.0f};
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} else if (params->thread_id == 3) {
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p.color = {0.0f, 0.0f, 1.0f, 1.0f};
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} else {
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p.color = {0.7f, 0.7f, 0.7f, 1.0f};
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;
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if (viewThreads == true) {
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unsigned int id = (params->thread_id + 1) * 2654435761u;
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float r = ((id >> 16) & 0xFF) / 255.0f;
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float g = ((id >> 8) & 0xFF) / 255.0f;
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float b = ((id >> 0) & 0xFF) / 255.0f;
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p.color = {r, g, b, 1.0f};
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}
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*/
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params->particle[i] = p;
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params->alive_count++;
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@ -203,7 +199,7 @@ void *t_update(void *args) {
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pthread_barrier_wait(params->barrier);
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}
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printf("INFO: Thread %llu exiting\n", params->thread_id);
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printf("INFO: Thread %llu exiting\n", params->thread_id);
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return NULL;
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}
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0
pthread_barrier.h
Normal file
0
pthread_barrier.h
Normal file
@ -25,13 +25,13 @@ const char FRAGMENT_SHADER_SOURCE[] = "./source/shader/fragment.glsl";
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const char VERTEX_SHADER_SOURCE[] = "./source/shader/vertex.glsl";
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const char PROGRAM_NAME[] = "Particle Sim";
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const unsigned int THREAD_COUNT = 16;
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const unsigned int THREAD_COUNT = 8;
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const unsigned int SCR_WIDTH = 2560;
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const unsigned int SCR_HEIGHT = 1440;
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const char *glsl_version;
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const unsigned int PARTICLE_COUNT = 5000;
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const unsigned int PARTICLE_COUNT = 8;
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GLFWwindow *window;
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unsigned int VBO, VAO;
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@ -46,6 +46,9 @@ pthread_mutex_t mutex;
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pthread_cond_t cond;
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pthread_barrier_t barrier;
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// INFO: Debug views toggles
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bool viewThreads = 0;
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static void cursor_callback(GLFWwindow *w, double xpos, double ypos) {
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#ifndef NDEBUG
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// Let ImGui eat mouse when cursor is free
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@ -216,11 +219,12 @@ int main() {
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g_grid = grid_init();
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// Register callbacks AFTER ImGui init so ImGui gets them first via chain
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glfwSetCursorPosCallback(window, cursor_callback);
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glfwSetScrollCallback(window, scroll_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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// glfwSetCursorPosCallback(window, cursor_callback);
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// glfwSetScrollCallback(window, scroll_callback);
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// glfwSetMouseButtonCallback(window, mouse_button_callback);
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Particle *particles = (Particle *)malloc(sizeof(Particle) * PARTICLE_COUNT);
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Color *default_particle_color = (Color *)malloc(sizeof(Color) * PARTICLE_COUNT);
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if (particles == NULL) {
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snprintf(errLog, 128, "There was a issue allocating memory for the particle list\n");
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@ -240,7 +244,9 @@ int main() {
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float y = (float)(rand() % 200) / 100.0f; // Random y between 0 and 2
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float z = (float)(rand() % 200) / 100.0f; // Random z between 0 and 2
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default_particle_color[i] = {x, y, z, 255.0f};
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particles[i] = particle_init({x, y, z}, {x, y, z, 255.0f});
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particles[i].radius = (float)(rand() % 50) / 1000.0f;
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}
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/*
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@ -317,7 +323,7 @@ int main() {
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for (int i = 0; i < THREAD_COUNT; i++)
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alive_count += thread_params[i].alive_count;
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collision_update(particles, alive_count, 0.3f);
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// collision_update(particles, alive_count, 0.3f);
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// Render
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glClearColor(0.03f, 0.03f, 0.03f, 1.0f);
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@ -347,11 +353,21 @@ int main() {
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ImGui::Text("Alive particles: %d", alive_count);
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if (particles)
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ImGui::Text("P[0]: %3.2f %3.2f %3.2f, Life: %0.2f", (double)particles[0].position.x, (double)particles[0].position.y, (double)particles[0].position.z,
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(double)particles[0].life);
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(double)particles[0].life);
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ImGui::Separator();
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ImGui::Text("Left-click to capture mouse");
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ImGui::Text("ESC = release mouse / quit");
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ImGui::Text("%s", errLog);
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if (ImGui::Checkbox("Thread View", &viewThreads)) {
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if (!viewThreads) {
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snprintf(errLog, 128, "Switched views to default\n");
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for (unsigned long long i = 0; i < PARTICLE_COUNT; i++)
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particles[i].color = default_particle_color[i];
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} else {
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snprintf(errLog, 128, "Switched views to thread view\n");
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}
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}
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ImGui::End();
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// Render ImGui
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@ -373,6 +389,7 @@ int main() {
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free(threads);
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free(thread_params);
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free(particles);
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free(default_particle_color);
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ImGui_ImplGlfw_Shutdown();
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ImGui_ImplOpenGL3_Shutdown();
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