feat: COLISIONS

This commit is contained in:
AfonsoCMSousa
2026-03-24 00:49:09 +00:00
parent 2b9aa3922e
commit 45ed43a968
4 changed files with 99 additions and 29 deletions
+26 -17
View File
@@ -20,13 +20,13 @@ const char FRAGMENT_SHADER_SOURCE[] = "./source/shader/fragment.glsl";
const char VERTEX_SHADER_SOURCE[] = "./source/shader/vertex.glsl";
const char PROGRAM_NAME[] = "Particle Sim";
const unsigned int THREAD_COUNT = 4;
const unsigned int THREAD_COUNT = 8;
const unsigned int SCR_WIDTH = 1920;
const unsigned int SCR_HEIGHT = 1080;
const char *glsl_version;
const unsigned int PARTICLE_COUNT = 100000;
const unsigned int PARTICLE_COUNT = 2000;
GLFWwindow *window;
unsigned int VBO, VAO;
@@ -100,6 +100,7 @@ __attribute__((constructor)) static void init_glfw(void) {
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glEnable(GL_PROGRAM_POINT_SIZE);
glEnable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glGenVertexArrays(1, &VAO);
@@ -220,16 +221,11 @@ int main() {
snprintf(errLog, 128, "There was a issue allocating memory for the particle list\n");
} else {
for (unsigned long long i = 0; i < PARTICLE_COUNT; i++) {
float x = ((float)rand() / RAND_MAX) * 2.0f - 1.0f; // Random x between -1 and 1
float y = ((float)rand() / RAND_MAX) * 2.0f - 1.0f; // Random y between -1 and 1
float z = ((float)rand() / RAND_MAX) * 2.0f - 1.0f; // Random z between -1 and 1
float x, y, z;
x = (float)(rand() % 200) / 100; // [0.0 , 2.0]
y = (float)(rand() % 200) / 100; // [0.0 , 2.0]
z = (float)(rand() % 200) / 100; // [0.0 , 2.0]
particles[i] = particle_init({x, y, z}, {x, y, z, 1.0});
particles[i].life = -2.0f; // Start with imortal particles
particles[i].size = 20;
particles[i] = particle_init({x, 2, z}, {1.0f, 0.5f, 0.2f, 1.0f});
}
}
@@ -249,10 +245,13 @@ int main() {
thread_params[i].time = 0;
thread_params[i].exit = 0;
thread_params[i].run = 0;
thread_params[i].alive_count = 0;
thread_params[i].thread_id = i;
thread_params[i].mutex = global_mutex;
thread_params[i].mutex = &mutex;
thread_params[i].cond = &cond;
thread_params[i].barrier = &barrier;
pthread_create(&threads[i], NULL, t_update, &thread_params[i]);
}
@@ -284,15 +283,25 @@ int main() {
glm::mat4 projection = camera_projection(camera, aspect);
glm::mat4 mvp = projection * view; // model is identity
alive_count = 0;
pthread_mutex_lock(&mutex);
for (int i = 0; i < THREAD_COUNT; i++) {
thread_params->time = delta_time;
thread_params->run = 1;
thread_params[i].time = delta_time;
thread_params[i].run = 1;
}
pthread_cond_broadcast(&cond);
pthread_mutex_unlock(&mutex);
pthread_barrier_wait(&barrier);
alive_count = 0;
for (int i = 0; i < THREAD_COUNT; i++)
alive_count += thread_params[i].alive_count;
collision_update(particles, alive_count, 0.06f);
// Render
glClearColor(0.03f, 0.03f, 0.03f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
grid_draw(g_grid, mvp);
axis_draw(g_axis, mvp);
@@ -318,7 +327,7 @@ int main() {
ImGui::Text("Alive particles: %d", alive_count);
if (particles)
ImGui::Text("P[0]: %3.2f %3.2f %3.2f, Life: %0.2f", (double)particles[0].position.x, (double)particles[0].position.y, (double)particles[0].position.z,
(double)particles[0].life);
(double)particles[0].life);
ImGui::Separator();
ImGui::Text("Left-click to capture mouse");
ImGui::Text("ESC = release mouse / quit");
+1 -1
View File
@@ -21,6 +21,6 @@ void main() {
vec4 clip_pos = uMVP * vec4(aPos, 1.0);
gl_Position = clip_pos;
float base_size = 0.2 + size;
float base_size = 0.5 + (size * 2000);
gl_PointSize = max(1.0, base_size / clip_pos.w);
}