generated from AfonsoCMSousa/CPP-OpenGLTemplate
feat: 3D spaces and Camera
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@@ -1,8 +1,10 @@
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#version 330 core
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in vec4 vColor;
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out vec4 FragColor;
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void main() {
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FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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FragColor = vColor;
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}
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