343 lines
7.4 KiB
C
343 lines
7.4 KiB
C
#ifndef COLORS_H
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#define COLORS_H
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#include "types.h"
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#include <stdarg.h>
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#include <strings.h>
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#define VGA_WIDTH 80
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#define VGA_HEIGHT 25
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#define VGA_MEMORY_ADDRESS 0xB8000
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/* IN VGA - Video Memory Arrya:
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* short
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* 1s byte (left most) -> TEXT COLOR
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* 2s byte -> BACK COLOR
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* 3rd and 4rt byte -> TEXT (unsigned char) AKA CodePoint
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*/
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typedef struct __attribute__((packed)) _VGA {
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unsigned char codepoint; // 3rd and 4th byte
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unsigned char color; // 1st byte: text color, 2nd byte: background color
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// LAST BIT IS BLINKING FLAG
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} _VGA;
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typedef enum _VGA_COLOR {
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BLACK = 0x0,
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BLUE = 0x1,
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GREEN = 0x2,
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CYAN = 0x3,
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RED = 0x4,
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MAGENTA = 0x5,
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BROWN = 0x6,
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LIGHT_GREY = 0x7,
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DARK_GREY = 0x8,
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LIGHT_BLUE = 0x9,
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LIGHT_GREEN = 0xA,
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LIGHT_CYAN = 0xB,
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LIGHT_RED = 0xC,
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LIGHT_MAGENTA = 0xD,
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YELLOW = 0xE,
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WHITE = 0xF
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} _VGA_COLOR;
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typedef struct _VGA_screen_space {
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unsigned int line;
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unsigned int column;
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} _VGA_screen_space;
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static _VGA_screen_space cursor_pos = {0, 0};
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static _VGA_screen_space text_pos = {0, 0};
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static unsigned int tab_pos = 0;
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#define DEFAULT_BG BLUE
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#define DEFAULT_FG WHITE
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/*
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* END OF DECLARATIONS
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*/
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/*
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* START OF OUTPUT FUNCTIONS
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*/
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int printf(const char *fmt, ...);
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// Convert _VGA_COLOR to color byte
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static inline unsigned char __vga_color_byte(_VGA_COLOR fg, _VGA_COLOR bg, int blink) {
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unsigned char color = (bg << 4) | fg;
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if (blink) {
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color |= 0x80; // Set the blinking BIT
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// to the highest bit
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}
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return color;
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}
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// Get pointer to VGA memory
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static inline volatile _VGA *__vga_memory() {
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return (volatile _VGA *)VGA_MEMORY_ADDRESS;
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}
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static inline void __clear_screen() {
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volatile _VGA *vga = __vga_memory();
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for (int i = 0; i < VGA_WIDTH * VGA_HEIGHT; i++) {
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vga[i].codepoint = ' ';
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vga[i].color = __vga_color_byte(DEFAULT_FG, DEFAULT_BG, 0);
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}
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}
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static inline void __clear_screen_colored(_VGA_COLOR background) {
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volatile _VGA *vga = __vga_memory();
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for (int i = 0; i < VGA_WIDTH * VGA_HEIGHT; i++) {
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vga[i].codepoint = ' ';
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vga[i].color = __vga_color_byte(WHITE, background, 0);
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}
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}
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static inline int __put_char_VGA_POS(_VGA _c, _VGA_screen_space _position, int _blink) {
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if (_position.line > VGA_HEIGHT || _position.column > VGA_WIDTH)
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return 0;
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volatile _VGA *vga = __vga_memory();
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if (_c.codepoint == '\n') {
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text_pos.line++;
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text_pos.column = 0;
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return 1;
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}
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if (_c.codepoint == '\t') {
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int spaces = 4 - (_position.column % 4);
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if (spaces == 0)
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spaces = 4;
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int written = 0;
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while (spaces--) {
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if (_position.column >= VGA_WIDTH) {
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_position.column = 0;
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_position.line++;
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if (_position.line >= VGA_HEIGHT) {
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// TODO: scroll or wrap
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break;
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}
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}
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vga[(_position.line * VGA_WIDTH) + _position.column].codepoint = ' ';
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vga[(_position.line * VGA_WIDTH) + _position.column].color = _c.color;
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_position.column++;
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written++;
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}
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text_pos.line = _position.line;
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text_pos.column = _position.column;
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return written;
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}
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vga[(_position.line * VGA_WIDTH) + _position.column].codepoint = _c.codepoint;
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vga[(_position.line * VGA_WIDTH) + _position.column].color = _c.color;
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return 1;
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}
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static inline int __put_char(int column, int line, unsigned codepoint, _VGA_COLOR foreground, _VGA_COLOR background, int _blink) {
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_VGA __temp_vga;
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__temp_vga.color = __vga_color_byte(foreground, background, _blink);
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__temp_vga.codepoint = codepoint;
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_VGA_screen_space __temp_vga_space;
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__temp_vga_space.column = column;
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__temp_vga_space.line = line;
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return __put_char_VGA_POS(__temp_vga, __temp_vga_space, _blink);
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}
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static inline int __put_string(int column, int line, const char *__args, _VGA_COLOR foreground, _VGA_COLOR background, int _blink) {
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unsigned long _counter = 0;
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while (*__args != '\0') {
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if (column >= VGA_WIDTH) {
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column = 0;
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line++;
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if (line >= VGA_HEIGHT) {
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// TODO: SCROLL OR LOOP...
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}
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}
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_counter += __put_char(column++, line, *__args++, foreground, background, _blink);
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}
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return _counter;
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}
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static inline int __print_string(const char *__args, _VGA_COLOR foreground, _VGA_COLOR background, int _blink) {
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unsigned long _counter = 0;
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while (*__args != '\0') {
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if (text_pos.column >= VGA_WIDTH) {
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text_pos.column = 0;
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text_pos.line++;
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if (text_pos.line >= VGA_HEIGHT) {
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// TODO: SCROLL OR LOOP...
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}
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}
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_counter += __put_char(text_pos.column++, text_pos.line, *__args++, foreground, background, _blink);
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}
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return _counter;
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}
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// TODO: Implement later on the (argc, ...) to allow for stuff like printf("%d", number);
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static inline int printf_s(const char *args) {
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// by defeault we dont blink lol
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return __print_string(args, DEFAULT_FG, DEFAULT_BG, 0);
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}
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static int __printf_internal(const char *fmt, va_list args) {
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int count = 0;
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while (*fmt) {
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if (*fmt != '%') {
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__put_char(text_pos.column++, text_pos.line, *fmt++, DEFAULT_FG, DEFAULT_BG, 0);
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count++;
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continue;
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}
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fmt++; // skip %
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switch (*fmt) {
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case 'c': {
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char c = (char)va_arg(args, int);
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__put_char(text_pos.column++, text_pos.line, c, DEFAULT_FG, DEFAULT_BG, 0);
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count++;
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break;
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}
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case 's': {
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const char *s = va_arg(args, const char *);
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count += __print_string(s, DEFAULT_FG, DEFAULT_BG, 0);
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break;
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}
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case 'd': {
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int n = va_arg(args, int);
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char buf[32];
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count += __print_string(itoa(n, buf), DEFAULT_FG, DEFAULT_BG, 0);
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break;
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}
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case 'u': {
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unsigned n = va_arg(args, unsigned);
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char buf[32];
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count += __print_string(utoa(n, buf), DEFAULT_FG, DEFAULT_BG, 0);
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break;
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}
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case 'o': {
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unsigned n = va_arg(args, unsigned);
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char buf[32];
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count += __print_string(otoa(n, buf), DEFAULT_FG, DEFAULT_BG, 0);
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break;
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}
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case 'x': {
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unsigned n = va_arg(args, unsigned);
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char buf[32];
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count += __print_string(__utoa(n, buf, 16), DEFAULT_FG, DEFAULT_BG, 0);
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break;
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}
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/*
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* TODO: Enable floating point support later
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* This requires enabling FPU in the kernel
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case 'f': {
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double f = va_arg(args, double);
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char buf[64];
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count += __print_string(ftoa(f, buf), DEFAULT_FG, DEFAULT_BG, 0);
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break;
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}
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*/
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case '%': {
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__put_char(text_pos.column++, text_pos.line, '%', DEFAULT_FG, DEFAULT_BG, 0);
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count++;
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break;
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}
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default:
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__put_char(text_pos.column++, text_pos.line, *fmt, DEFAULT_FG, DEFAULT_BG, 0);
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count++;
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break;
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}
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fmt++;
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}
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return count;
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}
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int printf(const char *fmt, ...) {
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va_list args;
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va_start(args, fmt);
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int result = __printf_internal(fmt, args);
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va_end(args);
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return result;
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}
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/*
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* END OF OUTPUT FUNCTIONS
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*/
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/*
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* START OF INPUT FUNCTIONS
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*/
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static inline void outb(unsigned short port, unsigned char val) {
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__asm__ volatile ("outb %0, %1" : : "a"(val), "Nd"(port));
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}
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static inline void __VGA_set_cursor(unsigned int column, unsigned int line) {
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if (column >= VGA_WIDTH) column = VGA_WIDTH - 1;
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if (line >= VGA_HEIGHT) line = VGA_HEIGHT - 1;
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unsigned short pos = line * VGA_WIDTH + column;
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// Send high byte
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outb(0x3D4, 0x0E);
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outb(0x3D5, (pos >> 8) & 0xFF);
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// Send low byte
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outb(0x3D4, 0x0F);
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outb(0x3D5, pos & 0xFF);
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cursor_pos.column = column;
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cursor_pos.line = line;
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text_pos.column = column;
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text_pos.line = line;
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}
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static inline void __VGA_set_cursor_VGA_pos(_VGA_screen_space pos) {
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__VGA_set_cursor(pos.column, pos.line);
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}
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static inline _VGA_screen_space get_cursor_pos() {
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_VGA_screen_space __temp = {cursor_pos.column, cursor_pos.line};
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return __temp;
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}
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#endif
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