#ifndef COLORS_H #define COLORS_H #include "types.h" #include #include #define VGA_WIDTH 80 #define VGA_HEIGHT 25 #define VGA_MEMORY_ADDRESS 0xB8000 /* * FOR INPUT */ #define KEYBOARD_BUFFER_SIZE 256 #define SCANCODE_LSHIFT 0x2A #define SCANCODE_RSHIFT 0x36 #define SCANCODE_CAPSLOCK 0x3A #define RELEASE_MASK 0x80 static char _keyboard_buffer[KEYBOARD_BUFFER_SIZE]; static uint16_t _kb_head = 0; static uint16_t _kb_tail = 0; static char __g_shift_pressed = 0; static char __g_caps_lock_active = 0; // C99 Designated Initializers for Unshifted ASCII Characters static const char scancode_ascii_unshifted[128] = { [0x01] = 27, // ESC [0x02] = '1', [0x03] = '2', [0x04] = '3', [0x05] = '4', [0x06] = '5', [0x07] = '6', [0x08] = '7', [0x09] = '8', [0x0A] = '9', [0x0B] = '0', [0x0C] = '-', [0x0D] = '=', [0x0E] = '\b', // Backspace [0x0F] = '\t', // Tab [0x10] = 'q', [0x11] = 'w', [0x12] = 'e', [0x13] = 'r', [0x14] = 't', [0x15] = 'y', [0x16] = 'u', [0x17] = 'i', [0x18] = 'o', [0x19] = 'p', [0x1A] = '[', [0x1B] = ']', [0x1C] = '\n', // Enter [0x1E] = 'a', [0x1F] = 's', [0x20] = 'd', [0x21] = 'f', [0x22] = 'g', [0x23] = 'h', [0x24] = 'j', [0x25] = 'k', [0x26] = 'l', [0x27] = ';', [0x28] = '\'', [0x29] = '`', [0x2C] = 'z', [0x2D] = 'x', [0x2E] = 'c', [0x2F] = 'v', [0x30] = 'b', [0x31] = 'n', [0x32] = 'm', [0x33] = ',', [0x34] = '.', [0x35] = '/', [0x39] = ' ' // Spacebar }; // C99 Designated Initializers for Shifted ASCII Characters static const char scancode_ascii_shifted[128] = { [0x01] = 27, // ESC [0x02] = '!', [0x03] = '@', [0x04] = '#', [0x05] = '$', [0x06] = '%', [0x07] = '^', [0x08] = '&', [0x09] = '*', [0x0A] = '(', [0x0B] = ')', [0x0C] = '_', [0x0D] = '+', [0x0E] = '\b', [0x0F] = '\t', [0x10] = 'Q', [0x11] = 'W', [0x12] = 'E', [0x13] = 'R', [0x14] = 'T', [0x15] = 'Y', [0x16] = 'U', [0x17] = 'I', [0x18] = 'O', [0x19] = 'P', [0x1A] = '{', [0x1B] = '}', [0x1C] = '\n', [0x1E] = 'A', [0x1F] = 'S', [0x20] = 'D', [0x21] = 'F', [0x22] = 'G', [0x23] = 'H', [0x24] = 'J', [0x25] = 'K', [0x26] = 'L', [0x27] = ':', [0x28] = '"', [0x29] = '~', [0x2C] = 'Z', [0x2D] = 'X', [0x2E] = 'C', [0x2F] = 'V', [0x30] = 'B', [0x31] = 'N', [0x32] = 'M', [0x33] = '<', [0x34] = '>', [0x35] = '?', [0x39] = ' '}; /* IN VGA - Video Memory Arrya: * short * 1s byte (left most) -> TEXT COLOR * 2s byte -> BACK COLOR * 3rd and 4rt byte -> TEXT (unsigned char) AKA CodePoint */ typedef struct __attribute__((packed)) _VGA { unsigned char codepoint; // 3rd and 4th byte unsigned char color; // 1st byte: text color, 2nd byte: background color // LAST BIT IS BLINKING FLAG } _VGA; typedef enum _VGA_COLOR { BLACK = 0x0, BLUE = 0x1, GREEN = 0x2, CYAN = 0x3, RED = 0x4, MAGENTA = 0x5, BROWN = 0x6, LIGHT_GREY = 0x7, DARK_GREY = 0x8, LIGHT_BLUE = 0x9, LIGHT_GREEN = 0xA, LIGHT_CYAN = 0xB, LIGHT_RED = 0xC, LIGHT_MAGENTA = 0xD, YELLOW = 0xE, WHITE = 0xF } _VGA_COLOR; typedef struct _VGA_screen_space { unsigned int line; unsigned int column; } _VGA_screen_space; static _VGA_screen_space cursor_pos = {0, 0}; static _VGA_screen_space text_pos = {0, 0}; static unsigned int tab_pos = 0; #define DEFAULT_BG BLUE #define DEFAULT_FG WHITE /* * END OF DECLARATIONS */ /* * START OF OUTPUT FUNCTIONS */ int printf(const char *fmt, ...); // Convert _VGA_COLOR to color byte static inline unsigned char __vga_color_byte(_VGA_COLOR fg, _VGA_COLOR bg, int blink) { unsigned char color = (bg << 4) | fg; if (blink) { color |= 0x80; // Set the blinking BIT // to the highest bit } return color; } // Get pointer to VGA memory static inline volatile _VGA *__vga_memory() { return (volatile _VGA *)VGA_MEMORY_ADDRESS; } static inline void __clear_screen() { volatile _VGA *vga = __vga_memory(); for (int i = 0; i < VGA_WIDTH * VGA_HEIGHT; i++) { vga[i].codepoint = ' '; vga[i].color = __vga_color_byte(DEFAULT_FG, DEFAULT_BG, 0); } } static inline void __clear_screen_colored(_VGA_COLOR background) { volatile _VGA *vga = __vga_memory(); for (int i = 0; i < VGA_WIDTH * VGA_HEIGHT; i++) { vga[i].codepoint = ' '; vga[i].color = __vga_color_byte(WHITE, background, 0); } } static inline int __put_char_VGA_POS(_VGA _c, _VGA_screen_space _position, int _blink) { if (_position.line > VGA_HEIGHT || _position.column > VGA_WIDTH) return 0; volatile _VGA *vga = __vga_memory(); if (_c.codepoint == '\n') { text_pos.line++; text_pos.column = 0; return 1; } if (_c.codepoint == '\t') { int spaces = 4 - (_position.column % 4); if (spaces == 0) spaces = 4; int written = 0; while (spaces--) { if (_position.column >= VGA_WIDTH) { _position.column = 0; _position.line++; if (_position.line >= VGA_HEIGHT) { // TODO: scroll or wrap break; } } vga[(_position.line * VGA_WIDTH) + _position.column].codepoint = ' '; vga[(_position.line * VGA_WIDTH) + _position.column].color = _c.color; _position.column++; written++; } text_pos.line = _position.line; text_pos.column = _position.column; return written; } vga[(_position.line * VGA_WIDTH) + _position.column].codepoint = _c.codepoint; vga[(_position.line * VGA_WIDTH) + _position.column].color = _c.color; return 1; } static inline int __put_char(int column, int line, unsigned codepoint, _VGA_COLOR foreground, _VGA_COLOR background, int _blink) { _VGA __temp_vga; __temp_vga.color = __vga_color_byte(foreground, background, _blink); __temp_vga.codepoint = codepoint; _VGA_screen_space __temp_vga_space; __temp_vga_space.column = column; __temp_vga_space.line = line; return __put_char_VGA_POS(__temp_vga, __temp_vga_space, _blink); } static inline int __put_string(int column, int line, const char *__args, _VGA_COLOR foreground, _VGA_COLOR background, int _blink) { unsigned long _counter = 0; while (*__args != '\0') { if (column >= VGA_WIDTH) { column = 0; line++; if (line >= VGA_HEIGHT) { // TODO: SCROLL OR LOOP... } } _counter += __put_char(column++, line, *__args++, foreground, background, _blink); } return _counter; } static inline int __print_string(const char *__args, _VGA_COLOR foreground, _VGA_COLOR background, int _blink) { unsigned long _counter = 0; while (*__args != '\0') { if (text_pos.column >= VGA_WIDTH) { text_pos.column = 0; text_pos.line++; if (text_pos.line >= VGA_HEIGHT) { // TODO: SCROLL OR LOOP... } } _counter += __put_char(text_pos.column++, text_pos.line, *__args++, foreground, background, _blink); } return _counter; } // TODO: Implement later on the (argc, ...) to allow for stuff like printf("%d", number); static inline int printf_s(const char *args) { // by defeault we dont blink lol return __print_string(args, DEFAULT_FG, DEFAULT_BG, 0); } static int __printf_internal(const char *fmt, va_list args) { int count = 0; while (*fmt) { if (*fmt != '%') { __put_char(text_pos.column++, text_pos.line, *fmt++, DEFAULT_FG, DEFAULT_BG, 0); count++; continue; } fmt++; // skip % switch (*fmt) { case 'c': { char c = (char)va_arg(args, int); __put_char(text_pos.column++, text_pos.line, c, DEFAULT_FG, DEFAULT_BG, 0); count++; break; } case 's': { const char *s = va_arg(args, const char *); count += __print_string(s, DEFAULT_FG, DEFAULT_BG, 0); break; } case 'd': { int n = va_arg(args, int); char buf[32]; count += __print_string(itoa(n, buf), DEFAULT_FG, DEFAULT_BG, 0); break; } case 'u': { unsigned n = va_arg(args, unsigned); char buf[32]; count += __print_string(utoa(n, buf), DEFAULT_FG, DEFAULT_BG, 0); break; } case 'o': { unsigned n = va_arg(args, unsigned); char buf[32]; count += __print_string(otoa(n, buf), DEFAULT_FG, DEFAULT_BG, 0); break; } case 'x': { unsigned n = va_arg(args, unsigned); char buf[32]; count += __print_string(__utoa(n, buf, 16), DEFAULT_FG, DEFAULT_BG, 0); break; } /* * TODO: Enable floating point support later * This requires enabling FPU in the kernel case 'f': { double f = va_arg(args, double); char buf[64]; count += __print_string(ftoa(f, buf), DEFAULT_FG, DEFAULT_BG, 0); break; } */ case '%': { __put_char(text_pos.column++, text_pos.line, '%', DEFAULT_FG, DEFAULT_BG, 0); count++; break; } default: __put_char(text_pos.column++, text_pos.line, *fmt, DEFAULT_FG, DEFAULT_BG, 0); count++; break; } fmt++; } return count; } int printf(const char *fmt, ...) { va_list args; va_start(args, fmt); int result = __printf_internal(fmt, args); va_end(args); return result; } /* * END OF OUTPUT FUNCTIONS */ /* * START OF INPUT FUNCTIONS */ static inline void outb(unsigned short port, unsigned char val) { __asm__ volatile("outb %0, %1" : : "a"(val), "Nd"(port)); } static inline void __VGA_set_cursor_internal(unsigned int column, unsigned int line) { if (column >= VGA_WIDTH) column = VGA_WIDTH - 1; if (line >= VGA_HEIGHT) line = VGA_HEIGHT - 1; unsigned short pos = line * VGA_WIDTH + column; // Send high byte outb(0x3D4, 0x0E); outb(0x3D5, (pos >> 8) & 0xFF); // Send low byte outb(0x3D4, 0x0F); outb(0x3D5, pos & 0xFF); cursor_pos.column = column; cursor_pos.line = line; text_pos.column = column; text_pos.line = line; } static void __VGA_set_cursor_VGA_pos(_VGA_screen_space pos) { __VGA_set_cursor_internal(pos.column, pos.line); } static _VGA_screen_space get_cursor_pos() { _VGA_screen_space __temp = {cursor_pos.column, cursor_pos.line}; return __temp; } void scursor(unsigned int column, unsigned int line) { __VGA_set_cursor_internal(column, line); } static inline void __keyboard_buffer_push(char __c) { _keyboard_buffer[_kb_head] = __c; _kb_head = (_kb_head + 1) % KEYBOARD_BUFFER_SIZE; } static inline char __keyboard_buffer_pop() { if (_kb_tail == _kb_head) { return '\0'; } char __c = _keyboard_buffer[_kb_tail]; _kb_tail = (_kb_tail + 1) % KEYBOARD_BUFFER_SIZE; return __c; } static inline char __convert_ascii(uint8_t __scancode) { char __code = __scancode & ~RELEASE_MASK; if (__scancode & 0x80) { // Key-released if (__code == SCANCODE_LSHIFT || __code == SCANCODE_RSHIFT) { __g_shift_pressed = 0; } return '\0'; } if (__code == SCANCODE_LSHIFT || __code == SCANCODE_RSHIFT) { __g_shift_pressed = 1; return '\0'; } if (__code == SCANCODE_CAPSLOCK) { __g_caps_lock_active = !__g_caps_lock_active; // Toggle Caps Lock return '\0'; } if ((unsigned char)__scancode >= 128) { // Unknown scancodes or Out-of-Bounds return '\0'; } char __char = scancode_ascii_unshifted[__code]; if (__char == '\0') { return '\0'; // Key has no ASCII mapping (e.g., F1, Arrow keys) } if (__char >= 'a' && __char <= 'z') { char __make_uppercase = __g_shift_pressed ^ __g_caps_lock_active; return __make_uppercase ? scancode_ascii_shifted[__code] : __char; } else { return __g_shift_pressed ? scancode_ascii_shifted[__code] : __char; } return __char; } void __keyboard_handle_scancode(uint8_t __scancode) { char __temp = __convert_ascii(__scancode); if (__temp == '\0') { return; } __keyboard_buffer_push(__temp); } /* static inline int __scanf_internal(const char *fmt, va_list args) { char buffer[256]; __gets_internal(buffer, sizeof(buffer)); const char *p = fmt; char *in = buffer; int count = 0; while (*p) { if (*p == '%') { p++; if (*p == 'd') { int *out = va_arg(args, int *); int sign = 1; int value = 0; if (*in == '-') { sign = -1; in++; } while (*in >= '0' && *in <= '9') { value = value * 10 + (*in - '0'); in++; } *out = value * sign; count++; } else if (*p == 's') { char *out = va_arg(args, char *); while (*in == ' ') in++; // skip spaces while (*in && *in != ' ') { *out++ = *in++; } *out = '\0'; count++; } else if (*p == 'c') { char *out = va_arg(args, char *); *out = *in++; count++; } } p++; } va_end(args); return count; } int scanf(const char *fmt, ...) { va_list args; va_start(args, fmt); int result = __scanf_internal(fmt, args); va_end(args); return result; } */ #endif