#ifndef COLORS_H #define COLORS_H #define VGA_WIDTH 80 #define VGA_HEIGHT 25 #define VGA_MEMORY_ADDRESS 0xB8000 /* IN VGA - Video Memory Arrya: * short * 1s byte (left most) -> TEXT COLOR * 2s byte -> BACK COLOR * 3rd and 4rt byte -> TEXT (unsigned char) AKA CodePoint */ typedef struct __attribute__((packed)) _VGA { unsigned char codepoint; // 3rd and 4th byte unsigned char color; // 1st byte: text color, 2nd byte: background color // LAST BIT IS BLINKING FLAG } _VGA; typedef enum _VGA_COLOR { BLACK = 0x0, BLUE = 0x1, GREEN = 0x2, CYAN = 0x3, RED = 0x4, MAGENTA = 0x5, BROWN = 0x6, LIGHT_GREY = 0x7, DARK_GREY = 0x8, LIGHT_BLUE = 0x9, LIGHT_GREEN = 0xA, LIGHT_CYAN = 0xB, LIGHT_RED = 0xC, LIGHT_MAGENTA = 0xD, YELLOW = 0xE, WHITE = 0xF } _VGA_COLOR; typedef struct _VGA_screen_space{ unsigned int line; unsigned int column; } _VGA_screen_space; static _VGA_screen_space cursor_pos = {0, 0}; /* * END OF DECLARATIONS */ /* * START OF FUNCTIONS */ // Convert _VGA_COLOR to color byte static inline unsigned char __vga_color_byte(_VGA_COLOR fg, _VGA_COLOR bg, int blink) { unsigned char color = (bg << 4) | fg; if (blink) { color |= 0x80; // Set the blinking BIT // to the highest bit } return color; } // Get pointer to VGA memory static inline volatile _VGA* __vga_memory() { return (volatile _VGA*)VGA_MEMORY_ADDRESS; } static inline void __clear_screen() { volatile _VGA* vga = __vga_memory(); for (int i = 0; i < VGA_WIDTH * VGA_HEIGHT; i++) { vga[i].codepoint = ' '; vga[i].color = __vga_color_byte(WHITE, BLACK, 0); } } static inline int __put_char_VGA_POS(_VGA _c, _VGA_screen_space _position, int _blink) { if(_position.line > VGA_HEIGHT || _position.column > VGA_WIDTH) return 0; volatile _VGA* vga = __vga_memory(); vga[(_position.line * VGA_WIDTH) + _position.column].codepoint = _c.codepoint; vga[(_position.line * VGA_WIDTH) + _position.column].color = _c.color; return 1; } static inline int __put_char(int column, int line, unsigned codepoint, _VGA_COLOR foreground, _VGA_COLOR background, int _blink) { _VGA __temp_vga; __temp_vga.color = __vga_color_byte(foreground, background, _blink); __temp_vga.codepoint = codepoint; _VGA_screen_space __temp_vga_space; __temp_vga_space.column = column; __temp_vga_space.line = line; return __put_char_VGA_POS(__temp_vga, __temp_vga_space, _blink); } #endif