#ifndef COLORS_H #define COLORS_H #include "types.h" #include #include #define VGA_WIDTH 80 #define VGA_HEIGHT 25 #define VGA_MEMORY_ADDRESS 0xB8000 /* IN VGA - Video Memory Arrya: * short * 1s byte (left most) -> TEXT COLOR * 2s byte -> BACK COLOR * 3rd and 4rt byte -> TEXT (unsigned char) AKA CodePoint */ typedef struct __attribute__((packed)) _VGA { unsigned char codepoint; // 3rd and 4th byte unsigned char color; // 1st byte: text color, 2nd byte: background color // LAST BIT IS BLINKING FLAG } _VGA; typedef enum _VGA_COLOR { BLACK = 0x0, BLUE = 0x1, GREEN = 0x2, CYAN = 0x3, RED = 0x4, MAGENTA = 0x5, BROWN = 0x6, LIGHT_GREY = 0x7, DARK_GREY = 0x8, LIGHT_BLUE = 0x9, LIGHT_GREEN = 0xA, LIGHT_CYAN = 0xB, LIGHT_RED = 0xC, LIGHT_MAGENTA = 0xD, YELLOW = 0xE, WHITE = 0xF } _VGA_COLOR; typedef struct _VGA_screen_space { unsigned int line; unsigned int column; } _VGA_screen_space; static _VGA_screen_space cursor_pos = {0, 0}; static _VGA_screen_space text_pos = {0, 0}; static unsigned int tab_pos = 0; #define DEFAULT_BG BLUE #define DEFAULT_FG WHITE /* * END OF DECLARATIONS */ /* * START OF OUTPUT FUNCTIONS */ int printf(const char *fmt, ...); // Convert _VGA_COLOR to color byte static inline unsigned char __vga_color_byte(_VGA_COLOR fg, _VGA_COLOR bg, int blink) { unsigned char color = (bg << 4) | fg; if (blink) { color |= 0x80; // Set the blinking BIT // to the highest bit } return color; } // Get pointer to VGA memory static inline volatile _VGA *__vga_memory() { return (volatile _VGA *)VGA_MEMORY_ADDRESS; } static inline void __clear_screen() { volatile _VGA *vga = __vga_memory(); for (int i = 0; i < VGA_WIDTH * VGA_HEIGHT; i++) { vga[i].codepoint = ' '; vga[i].color = __vga_color_byte(DEFAULT_FG, DEFAULT_BG, 0); } } static inline void __clear_screen_colored(_VGA_COLOR background) { volatile _VGA *vga = __vga_memory(); for (int i = 0; i < VGA_WIDTH * VGA_HEIGHT; i++) { vga[i].codepoint = ' '; vga[i].color = __vga_color_byte(WHITE, background, 0); } } static inline int __put_char_VGA_POS(_VGA _c, _VGA_screen_space _position, int _blink) { if (_position.line > VGA_HEIGHT || _position.column > VGA_WIDTH) return 0; volatile _VGA *vga = __vga_memory(); if (_c.codepoint == '\n') { text_pos.line++; text_pos.column = 0; return 1; } if (_c.codepoint == '\t') { int spaces = 4 - (_position.column % 4); if (spaces == 0) spaces = 4; int written = 0; while (spaces--) { if (_position.column >= VGA_WIDTH) { _position.column = 0; _position.line++; if (_position.line >= VGA_HEIGHT) { // TODO: scroll or wrap break; } } vga[(_position.line * VGA_WIDTH) + _position.column].codepoint = ' '; vga[(_position.line * VGA_WIDTH) + _position.column].color = _c.color; _position.column++; written++; } text_pos.line = _position.line; text_pos.column = _position.column; return written; } vga[(_position.line * VGA_WIDTH) + _position.column].codepoint = _c.codepoint; vga[(_position.line * VGA_WIDTH) + _position.column].color = _c.color; return 1; } static inline int __put_char(int column, int line, unsigned codepoint, _VGA_COLOR foreground, _VGA_COLOR background, int _blink) { _VGA __temp_vga; __temp_vga.color = __vga_color_byte(foreground, background, _blink); __temp_vga.codepoint = codepoint; _VGA_screen_space __temp_vga_space; __temp_vga_space.column = column; __temp_vga_space.line = line; return __put_char_VGA_POS(__temp_vga, __temp_vga_space, _blink); } static inline int __put_string(int column, int line, const char *__args, _VGA_COLOR foreground, _VGA_COLOR background, int _blink) { unsigned long _counter = 0; while (*__args != '\0') { if (column >= VGA_WIDTH) { column = 0; line++; if (line >= VGA_HEIGHT) { // TODO: SCROLL OR LOOP... } } _counter += __put_char(column++, line, *__args++, foreground, background, _blink); } return _counter; } static inline int __print_string(const char *__args, _VGA_COLOR foreground, _VGA_COLOR background, int _blink) { unsigned long _counter = 0; while (*__args != '\0') { if (text_pos.column >= VGA_WIDTH) { text_pos.column = 0; text_pos.line++; if (text_pos.line >= VGA_HEIGHT) { // TODO: SCROLL OR LOOP... } } _counter += __put_char(text_pos.column++, text_pos.line, *__args++, foreground, background, _blink); } return _counter; } // TODO: Implement later on the (argc, ...) to allow for stuff like printf("%d", number); static inline int printf_s(const char *args) { // by defeault we dont blink lol return __print_string(args, DEFAULT_FG, DEFAULT_BG, 0); } static int __printf_internal(const char *fmt, va_list args) { int count = 0; while (*fmt) { if (*fmt != '%') { __put_char(text_pos.column++, text_pos.line, *fmt++, DEFAULT_FG, DEFAULT_BG, 0); count++; continue; } fmt++; // skip % switch (*fmt) { case 'c': { char c = (char)va_arg(args, int); __put_char(text_pos.column++, text_pos.line, c, DEFAULT_FG, DEFAULT_BG, 0); count++; break; } case 's': { const char *s = va_arg(args, const char *); count += __print_string(s, DEFAULT_FG, DEFAULT_BG, 0); break; } case 'd': { int n = va_arg(args, int); char buf[32]; count += __print_string(itoa(n, buf), DEFAULT_FG, DEFAULT_BG, 0); break; } case 'u': { unsigned n = va_arg(args, unsigned); char buf[32]; count += __print_string(utoa(n, buf), DEFAULT_FG, DEFAULT_BG, 0); break; } case 'o': { unsigned n = va_arg(args, unsigned); char buf[32]; count += __print_string(otoa(n, buf), DEFAULT_FG, DEFAULT_BG, 0); break; } case 'x': { unsigned n = va_arg(args, unsigned); char buf[32]; count += __print_string(__utoa(n, buf, 16), DEFAULT_FG, DEFAULT_BG, 0); break; } /* * TODO: Enable floating point support later * This requires enabling FPU in the kernel case 'f': { double f = va_arg(args, double); char buf[64]; count += __print_string(ftoa(f, buf), DEFAULT_FG, DEFAULT_BG, 0); break; } */ case '%': { __put_char(text_pos.column++, text_pos.line, '%', DEFAULT_FG, DEFAULT_BG, 0); count++; break; } default: __put_char(text_pos.column++, text_pos.line, *fmt, DEFAULT_FG, DEFAULT_BG, 0); count++; break; } fmt++; } return count; } int printf(const char *fmt, ...) { va_list args; va_start(args, fmt); int result = __printf_internal(fmt, args); va_end(args); return result; } /* * END OF OUTPUT FUNCTIONS */ /* * START OF INPUT FUNCTIONS */ static inline void outb(unsigned short port, unsigned char val) { __asm__ volatile ("outb %0, %1" : : "a"(val), "Nd"(port)); } static inline void __VGA_set_cursor_internal(unsigned int column, unsigned int line) { if (column >= VGA_WIDTH) column = VGA_WIDTH - 1; if (line >= VGA_HEIGHT) line = VGA_HEIGHT - 1; unsigned short pos = line * VGA_WIDTH + column; // Send high byte outb(0x3D4, 0x0E); outb(0x3D5, (pos >> 8) & 0xFF); // Send low byte outb(0x3D4, 0x0F); outb(0x3D5, pos & 0xFF); cursor_pos.column = column; cursor_pos.line = line; text_pos.column = column; text_pos.line = line; } static void __VGA_set_cursor_VGA_pos(_VGA_screen_space pos) { __VGA_set_cursor_internal(pos.column, pos.line); } static _VGA_screen_space get_cursor_pos() { _VGA_screen_space __temp = {cursor_pos.column, cursor_pos.line}; return __temp; } void scursor(unsigned int column, unsigned int line) { __VGA_set_cursor_internal(column, line); } #endif