47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#ifndef VEC_UTILS_HPP
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#define VEC_UTILS_HPP
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#include <cstddef>
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#include <cstdlib>
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#include <stdio.h>
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#include <stdlib.h>
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#include <cmath>
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class vec3
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{
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private:
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float x, y, z;
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float orientation;
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float scale;
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float rotation;
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public:
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vec3() : x(0), y(0), z(0), orientation(0), scale(1), rotation(0) {}
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vec3(float x, float y, float z) : x(x), y(y), z(z), orientation(0), scale(1), rotation(0) {}
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float getX() const { return x; }
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float getY() const { return y; }
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float getZ() const { return z; }
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float getOrientation() const { return orientation; }
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float getScale() const { return scale; }
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float getRotation() const { return rotation; }
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void setX(float val) { this->x = val; }
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void setY(float val) { this->y = val; }
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void setZ(float val) { this->z = val; }
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void setOrientation(float val) { this->orientation = val; }
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void setScale(float val) { this->scale = val; }
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void setRotation(float val) { this->rotation = val; }
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vec3 operator+(const vec3 &other) const;
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vec3 operator-(const vec3 &other) const;
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vec3 operator*(float scalar) const;
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vec3 operator/(float scalar) const;
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vec3 dot(const vec3 &other) const;
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vec3 cross(const vec3 &other) const;
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vec3 normalize() const;
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};
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#endif // !VEC_UTILS_HPP
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