#ifndef UTILS_VEC_HPP #define UTILS_VEC_HPP #include #include #include #include #include class vec3 { private: float x, y, z; public: vec3() : x(0), y(0), z(0) {} vec3(float x, float y, float z) : x(x), y(y), z(z) {} float getX() const { return x; } float getY() const { return y; } float getZ() const { return z; } void setX(float val) { this->x = val; } void setY(float val) { this->y = val; } void setZ(float val) { this->z = val; } vec3 operator+(const vec3 &other) const; vec3 operator-(const vec3 &other) const; vec3 operator*(float scalar) const; vec3 operator/(float scalar) const; vec3 dot(const vec3 &other) const; vec3 cross(const vec3 &other) const; vec3 normalize() const; }; #endif // !UTILS_VEC_HPP