Created and tested vec3.

This commit is contained in:
2025-06-12 12:19:36 +01:00
parent 5dfe527b27
commit b2c8aaaf09
6 changed files with 122 additions and 2 deletions
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#include "utils_vec.hpp"
vec3 vec3::operator+(const vec3 &other) const
{
return vec3(x + other.x, y + other.y, z + other.z);
}
vec3 vec3::operator-(const vec3 &other) const
{
return vec3(x - other.x, y - other.y, z - other.z);
}
vec3 vec3::operator*(float scalar) const
{
return vec3(x * scalar, y * scalar, z * scalar);
}
vec3 vec3::operator/(float scalar) const
{
if (scalar == 0)
{
fprintf(stderr, "Error: Division by zero in vec3::operator/.\n");
}
return vec3(x / scalar, y / scalar, z / scalar);
}
vec3 vec3::dot(const vec3 &other) const
{
return vec3(x * other.x, y * other.y, z * other.z);
}
vec3 vec3::cross(const vec3 &other) const
{
return vec3(
y * other.z - z * other.y,
z * other.x - x * other.z,
x * other.y - y * other.x);
}
vec3 vec3::normalize() const
{
float length = sqrt(x * x + y * y + z * z);
if (length == 0)
{
fprintf(stderr, "Error: Normalization of zero vector in vec3::normalize.\n");
return vec3(0, 0, 0); // Return zero vector if normalization fails
}
return vec3(x / length, y / length, z / length);
}
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#ifndef UTILS_VEC_HPP
#define UTILS_VEC_HPP
#include <cstddef>
#include <cstdlib>
#include <stdio.h>
#include <stdlib.h>
#include <cmath>
class vec3
{
private:
float x, y, z;
public:
vec3() : x(0), y(0), z(0) {}
vec3(float x, float y, float z) : x(x), y(y), z(z) {}
float getX() const { return x; }
float getY() const { return y; }
float getZ() const { return z; }
void setX(float val) { this->x = val; }
void setY(float val) { this->y = val; }
void setZ(float val) { this->z = val; }
vec3 operator+(const vec3 &other) const;
vec3 operator-(const vec3 &other) const;
vec3 operator*(float scalar) const;
vec3 operator/(float scalar) const;
vec3 dot(const vec3 &other) const;
vec3 cross(const vec3 &other) const;
vec3 normalize() const;
};
#endif // !UTILS_VEC_HPP