2025-09-25 19:48:40 +01:00

14 lines
222 B
GLSL

#version 410 core
layout(location = 0) in vec3 aPos; // Vertex position
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(aPos, 1.0);
}