generated from AfonsoCMSousa/CPP-Template
11 lines
203 B
GLSL
11 lines
203 B
GLSL
#version 410 core
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layout(location = 0) in vec2 aPos; // Vertex position
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out vec2 vUV;
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void main() {
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vUV = (aPos + 1.0) / 2.0; // NDC [-1,1] -> UV [0,1]
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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