CPP-PPRasteriser/shaders/fragment.glsl

16 lines
244 B
GLSL

#version 410 core
#ifdef GL_ES
precision mediump float;
#endif
in vec2 vUV;
out vec4 FragColor; // Output to screen
uniform float u_time; // Time in seconds
void main() {
vec3 color = vec3(vUV, 0.0);
FragColor = vec4(color, 1.0);
}