generated from AfonsoCMSousa/CPP-Template
16 lines
244 B
GLSL
16 lines
244 B
GLSL
#version 410 core
|
|
|
|
#ifdef GL_ES
|
|
precision mediump float;
|
|
#endif
|
|
|
|
in vec2 vUV;
|
|
out vec4 FragColor; // Output to screen
|
|
|
|
uniform float u_time; // Time in seconds
|
|
|
|
void main() {
|
|
vec3 color = vec3(vUV, 0.0);
|
|
FragColor = vec4(color, 1.0);
|
|
}
|