diff --git a/shaders/fragment.glsl b/shaders/fragment.glsl index 78a560b..c6ccdf8 100644 --- a/shaders/fragment.glsl +++ b/shaders/fragment.glsl @@ -140,6 +140,7 @@ void main() { } // Denoise edges -> "Insane look-alike effect" - color += mix(color, vec3(0.0), smoothstep(0.0, 0.02, abs(noise - 0.9))); + // color = mix(color, vec3(0.0), smoothstep(0.0, 0.02, abs(noise - 0.9))); + FragColor = vec4(color, 1.0); }