2026-01-27 17:02:07 +00:00

53 lines
1.5 KiB
C++

#include <glad/glad.h> // Include GLAD before GLFW
#include <GLFW/glfw3.h>
#include <iostream>
// Callback to resize the viewport when the window is resized
void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
(void)window; // Unused parameter
glViewport(0, 0, width, height);
}
int main() {
// 1. Initialize GLFW
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// 2. Create the Window
GLFWwindow *window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
if (window == NULL) {
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
// 3. Initialize GLAD (Load function pointers)
if (!gladLoadGLLoader(reinterpret_cast<GLADloadproc>(glfwGetProcAddress))){
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
// 4. The Render Loop
while (!glfwWindowShouldClose(window)) {
// Input
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
// Rendering commands here
glClearColor(0.2f, 0.3f, 0.3f, 1.0f); // Set clear color (Teal)
glClear(GL_COLOR_BUFFER_BIT); // Clear the screen
// Swap buffers and poll IO events
glfwSwapBuffers(window);
glfwPollEvents();
}
// 5. Clean up
glfwTerminate();
return 0;
}