#include // Include GLAD before GLFW #include #include // Callback to resize the viewport when the window is resized void framebuffer_size_callback(GLFWwindow *window, int width, int height) { (void)window; // Unused parameter glViewport(0, 0, width, height); } int main() { // 1. Initialize GLFW glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 2. Create the Window GLFWwindow *window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL); if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); // 3. Initialize GLAD (Load function pointers) if (!gladLoadGLLoader(reinterpret_cast(glfwGetProcAddress))){ std::cout << "Failed to initialize GLAD" << std::endl; return -1; } // 4. The Render Loop while (!glfwWindowShouldClose(window)) { // Input if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) glfwSetWindowShouldClose(window, true); // Rendering commands here glClearColor(0.2f, 0.3f, 0.3f, 1.0f); // Set clear color (Teal) glClear(GL_COLOR_BUFFER_BIT); // Clear the screen // Swap buffers and poll IO events glfwSwapBuffers(window); glfwPollEvents(); } // 5. Clean up glfwTerminate(); return 0; }