ACPlayer_tracker/include/server_structs.hpp

159 lines
3.5 KiB
C++

#ifndef SERVER_STRUCTS_H
#define SERVER_STRUCTS_H
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <string>
#include <sys/cdefs.h>
#include <sys/types.h>
using namespace std;
typedef struct app_info {
// From args
u_int16_t app_id;
u_int16_t app_port_in;
u_int16_t app_port_out;
// From .env
const char *app_api_socket_path;
u_int16_t max_players;
const char *app_server_out_ip;
} __attribute__((packed)) app_info;
typedef struct postion {
float x;
float y;
float z;
} __attribute__((packed)) postion;
typedef enum flag {
NO_FLAG = 0,
YELLOW_FLAG = 1,
BLUE_FLAG = 2,
BLACK_FLAG = 3,
CHECKERED_FLAG = 4,
} __attribute__((packed)) flag;
typedef struct carAtributes {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
u_char isLoading; // 1 = loading, 0 = not isLoading
string car_model[64];
string car_skin[64];
string driver_name[64];
string driver_team[64];
string driver_GUID[64];
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
flag current_flag; // TODO: implement flag status updates
// TAG:3
float normalizedSplinePos;
} __attribute__((packed)) carAtributes;
typedef enum SessionType {
PRACTICE = 0,
RACE = 1,
QUALIFYING = 2,
} __attribute__((packed)) SessionType;
typedef struct trackAtributes{
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
string server_name;
string track[64];
string track_config[64];
string session_name[64];
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
string weather_graphics[64];
u_int32_t elapsed_ms;
} __attribute__((packed)) trackAtributes;
typedef struct api_packet {
u_char message_type; // ACSP_MessageType
u_int8_t tracker_id;
u_int8_t connected_players;
carAtributes cars[64];
trackAtributes track_info;
} __attribute__((packed)) api_packet;
enum ACSP_MessageType {
// ============================
// PROTOCOL VERSION
// ============================
PROTOCOL_VERSION = 4,
// ============================
// SERVER → CLIENT MESSAGES
// ============================
ACSP_NEW_SESSION = 50,
ACSP_NEW_CONNECTION = 51,
ACSP_CONNECTION_CLOSED = 52,
ACSP_CAR_UPDATE = 53,
ACSP_CAR_INFO = 54, // Response to ACSP_GET_CAR_INFO
ACSP_END_SESSION = 55,
ACSP_VERSION = 56,
ACSP_CHAT = 57,
ACSP_CLIENT_LOADED = 58,
ACSP_SESSION_INFO = 59,
ACSP_ERROR = 60,
ACSP_LAP_COMPLETED = 73,
// ============================
// EVENTS
// ============================
ACSP_CLIENT_EVENT = 130,
// ============================
// EVENT TYPES
// ============================
ACSP_CE_COLLISION_WITH_CAR = 10,
ACSP_CE_COLLISION_WITH_ENV = 11,
// ============================
// CLIENT → SERVER COMMANDS
// ============================
ACSP_REALTIMEPOS_INTERVAL = 200,
ACSP_GET_CAR_INFO = 201,
ACSP_SEND_CHAT = 202, // Sends chat to one car
ACSP_BROADCAST_CHAT = 203, // Sends chat to everybody
ACSP_GET_SESSION_INFO = 204,
ACSP_SET_SESSION_INFO = 205,
ACSP_KICK_USER = 206,
ACSP_NEXT_SESSION = 207,
ACSP_RESTART_SESSION = 208,
ACSP_ADMIN_COMMAND = 209 // Send message plus a string
};
#endif // SERVER_STRUCTS_H