825 lines
30 KiB
C++

#include <cmath>
#include <cstddef>
#include <cstdlib>
#include <exception>
#include <iterator>
#include <pthread.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>
#include "parcer.h"
#include "server_structs.h"
#include "socket.h"
#define DEBUG_CAR_INFO 1
const char *API_SOCKET_PATH = "/tmp/ACplayer_socket";
const char *SERVER_OUT_IP = "127.0.0.1";
u_int8_t SERVER_ID;
api_packet current_packet;
u_int8_t apiSent = 0;
// INFO: This assumes Players pointer to be the same size of MAX_PLAYERS
void update_api_packet(trackAtributes trackInfo, carAtributes *players) {
current_packet.tracker_id = SERVER_ID;
// Update track info
current_packet.track_info.protocol_version = trackInfo.protocol_version;
current_packet.track_info.session_index = trackInfo.session_index;
current_packet.track_info.current_session_index = trackInfo.current_session_index;
current_packet.track_info.session_count = trackInfo.session_count;
current_packet.track_info.session_type = trackInfo.session_type;
strncpy(current_packet.track_info.server_name, trackInfo.server_name, sizeof(current_packet.track_info.server_name) - 1);
strncpy(current_packet.track_info.track, trackInfo.track, sizeof(current_packet.track_info.track) - 1);
strncpy(current_packet.track_info.track_config, trackInfo.track_config, sizeof(current_packet.track_info.track_config) - 1);
strncpy(current_packet.track_info.session_name, trackInfo.session_name, sizeof(current_packet.track_info.session_name) - 1);
current_packet.track_info.typ = trackInfo.typ;
current_packet.track_info.time = trackInfo.time;
current_packet.track_info.laps = trackInfo.laps;
current_packet.track_info.wait_time = trackInfo.wait_time;
current_packet.track_info.ambient_temp = trackInfo.ambient_temp;
current_packet.track_info.road_temp = trackInfo.road_temp;
strncpy(current_packet.track_info.weather_graphics, trackInfo.weather_graphics, sizeof(current_packet.track_info.weather_graphics) - 1);
current_packet.track_info.elapsed_ms = trackInfo.elapsed_ms;
// Update car INFO
for (int i = 0; i < MAX_PLAYERS; i++) {
current_packet.cars[i].isConnected = players[i].isConnected;
current_packet.cars[i].isLoading = players[i].isLoading;
strncpy(current_packet.cars[i].car_model, players[i].car_model, sizeof(current_packet.cars[i].car_model) - 1);
strncpy(current_packet.cars[i].driver_GUID, players[i].driver_GUID, sizeof(current_packet.cars[i].driver_GUID) - 1);
strncpy(current_packet.cars[i].car_skin, players[i].car_skin, sizeof(current_packet.cars[i].car_skin) - 1);
strncpy(current_packet.cars[i].driver_name, players[i].driver_name, sizeof(current_packet.cars[i].driver_name) - 1);
strncpy(current_packet.cars[i].driver_team, players[i].driver_team, sizeof(current_packet.cars[i].driver_team) - 1);
current_packet.cars[i].carID = players[i].carID;
current_packet.cars[i].position = players[i].position;
current_packet.cars[i].velocity = players[i].velocity;
current_packet.cars[i].carGear = players[i].carGear;
current_packet.cars[i].carRPM = players[i].carRPM;
current_packet.cars[i].lap_time = players[i].lap_time;
current_packet.cars[i].cuts = players[i].cuts;
current_packet.cars[i].total_cuts = players[i].total_cuts;
current_packet.cars[i].total_cuts_alltime = players[i].total_cuts_alltime;
current_packet.cars[i].total_laps_completed = players[i].total_laps_completed;
current_packet.cars[i].contacts = players[i].contacts;
current_packet.cars[i].total_contacts = players[i].total_contacts;
current_packet.cars[i].normalizedSplinePos = players[i].normalizedSplinePos;
}
apiSent = 0;
}
void *send_to_api_socket(void *arg) {
int sock_fd;
struct sockaddr_un addr;
addr.sun_family = AF_UNIX;
strcpy(addr.sun_path, API_SOCKET_PATH);
// --- Connect loop ---
while (1) {
sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock_fd < 0) {
usleep(500000);
continue;
}
if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
close(sock_fd);
usleep(500000);
continue;
}
break; // connected
}
printf("[+] Connected to API socket at %s\n", API_SOCKET_PATH);
// Handshake
api_packet handshake;
handshake.tracker_id = 65;
send(sock_fd, &handshake, sizeof(api_packet), MSG_NOSIGNAL);
while (1) {
if (current_packet.tracker_id == (u_int8_t)-1) {
usleep(10000);
apiSent = 0;
continue;
}
if (apiSent) {
usleep(10000);
continue;
}
ssize_t sent_bytes = send(sock_fd, &current_packet, sizeof(api_packet), MSG_NOSIGNAL);
if (sent_bytes < 0) {
fprintf(stderr, "[!] Failed to send data to API socket, reconnecting...\n");
close(sock_fd);
// Reconnect loop
while (1) {
sock_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock_fd < 0) {
usleep(500000);
continue;
}
if (connect(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
close(sock_fd);
usleep(500000);
continue;
}
break; // connected
}
printf("[+] Reconnected to API socket at %s\n", API_SOCKET_PATH);
}
apiSent = 1;
usleep(10000); // 10ms
}
return NULL;
}
void init_carupdate(carAtributes *car) {
car->isConnected = 0;
car->isLoading = 0;
car->car_model = (char *)malloc(64);
car->driver_GUID = (char *)malloc(64);
car->car_skin = (char *)malloc(64);
car->driver_name = (char *)malloc(64);
car->driver_team = (char *)malloc(64);
strcpy(car->car_model, "");
strcpy(car->driver_GUID, "");
strcpy(car->car_skin, "");
strcpy(car->driver_name, "");
strcpy(car->driver_team, "");
car->carID = 0;
car->position.x = 0.0f;
car->position.y = 0.0f;
car->position.z = 0.0f;
car->velocity.x = 0.0f;
car->velocity.y = 0.0f;
car->velocity.z = 0.0f;
car->carGear = 0;
car->carRPM = 0;
car->lap_time = 0;
car->cuts = 0;
car->total_cuts = 0;
car->total_cuts_alltime = 0; // TODO: SQL querry to get total cuts of all time; TAG:1
car->total_laps_completed = 0;
car->contacts = 0;
car->total_contacts = 0; // TODO: SQL querry to get total contacts of all time; TAG:2
car->normalizedSplinePos = 0.0f;
}
int main(int argc, char *argv[]) {
// Parse command-line arguments
if (argc != 4) {
fprintf(stderr, "Usage: %s <server_id> <in_port> <out_port>\n", argv[0]);
fprintf(stderr, "Example: %s 131 11001 12001\n", argv[0]);
return EXIT_FAILURE;
}
SERVER_ID = (u_int8_t)atoi(argv[1]);
u_int16_t SERVER_IN_PORT = (u_int16_t)atoi(argv[2]);
u_int16_t SERVER_OUT_PORT = (u_int16_t)atoi(argv[3]);
printf("[+] Starting server...\n");
printf("[+] Server listening on port %d\n", SERVER_IN_PORT);
printf("[+] Server sending to %s:%d\n\n", SERVER_OUT_IP, SERVER_OUT_PORT);
current_packet.tracker_id = (u_int8_t)-1; // Mark as uninitialized
int send_sock_fd = connect_udp_socket(SERVER_OUT_IP, SERVER_IN_PORT); // SEND requests to Server
int recv_sock_fd = create_bound_udp_socket("0.0.0.0", SERVER_OUT_PORT); // LISTEN to server updates
if (send_sock_fd < 0 || recv_sock_fd < 0) {
fprintf(stderr, "[!] Failed to create sockets (%d)(%d)\n", send_sock_fd, recv_sock_fd);
return EXIT_FAILURE;
}
unsigned long offset = 0;
int ok = 1;
char buffer[1024];
// Start thread to send data to API socket
pthread_t api_thread;
if (pthread_create(&api_thread, NULL, send_to_api_socket, NULL) != 0) {
fprintf(stderr, "[!] Failed to create API socket thread\n");
return EXIT_FAILURE;
}
pthread_detach(api_thread);
trackAtributes trackInfo;
carAtributes players[MAX_PLAYERS];
current_packet.connected_players = 0;
carAtributes update;
// Basically a contrutor for carAtributes (because all strings in carAtributes are pointers)
for (int i = 0; i < MAX_PLAYERS; i++) {
init_carupdate(&players[i]);
}
init_carupdate(&update);
trackInfo.server_name = (char *)malloc(128);
trackInfo.track = (char *)malloc(128);
trackInfo.track_config = (char *)malloc(64);
trackInfo.weather_graphics = (char *)malloc(64);
trackInfo.session_name = (char *)malloc(64);
char message[124] = {0}; // just a place to put info messages from the server itself
u_char update_rate_message[2] = {0};
// EXPERIMENTAL: Send a message to the server to increase update rate - USING ACSP_REALTIMEPOS_INTERVAL
update_rate_message[0] = (u_char)ACSP_REALTIMEPOS_INTERVAL;
update_rate_message[1] = 255; // ms
u_char updateSent = 0;
printf("\n");
while (1) {
offset = 0;
u_int8_t str_len_8 = 0;
memset(buffer, 0, sizeof(buffer));
// FIX: Its not garanted to receive a full packet in one recvfrom call, but the error -1 is not handled by a unsigned size_t
size_t recv_bytes = (size_t)recvfrom(recv_sock_fd, buffer, sizeof(buffer), 0, NULL, NULL);
// Send update rate message to server ONCE
if (updateSent != 1) {
sendto(send_sock_fd, update_rate_message, sizeof(update_rate_message), 0, NULL, 0);
updateSent = 1;
}
// Convert buffer to utf-8 string and print it
#if DEBUG_CAR_INFO
printf("[+] Received %zd bytes from client\n", recv_bytes);
#endif
current_packet.message_type = (u_char)buffer[0];
// The first byte of the messages is always an ACSP_MessageType
switch ((u_char)buffer[0]) {
// ============================
// SERVER → CLIENT MESSAGES
// ============================
case ACSP_SESSION_INFO:
printf("[+] Message Type: ACSP_SESSION_INFO\n");
goto skip_message;
case ACSP_NEW_SESSION: // DONE:
printf("[+] Message Type: ACSP_NEW_SESSION\n");
skip_message:
offset = 1; // Reset offset to 1 to read after message types
trackInfo.protocol_version = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.session_index = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.current_session_index = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.session_count = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.session_type = (SessionType)trackInfo.session_index; // FOR BACKWARD COMPATIBILITY
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.server_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track_config, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.session_name, str_len_8, &ok);
trackInfo.typ = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.laps = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.wait_time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.ambient_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.road_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.weather_graphics, str_len_8, &ok);
// FIX: elapsed_ms was/is incorrectly read
// TEST: Verify with actual server
trackInfo.elapsed_ms = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_SESSION packet (offset=%zu)\n", offset);
break;
}
printf("\tServer Name: \"%s\"\n", trackInfo.server_name);
printf("\tTrack: \"%s\"\n", trackInfo.track);
printf("\tTrack Config: \"%s\"\n", trackInfo.track_config);
printf("\tSession Name: \"%s\"\n", trackInfo.session_name);
printf("\tProtocol Version: %d\tSession Index: %d/%d\tCurrent Session Index: %d\n", trackInfo.protocol_version, trackInfo.session_index, trackInfo.session_count,
trackInfo.current_session_index);
printf("\tType: %d\tTime: %d mins\tLaps: %d\tWait Time: %d secs\n", trackInfo.typ, trackInfo.time, trackInfo.laps, trackInfo.wait_time);
printf("\tAmbient Temp: %d C\tRoad Temp: %d C\n", trackInfo.ambient_temp, trackInfo.road_temp);
printf("\tWeather Graphics: %s\n", trackInfo.weather_graphics);
printf("\tElapsed Time: %d ms (%2d:%2d:%2d)\n\n", trackInfo.elapsed_ms, trackInfo.elapsed_ms / 60000, (trackInfo.elapsed_ms % 60000) / 1000,
(trackInfo.elapsed_ms % 60000) % 1000);
update_api_packet(trackInfo, players);
break;
case ACSP_NEW_CONNECTION: // DONE:
printf("[+] Message Type: ACSP_NEW_CONNECTION\n");
offset = 1; // Reset offset to 1 to read after message types
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset);
break;
}
update.isConnected = 1; // Mark as connected
update.isLoading = 1; // Mark as Loading
current_packet.connected_players++;
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
printf("\tCar ID: %d\n", update.carID);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n\n", update.car_skin);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
players[update.carID].isConnected = update.isConnected;
players[update.carID].isLoading = update.isLoading;
players[update.carID].carID = update.carID;
strncpy(players[update.carID].driver_GUID, update.driver_GUID, 63);
strncpy(players[update.carID].driver_name, update.driver_name, 63);
strncpy(players[update.carID].driver_team, update.driver_team, 63);
strncpy(players[update.carID].car_model, update.car_model, 63);
strncpy(players[update.carID].car_skin, update.car_skin, 63);
players[update.carID].driver_GUID[63] = '\0';
players[update.carID].driver_name[63] = '\0';
players[update.carID].driver_team[63] = '\0';
players[update.carID].car_model[63] = '\0';
players[update.carID].car_skin[63] = '\0';
}
update_api_packet(trackInfo, players);
break;
case ACSP_CONNECTION_CLOSED: // DONE:
printf("[+] Message Type: ACSP_CONNECTION_CLOSED\n");
offset = 1; // Reset offset to 1 to read after message types
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset);
break;
}
update.isConnected = 0; // Mark as disconnected
current_packet.connected_players--;
if (current_packet.connected_players > MAX_PLAYERS) {
current_packet.connected_players = 0;
}
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
printf("\tCar ID: %d\n", update.carID);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n\n", update.car_skin);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
players[update.carID].isConnected = 0; // Mark disconnected
players[update.carID].isLoading = 0;
}
update_api_packet(trackInfo, players);
break;
case ACSP_CAR_UPDATE: // DONE:
#if DEBUG_CAR_INFO
printf("[+] Message Type: ACSP_CAR_UPDATE\n");
#endif
offset = 1;
memcpy(&update.carID, buffer + offset, sizeof(uint8_t));
offset = 1 + sizeof(uint8_t);
memcpy(&update.position, buffer + offset, sizeof(postion));
offset += sizeof(postion);
memcpy(&update.velocity, buffer + offset, sizeof(postion));
offset += sizeof(postion);
memcpy(&update.carGear, buffer + offset, sizeof(u_int8_t));
offset += sizeof(u_int8_t);
memcpy(&update.carRPM, buffer + offset, sizeof(uint16_t));
offset += sizeof(uint16_t);
memcpy(&update.normalizedSplinePos, buffer + offset, sizeof(float_t));
offset += sizeof(float_t);
#if DEBUG_CAR_INFO
printf("\tCar %d Position: X: %.2f Y: %.2f Z: %.2f ", update.carID, update.position.x, update.position.y, update.position.z);
printf("Gear: %d RPM: %d\n", update.carGear, update.carRPM);
#endif
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
players[update.carID].position = update.position;
players[update.carID].velocity = update.velocity;
players[update.carID].carGear = update.carGear;
players[update.carID].carRPM = update.carRPM;
players[update.carID].normalizedSplinePos = update.normalizedSplinePos;
players[update.carID].isConnected = update.isConnected;
players[update.carID].isLoading = update.isLoading;
players[update.carID].carID = update.carID;
}
update_api_packet(trackInfo, players);
break;
case ACSP_CAR_INFO: // DONE:
printf("[+] Message Type: ACSP_CAR_INFO\n");
offset = 1; // Reset offset to 1 to read after message types;
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.isConnected = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_team, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing CAR_INFO packet (offset=%zu)\n", offset);
}
printf("\tCar ID: %d\n", update.carID);
printf("\tIs Connected: %d\n", update.isConnected);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n", update.car_skin);
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver Team: \"%s\"\n", update.driver_team);
printf("\tDriver GUID: \"%s\"\n\n", update.driver_GUID);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
players[update.carID].isConnected = update.isConnected;
players[update.carID].isLoading = update.isLoading;
players[update.carID].carID = update.carID;
strncpy(players[update.carID].driver_GUID, update.driver_GUID, 63);
strncpy(players[update.carID].driver_name, update.driver_name, 63);
strncpy(players[update.carID].driver_team, update.driver_team, 63);
strncpy(players[update.carID].car_model, update.car_model, 63);
strncpy(players[update.carID].car_skin, update.car_skin, 63);
players[update.carID].driver_GUID[63] = '\0';
players[update.carID].driver_name[63] = '\0';
players[update.carID].driver_team[63] = '\0';
players[update.carID].car_model[63] = '\0';
players[update.carID].car_skin[63] = '\0';
}
update_api_packet(trackInfo, players);
break;
case ACSP_END_SESSION: // DONE: (only session type cycling)
printf("[+] Message Type: ACSP_END_SESSION\n");
// Advance session_type to the next in the enum;
trackInfo.session_type = (SessionType)((trackInfo.session_type + 1) % 3);
if (trackInfo.session_type == 0) {
memcpy(trackInfo.session_name, "Practice", 9);
} else if (trackInfo.session_type == 1) {
memcpy(trackInfo.session_name, "Race", 5);
} else if (trackInfo.session_type == 2) {
memcpy(trackInfo.session_name, "Qualify", 8);
}
printf("\tNext Session Name: %s\n", trackInfo.session_name);
printf("\tNext Session Type: %d\n\n", trackInfo.session_type);
update_api_packet(trackInfo, players);
break;
case ACSP_VERSION: // DONE:
printf("[+] Message Type: ACSP_VERSION\n");
offset = 1; // Reset offset to 1 to read after message types
trackInfo.protocol_version = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
printf("\tProtocol Version: %d\n\n", trackInfo.protocol_version);
update_api_packet(trackInfo, players);
break;
case ACSP_CHAT: // DONE: Receive chat messages
printf("[+] Message Type: ACSP_CHAT\n");
offset = 1; // Reset offset to 1 to read after message types
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, message, str_len_8, &ok);
printf("\tCar ID: %d (%s)\n", update.carID, players[update.carID].driver_name);
printf("\tMessage: \"%s\"\n\n", message);
update_api_packet(trackInfo, players);
break;
case ACSP_CLIENT_LOADED: // DONE: Check for client loaded status
printf("[+] Message Type: ACSP_CLIENT_LOADED\n");
offset = 1; // Reset offset to 1 to read after message types
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
players[update.carID].isLoading = 0;
printf("\tCar ID: %d (%s) Finished Loading into the session\n\n", update.carID, players[update.carID].driver_name);
update_api_packet(trackInfo, players);
break;
case ACSP_ERROR: // DONE: Simple error message from server
printf("[+] Message Type: ACSP_ERROR\n");
offset = 1; // Reset offset to 1 to read after message types
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, message, str_len_8, &ok);
printf("\tServer Message: \"%s\"\n\n", message);
break;
case ACSP_LAP_COMPLETED: // DONE: Handle lap completed events
printf("[+] Message Type: ACSP_LAP_COMPLETED\n");
offset = 1; // Reset offset to 1 to read after message types
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
// TEST: Possiblity of lap_time not behing correct
// TODO: Verify with actual serve
// SOLUTION: Server sends all times, lap_times and lap counts in big-endian format
update.lap_time = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.cuts = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.total_cuts = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
current_packet.message_type = ACSP_LAP_COMPLETED;
printf("\tCar ID: %d (%s)\n", update.carID, players[update.carID].driver_name);
printf("\tLap Time: %5d ms\n", update.lap_time);
printf("\tCuts this lap: %d\n", update.cuts);
printf("\tTotal Cuts (this session): %d\n\n", update.total_cuts);
current_packet.cars_colided[0] = update.carID;
players[update.carID].total_laps_completed++;
update_api_packet(trackInfo, players);
break;
// ============================
// EVENTS
// ============================
case ACSP_CLIENT_EVENT: {
printf("[+] Message Type: ACSP_CLIENT_EVENT\n");
offset = 1; // Reset offset to 1 to read after message types
u_int8_t event_type = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
u_int8_t event_car_id = 255; // If event doesnt involve another car, set to 255
switch (event_type) {
// ============================
// EVENT TYPES
// ============================
case ACSP_CE_COLLISION_WITH_CAR: {
printf("[+] Event Type: ACSP_CE_COLLISION_WITH_CAR\n");
event_car_id = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
printf("Car ID: %d (%s) collided with Car ID: %d (%s)\n", update.carID, players[update.carID].driver_name, event_car_id, players[event_car_id].driver_name);
players[update.carID].contacts++;
players[event_car_id].contacts++;
// TODO: Update total contacts for both players in the database
// TAG:2 Update total contacts for both players
current_packet.message_type = ACSP_CE_COLLISION_WITH_CAR;
current_packet.cars_colided[0] = update.carID;
current_packet.cars_colided[1] = event_car_id;
update_api_packet(trackInfo, players);
} break;
case ACSP_CE_COLLISION_WITH_ENV: {
printf("[+] Event Type: ACSP_CE_COLLISION_WITH_ENV\n");
printf("Car ID: %d (%s) collided with the environment\n", update.carID, players[update.carID].driver_name);
players[update.carID].contacts++;
// TODO: Update total contacts for the player in the database
// TAG:2 Update total contacts for the player
current_packet.message_type = ACSP_CE_COLLISION_WITH_ENV;
current_packet.cars_colided[0] = update.carID;
update_api_packet(trackInfo, players);
} break;
}
// TODO: possible iRacing style impact severity system
// With X velues and (e.g >5 m/s = 0x, >10 m/s = 2x, >15 m/s = 4x) && Blackflag limits (e.g x17 = DQ)
// FIX: read_float doesnt work, but memcpy does... weird...
float impact_speed = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
postion world_pos = {0, 0, 0};
/* world_pos.x = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
world_pos.y = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
world_pos.z = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
*/
memcpy(&world_pos.x, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&world_pos.y, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&world_pos.z, buffer + offset, sizeof(float));
offset += sizeof(float);
postion rel_pos = {0, 0, 0};
/*
rel_pos.x = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
rel_pos.y = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
rel_pos.z = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
*/
memcpy(&rel_pos.x, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&rel_pos.y, buffer + offset, sizeof(float));
offset += sizeof(float);
memcpy(&rel_pos.z, buffer + offset, sizeof(float));
offset += sizeof(float);
printf("\tImpact Speed: %.2f m/s\n", impact_speed);
printf("\tWorld Position: X: %.2f Y: %.2f Z: %.2f\n", world_pos.x, world_pos.y, world_pos.z);
printf("\tRelative Position: X: %.2f Y: %.2f Z: %.2f\n\n", rel_pos.x, rel_pos.y, rel_pos.z);
} break;
// TODO: Add for ranking system
// OPTIMIZE: Make sure DB queries are optimized for speed has there can be more that 30 players querying at the same time
//
// ============================
// CLIENT → SERVER COMMANDS
// NOTE: These are not meant to be here, these are comands to SEND to the server
// ============================
case ACSP_REALTIMEPOS_INTERVAL:
printf("[+] Command: ACSP_REALTIMEPOS_INTERVAL\n");
break;
case ACSP_GET_CAR_INFO:
printf("[+] Command: ACSP_GET_CAR_INFO\n");
break;
case ACSP_SEND_CHAT:
printf("[+] Command: ACSP_SEND_CHAT\n");
break;
case ACSP_BROADCAST_CHAT:
printf("[+] Command: ACSP_BROADCAST_CHAT\n");
break;
case ACSP_GET_SESSION_INFO:
printf("[+] Command: ACSP_GET_SESSION_INFO\n");
break;
case ACSP_SET_SESSION_INFO:
printf("[+] Command: ACSP_SET_SESSION_INFO\n");
break;
case ACSP_KICK_USER:
printf("[+] Command: ACSP_KICK_USER\n");
break;
case ACSP_NEXT_SESSION:
printf("[+] Command: ACSP_NEXT_SESSION\n");
break;
case ACSP_RESTART_SESSION:
printf("[+] Command: ACSP_RESTART_SESSION\n");
break;
case ACSP_ADMIN_COMMAND: { // DONE:
printf("[+] Command: ACSP_ADMIN_COMMAND\n");
char *__buffer = (char *)malloc(256);
char command[256] = "/settime 19:00"; // TEST:
__buffer[0] = (char)ACSP_ADMIN_COMMAND;
for (int i = 1; i <= strlen(command); i++) {
buffer[i] = command[i - 1];
}
sendto(send_sock_fd, buffer, strlen(command) + 1, 0, NULL, 0);
printf("\tSent Admin Command: %s\n\n", command);
free(__buffer);
} break;
// ============================
// DEFAULT HANDLER
// ============================
default:
printf("[!] Unknown Message Type: %d\n\n", buffer[0]);
break;
}
// OPTIMIZE: This should be done inside each case where data is updated otherwise we lose performance
usleep(10000); // Sleep for 10ms
}
close(send_sock_fd);
close(recv_sock_fd);
// Free allocated memory
free(update.car_model);
free(update.driver_GUID);
free(update.car_skin);
free(update.driver_name);
free(update.driver_team);
for (int i = 0; i < MAX_PLAYERS; i++) {
free(players[i].car_model);
free(players[i].driver_GUID);
free(players[i].car_skin);
free(players[i].driver_name);
free(players[i].driver_team);
}
free(trackInfo.server_name);
free(trackInfo.track);
free(trackInfo.track_config);
free(trackInfo.weather_graphics);
free(trackInfo.session_name);
return 0;
}