#include #include #include #include #include #include #include "app.hpp" // for app_info struct #include "file.hpp" // for parce_args #include "net.hpp" // for socket operations #include "server_structs.h" using namespace std; int main(int argc, char *argv[]) { app_info app = parce_args(argc, argv); api_packet packet; Socket sock; try { // Connect socket to API sock.connect_unix(app.app_api_socket_path.c_str(), app.app_port_out); // Connect socket to Server sock.connect_server(app.app_server_out_ip.c_str(), app.app_port_out, app.app_port_in); // Right after connecting, send update rate request char request[516] = {0}; request[0] = ACSP_REALTIMEPOS_INTERVAL; request[1] = 120; sock.send_server(request, sizeof(request)); // Try and request session info request[0] = ACSP_GET_SESSION_INFO; sock.send_server(request, sizeof(request)); sock.receive_server(); char *buffer = sock.get_buffer(); printf("Received data from server: %s\n", buffer); } catch (const runtime_error &e) { cerr << "Error: " << e.what() << endl; return 1; } return 0; }