#include #include #include #include #include #include #include "app.hpp" // for app_info struct #include "file.hpp" // for parce_args #include "net.hpp" // for socket operations #include "server_structs.h" using namespace std; int main(int argc, char *argv[]) { app_info app = parce_args(argc, argv); api_packet packet; Socket sock; try { // Connect to API socket path sock.connect_unix(app.app_api_socket_path.c_str(), app.app_port_out); // Send a packet for test to API packet = sock.create_packet(app.app_id); sock.send_unix(packet); } catch (const runtime_error &e) { cerr << "Error: " << e.what() << endl; return 1; } api_packet test; test.tracker_id = app.app_id; test.connected_players = 0; strncpy(test.track_info.server_name, "THIS IS A TEST, IF YOU CAN READ THIS, IT WORKS!", sizeof(test.track_info.server_name) - 1); cout << "Test packet server name: " << test.track_info.server_name << endl; sock.set_packet(test); sock.send_unix(); return 0; }