#include #include #include #include #include #include #include #include #include #include "parcer.h" #include "server_structs.h" #include "socket.h" #define DEBUG_CAR_INFO 0 const int SERVER_OUT_PORT = 12000; const int SERVER_IN_PORT = 11000; const char *SERVER_OUT_IP = "127.0.0.1"; const int MAX_PLAYERS = 64; void init_carupdate(carAtributes *car) { car->isConnected = 0; car->isLoading = 0; car->car_model = (char *)malloc(64); car->driver_GUID = (char *)malloc(64); car->car_skin = (char *)malloc(64); car->driver_name = (char *)malloc(64); car->driver_team = (char *)malloc(64); strcpy(car->car_model, ""); strcpy(car->driver_GUID, ""); strcpy(car->car_skin, ""); strcpy(car->driver_name, ""); strcpy(car->driver_team, ""); car->carID = 0; car->position.x = 0.0f; car->position.y = 0.0f; car->position.z = 0.0f; car->velocity.x = 0.0f; car->velocity.y = 0.0f; car->velocity.z = 0.0f; car->carGear = 0; car->carRPM = 0; car->lap_time = 0; car->cuts = 0; car->total_cuts = 0; car->total_cuts_alltime = 0; // TODO: SQL querry to get total cuts of all time; // TAG:1 car->total_laps_completed = 0; car->contacts = 0; car->total_contacts = 0; // TODO: SQL querry to get total contacts of all time; // TAG:2 car->normalizedSplinePos = 0.0f; } int main(void) { printf("[+] Starting server...\n"); printf("[+] Server listening on port %d\n", SERVER_IN_PORT); printf("[+] Server sending to %s:%d\n\n", SERVER_OUT_IP, SERVER_OUT_PORT); int send_sock_fd = connect_udp_socket("127.0.0.1", 11000); // SEND requests to Server int recv_sock_fd = create_bound_udp_socket("0.0.0.0", 12000); // LISTEN to server updates if (send_sock_fd < 0 || recv_sock_fd < 0) { fprintf(stderr, "[!] Failed to create sockets (%d)(%d)\n", send_sock_fd, recv_sock_fd); return EXIT_FAILURE; } unsigned long offset = 0; int ok = 1; char buffer[1024]; trackAtributes trackInfo; carAtributes players[MAX_PLAYERS]; carAtributes update; // Basically a contrutor for carAtributes (because all strings in carAtributes are pointers) for (int i = 0; i < MAX_PLAYERS; i++) { init_carupdate(&players[i]); } init_carupdate(&update); trackInfo.server_name = (char *)malloc(128); trackInfo.track = (char *)malloc(128); trackInfo.track_config = (char *)malloc(64); trackInfo.weather_graphics = (char *)malloc(64); trackInfo.session_name = (char *)malloc(64); char message[124] = {0}; // just a place to put info messages from the server itself printf("\n"); while (1) { offset = 0; u_int8_t str_len_8 = 0; memset(buffer, 0, sizeof(buffer)); // FIX: Its not garanted to receive a full packet in one recvfrom call, but the error -1 is not handled by a unsigned size_t size_t recv_bytes = (size_t)recvfrom(recv_sock_fd, buffer, sizeof(buffer), 0, NULL, NULL); // Convert buffer to utf-8 string and print it #if DEBUG_CAR_INFO printf("[+] Received %zd bytes from client\n", recv_bytes); #endif // The first byte of the messages is always an ACSP_MessageType switch ((int)buffer[0]) { // ============================ // SERVER → CLIENT MESSAGES // ============================ case ACSP_SESSION_INFO: printf("[+] Message Type: ACSP_SESSION_INFO\n"); goto skip_message; case ACSP_NEW_SESSION: // DONE printf("[+] Message Type: ACSP_NEW_SESSION\n"); skip_message: offset = 1; // Reset offset to 1 to read after message types trackInfo.protocol_version = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); trackInfo.session_index = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); trackInfo.current_session_index = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); trackInfo.session_count = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); trackInfo.session_type = (SessionType)trackInfo.session_index; // FOR BACKWARD COMPATIBILITY str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.server_name, str_len_8, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track, str_len_8, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.track_config, str_len_8, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.session_name, str_len_8, &ok); trackInfo.typ = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); trackInfo.time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok); trackInfo.laps = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok); trackInfo.wait_time = read_uint16((const u_int8_t *)buffer, recv_bytes, &offset, &ok); trackInfo.ambient_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); trackInfo.road_temp = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.weather_graphics, str_len_8, &ok); // FIX: elapsed_ms was/is incorrectly read // TEST: Verify with actual server trackInfo.elapsed_ms = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok); if (!ok) { fprintf(stderr, "[-] Error parsing NEW_SESSION packet (offset=%zu)\n", offset); break; } printf("\tServer Name: \"%s\"\n", trackInfo.server_name); printf("\tTrack: \"%s\"\n", trackInfo.track); printf("\tTrack Config: \"%s\"\n", trackInfo.track_config); printf("\tSession Name: \"%s\"\n", trackInfo.session_name); printf("\tProtocol Version: %d\tSession Index: %d/%d\tCurrent Session Index: %d\n", trackInfo.protocol_version, trackInfo.session_index, trackInfo.session_count, trackInfo.current_session_index); printf("\tType: %d\tTime: %d mins\tLaps: %d\tWait Time: %d secs\n", trackInfo.typ, trackInfo.time, trackInfo.laps, trackInfo.wait_time); printf("\tAmbient Temp: %d C\tRoad Temp: %d C\n", trackInfo.ambient_temp, trackInfo.road_temp); printf("\tWeather Graphics: %s\n", trackInfo.weather_graphics); printf("\tElapsed Time: %d ms (%2d:%2d:%2d)\n\n", trackInfo.elapsed_ms, trackInfo.elapsed_ms / 60000, (trackInfo.elapsed_ms % 60000) / 1000, (trackInfo.elapsed_ms % 60000) % 1000); break; case ACSP_NEW_CONNECTION: // DONE: printf("[+] Message Type: ACSP_NEW_CONNECTION\n"); offset = 1; // Reset offset to 1 to read after message types str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok); update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok); if (!ok) { fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset); break; } update.isConnected = 1; // Mark as connected update.isLoading = 1; // Mark as loading printf("\tDriver Name: \"%s\"\n", update.driver_name); printf("\tDriver GUID: \"%s\"\n", update.driver_GUID); printf("\tCar ID: %d\n", update.carID); printf("\tCar Model: \"%s\"\n", update.car_model); printf("\tCar Skin: \"%s\"\n\n", update.car_skin); // Store player player into the respective Index if (update.carID < MAX_PLAYERS) { memcpy(&players[update.carID], &update, sizeof(carAtributes)); } break; case ACSP_CONNECTION_CLOSED: // DONE: printf("[+] Message Type: ACSP_CONNECTION_CLOSED\n"); offset = 1; // Reset offset to 1 to read after message types str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok); update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok); if (!ok) { fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset); break; } update.isConnected = 0; // Mark as disconnected printf("\tDriver Name: \"%s\"\n", update.driver_name); printf("\tDriver GUID: \"%s\"\n", update.driver_GUID); printf("\tCar ID: %d\n", update.carID); printf("\tCar Model: \"%s\"\n", update.car_model); printf("\tCar Skin: \"%s\"\n\n", update.car_skin); // Store player player into the respective Index if (update.carID < MAX_PLAYERS) { memcpy(&players[update.carID], &update, sizeof(carAtributes)); } break; case ACSP_CAR_UPDATE: // DONE: #if DEBUG_CAR_INFO printf("[+] Message Type: ACSP_CAR_UPDATE\n"); #endif offset = 1; memcpy(&update.carID, buffer, sizeof(uint8_t)); offset = 1 + sizeof(uint8_t); memcpy(&update.position, buffer + offset, sizeof(postion)); offset += sizeof(postion); memcpy(&update.velocity, buffer + offset, sizeof(postion)); offset += sizeof(postion); memcpy(&update.carGear, buffer + offset, sizeof(u_int8_t)); offset += sizeof(u_int8_t); memcpy(&update.carRPM, buffer + offset, sizeof(uint16_t)); offset += sizeof(uint16_t); memcpy(&update.normalizedSplinePos, buffer + offset, sizeof(float_t)); offset += sizeof(float_t); #if DEBUG_CAR_INFO printf("\tCar %d Position: X: %.2f Y: %.2f Z: %.2f ", update.carID, update.position.x, update.position.y, update.position.z); printf("Gear: %d RPM: %d\n", update.carGear, update.carRPM); #endif // Store player player into the respective index if (update.carID < MAX_PLAYERS) { memcpy(&players[update.carID].position, &update.position, sizeof(postion)); memcpy(&players[update.carID].velocity, &update.velocity, sizeof(postion)); players[update.carID].carGear = update.carGear; players[update.carID].carRPM = update.carRPM; players[update.carID].normalizedSplinePos = update.normalizedSplinePos; } break; case ACSP_CAR_INFO: // DONE: printf("[+] Message Type: ACSP_CAR_INFO\n"); offset = 1; // Reset offset to 1 to read after message types; update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); update.isConnected = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_team, str_len_8, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok); if (!ok) { fprintf(stderr, "[-] Error parsing CAR_INFO packet (offset=%zu)\n", offset); } printf("\tCar ID: %d\n", update.carID); printf("\tIs Connected: %d\n", update.isConnected); printf("\tCar Model: \"%s\"\n", update.car_model); printf("\tCar Skin: \"%s\"\n", update.car_skin); printf("\tDriver Name: \"%s\"\n", update.driver_name); printf("\tDriver Team: \"%s\"\n", update.driver_team); printf("\tDriver GUID: \"%s\"\n\n", update.driver_GUID); // Store player player into the respective Index if (update.carID < MAX_PLAYERS) { memcpy(&players[update.carID], &update, sizeof(carAtributes)); } break; case ACSP_END_SESSION: // DONE: (only session type cycling) printf("[+] Message Type: ACSP_END_SESSION\n"); // Advance session_type to the next in the enum; trackInfo.session_type = (SessionType)((trackInfo.session_type + 1) % 3); if (trackInfo.session_type == 0) { memcpy(trackInfo.session_name, "Practice", 9); } else if (trackInfo.session_type == 1) { memcpy(trackInfo.session_name, "Race", 5); } else if (trackInfo.session_type == 2) { memcpy(trackInfo.session_name, "Qualify", 8); } printf("\tNext Session Name: %s\n", trackInfo.session_name); printf("\tNext Session Type: %d\n\n", trackInfo.session_type); break; case ACSP_VERSION: // DONE: printf("[+] Message Type: ACSP_VERSION\n"); offset = 1; // Reset offset to 1 to read after message types trackInfo.protocol_version = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); printf("\tProtocol Version: %d\n\n", trackInfo.protocol_version); break; case ACSP_CHAT: // DONE: Receive chat messages printf("[+] Message Type: ACSP_CHAT\n"); offset = 1; // Reset offset to 1 to read after message types update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, message, str_len_8, &ok); printf("\tCar ID: %d (%s)\n", update.carID, players[update.carID].driver_name); printf("\tMessage: \"%s\"\n\n", message); break; case ACSP_CLIENT_LOADED: // DONE: Check for client loaded status printf("[+] Message Type: ACSP_CLIENT_LOADED\n"); offset = 1; // Reset offset to 1 to read after message types update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); players[update.carID].isLoading = 0; printf("\tCar ID: %d (%s) Finished Loading into the session\n\n", update.carID, players[update.carID].driver_name); break; case ACSP_ERROR: // DONE: Simple error message from server printf("[+] Message Type: ACSP_ERROR\n"); offset = 1; // Reset offset to 1 to read after message types str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, message, str_len_8, &ok); printf("\tServer Message: \"%s\"\n\n", message); break; case ACSP_LAP_COMPLETED: // DONE: Handle lap completed events printf("[+] Message Type: ACSP_LAP_COMPLETED\n"); offset = 1; // Reset offset to 1 to read after message types update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); // TEST: Possiblity of lap_time not behing correct // TODO: Verify with actual server update.lap_time = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok); update.cuts = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok); update.total_cuts = read_uint32((const u_int8_t *)buffer, recv_bytes, &offset, &ok); printf("\tCar ID: %d (%s)\n", update.carID, players[update.carID].driver_name); printf("\tLap Time: %5d ms\n", update.lap_time); printf("\tCuts this lap: %d\n", update.cuts); printf("\tTotal Cuts (this session): %d\n\n", update.total_cuts); break; // ============================ // EVENTS // ============================ case ACSP_CLIENT_EVENT: { printf("[+] Message Type: ACSP_CLIENT_EVENT\n"); offset = 1; // Reset offset to 1 to read after message types u_int8_t event_type = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); u_int8_t event_car_id = 255; // If event doesnt involve another car, set to 255 switch (event_type) { // ============================ // EVENT TYPES // ============================ case ACSP_CE_COLLISION_WITH_CAR: { printf("[+] Event Type: ACSP_CE_COLLISION_WITH_CAR\n"); event_car_id = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok); printf("Car ID: %d (%s) collided with Car ID: %d (%s)\n", update.carID, players[update.carID].driver_name, event_car_id, players[event_car_id].driver_name); players[update.carID].collisions++; players[event_car_id].collisions++; // TODO: Update total contacts for both players in the database // TAG:2 Update total contacts for both players } break; case ACSP_CE_COLLISION_WITH_ENV: { printf("[+] Event Type: ACSP_CE_COLLISION_WITH_ENV\n"); printf("Car ID: %d (%s) collided with the environment\n", update.carID, players[update.carID].driver_name); players[update.carID].contacts++; // TODO: Update total contacts for the player in the database // TAG:2 Update total contacts for the player } break; } // TODO: possible iRacing style impact severity system // With X velues and (e.g >5 m/s = 0x, >10 m/s = 2x, >15 m/s = 4x) && Blackflag limits (e.g x17 = DQ) float impact_speed = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok); postion world_pos = {0}; world_pos.x = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok); world_pos.y = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok); world_pos.z = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok); postion rel_pos = {0}; rel_pos.x = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok); rel_pos.y = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok); rel_pos.z = read_float((const u_int8_t *)buffer, recv_bytes, &offset, &ok); printf("\tImpact Speed: %.2f m/s\n", impact_speed); printf("\tWorld Position: X: %.2f Y: %.2f Z: %.2f\n", world_pos.x, world_pos.y, world_pos.z); printf("\tRelative Position: X: %.2f Y: %.2f Z: %.2f\n\n", rel_pos.x, rel_pos.y, rel_pos.z); } break; // TODO: Add for ranking system // OPTIMIZE: Make sure DB queries are optimized for speed has there can be more that 30 players querying at the same time // // ============================ // CLIENT → SERVER COMMANDS // ============================ case ACSP_REALTIMEPOS_INTERVAL: printf("[+] Command: ACSP_REALTIMEPOS_INTERVAL\n"); break; case ACSP_GET_CAR_INFO: printf("[+] Command: ACSP_GET_CAR_INFO\n"); break; case ACSP_SEND_CHAT: printf("[+] Command: ACSP_SEND_CHAT\n"); break; case ACSP_BROADCAST_CHAT: printf("[+] Command: ACSP_BROADCAST_CHAT\n"); break; case ACSP_GET_SESSION_INFO: printf("[+] Command: ACSP_GET_SESSION_INFO\n"); break; case ACSP_SET_SESSION_INFO: printf("[+] Command: ACSP_SET_SESSION_INFO\n"); break; case ACSP_KICK_USER: printf("[+] Command: ACSP_KICK_USER\n"); break; case ACSP_NEXT_SESSION: printf("[+] Command: ACSP_NEXT_SESSION\n"); break; case ACSP_RESTART_SESSION: printf("[+] Command: ACSP_RESTART_SESSION\n"); break; case ACSP_ADMIN_COMMAND: printf("[+] Command: ACSP_ADMIN_COMMAND\n"); break; // ============================ // DEFAULT HANDLER // ============================ default: printf("[!] Unknown Message Type: %d\n\n", buffer[0]); break; } usleep(10000); // Sleep for 10ms } close(send_sock_fd); close(recv_sock_fd); free(trackInfo.server_name); free(trackInfo.track); free(trackInfo.track_config); free(trackInfo.weather_graphics); free(trackInfo.session_name); return 0; }