Feat: Parce END_SESSION and store all connected players information instead of just one

This commit is contained in:
Afonso Clerigo Mendes de Sousa 2025-10-17 14:07:56 +01:00
parent 42df9f79fe
commit 529469e2e3
3 changed files with 325 additions and 160 deletions

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@ -32,7 +32,7 @@ struct handshake {
int32_t operationId;
} __attribute__((packed));
struct handshackerResponse{
struct handshackerResponse {
// is the name of the car that the player is driving on the AC Server
char carName[50];
@ -62,8 +62,8 @@ struct postion {
struct carAtributes {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
char *carModel;
char *carSkin;
char *car_model;
char *car_skin;
char *driver_name;
char *driver_team;
char *driver_GUID;
@ -78,12 +78,18 @@ struct carAtributes {
} __attribute__((packed));
enum SessionType {
PRACTICE = 0,
RACE = 1,
QUALIFYING = 2,
};
struct trackAtributes {
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
char *server_name;
char *track;
@ -101,7 +107,6 @@ struct trackAtributes {
int32_t elapsed_ms;
} __attribute__((packed));
enum ACSP_MessageType {
// ============================
// PROTOCOL VERSION
@ -150,5 +155,4 @@ enum ACSP_MessageType {
ACSP_ADMIN_COMMAND = 209 // Send message plus a string
};
#endif // SERVER_STRUCTS_H

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@ -1,3 +1,4 @@
#include <cmath>
#include <cstddef>
#include <iterator>
#include <stdio.h>
@ -15,6 +16,34 @@ const int SERVER_OUT_PORT = 12000;
const int SERVER_IN_PORT = 11000;
const char *SERVER_OUT_IP = "127.0.0.1";
const int MAX_PLAYERS = 64;
void init_carupdate(carAtributes *car) {
car->carID = 0;
car->position.x = 0.0f;
car->position.y = 0.0f;
car->position.z = 0.0f;
car->velocity.x = 0.0f;
car->velocity.y = 0.0f;
car->velocity.z = 0.0f;
car->carGear = 0;
car->carRPM = 0;
car->normalizedSplinePos = 0.0f;
car->isConnected = 0;
car->car_model = (char *)malloc(64);
car->driver_GUID = (char *)malloc(64);
car->car_skin = (char *)malloc(64);
car->driver_name = (char *)malloc(64);
car->driver_team = (char *)malloc(64);
strcpy(car->car_model, "");
strcpy(car->driver_GUID, "");
strcpy(car->car_skin, "");
strcpy(car->driver_name, "");
strcpy(car->driver_team, "");
}
int main(void) {
printf("[+] Starting server...\n");
@ -34,8 +63,16 @@ int main(void) {
char buffer[1024];
trackAtributes trackInfo;
carAtributes players[MAX_PLAYERS];
carAtributes update;
// Basically a contrutor for carAtributes (because all strings in carAtributes are pointers)
for (int i = 0; i < MAX_PLAYERS; i++) {
init_carupdate(&players[i]);
}
init_carupdate(&update);
trackInfo.server_name = (char *)malloc(128);
trackInfo.track = (char *)malloc(128);
trackInfo.track_config = (char *)malloc(64);
@ -65,8 +102,7 @@ int main(void) {
// ============================
// SERVER → CLIENT MESSAGES
// ============================
case ACSP_NEW_SESSION:
case ACSP_NEW_SESSION: // DONE
printf("[+] Message Type: ACSP_NEW_SESSION\n");
offset = 1; // Reset offset to 1 to read after message types
@ -75,6 +111,8 @@ int main(void) {
trackInfo.current_session_index = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.session_count = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
trackInfo.session_type = (SessionType)trackInfo.session_index; // FOR BACKWARD COMPATIBILITY
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, trackInfo.server_name, str_len_8, &ok);
@ -99,7 +137,6 @@ int main(void) {
trackInfo.elapsed_ms = read_int32((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_SESSION packet (offset=%zu)\n", offset);
break;
@ -120,15 +157,83 @@ int main(void) {
break;
case ACSP_NEW_CONNECTION:
case ACSP_NEW_CONNECTION: //DONE
printf("[+] Message Type: ACSP_NEW_CONNECTION\n");
offset = 1; // Reset offset to 1 to read after message types
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset);
break;
}
update.isConnected = 1; // Mark as connected
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
printf("\tCar ID: %d\n", update.carID);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n", update.car_skin);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID], &update, sizeof(carAtributes));
}
break;
case ACSP_CONNECTION_CLOSED:
case ACSP_CONNECTION_CLOSED: // DONE
printf("[+] Message Type: ACSP_CONNECTION_CLOSED\n");
offset = 1; // Reset offset to 1 to read after message types
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing NEW_CONNECTION packet (offset=%zu)\n", offset);
break;
}
update.isConnected = 0; // Mark as disconnected
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
printf("\tCar ID: %d\n", update.carID);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n", update.car_skin);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID], &update, sizeof(carAtributes));
}
break;
case ACSP_CAR_UPDATE:
case ACSP_CAR_UPDATE: // DONE
printf("[+] Message Type: ACSP_CAR_UPDATE\n");
memcpy(&update.carID, buffer + 1, sizeof(uint8_t));
@ -146,33 +251,89 @@ int main(void) {
printf("\tCar %d Position: X: %.2f Y: %.2f Z: %.2f ", update.carID, update.position.x, update.position.y, update.position.z);
printf("Gear: %d RPM: %d\n", update.carGear, update.carRPM);
// Store player player into the respective index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID].position, &update.position, sizeof(postion));
memcpy(&players[update.carID].velocity, &update.velocity, sizeof(postion));
players[update.carID].carGear = update.carGear;
players[update.carID].carRPM = update.carRPM;
players[update.carID].normalizedSplinePos = update.normalizedSplinePos;
}
break;
case ACSP_CAR_INFO:
case ACSP_CAR_INFO: // DONE
printf("[+] Message Type: ACSP_CAR_INFO\n");
offset = 1; // Reset offset to 1 to read after message types;
//
// is_connected = self.br.read_byte() != 0
// car_model = self.br.read_utf_string()
// car_skin = self.br.read_utf_string()
// driver_name = self.br.read_utf_string()
// driver_team = self.br.read_utf_string()
// driver_guid = self.br.read_utf_string()
update.carID = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
update.isConnected = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_model, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.car_skin, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_name, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_team, str_len_8, &ok);
str_len_8 = read_uint8((const u_int8_t *)buffer, recv_bytes, &offset, &ok);
read_utf32le_string((const u_int8_t *)buffer, recv_bytes, &offset, update.driver_GUID, str_len_8, &ok);
if (!ok) {
fprintf(stderr, "[-] Error parsing CAR_INFO packet (offset=%zu)\n", offset);
}
printf("\tCar ID: %d\n", update.carID);
printf("\tIs Connected: %d\n", update.isConnected);
printf("\tCar Model: \"%s\"\n", update.car_model);
printf("\tCar Skin: \"%s\"\n", update.car_skin);
printf("\tDriver Name: \"%s\"\n", update.driver_name);
printf("\tDriver Team: \"%s\"\n", update.driver_team);
printf("\tDriver GUID: \"%s\"\n", update.driver_GUID);
// Store player player into the respective Index
if (update.carID < MAX_PLAYERS) {
memcpy(&players[update.carID], &update, sizeof(carAtributes));
}
break;
case ACSP_END_SESSION:
case ACSP_END_SESSION: // DONE-ish (only session type cycling)
printf("[+] Message Type: ACSP_END_SESSION\n");
// Advance session_type to the next in the enum;
trackInfo.session_type = (SessionType)((trackInfo.session_type + 1) % 3);
printf("\tNext Session Type: %d\n", trackInfo.session_type);
break;
case ACSP_VERSION:
case ACSP_VERSION: // TODO
printf("[+] Message Type: ACSP_VERSION\n");
break;
case ACSP_CHAT:
case ACSP_CHAT: // TODO
printf("[+] Message Type: ACSP_CHAT\n");
break;
case ACSP_CLIENT_LOADED:
case ACSP_CLIENT_LOADED: // TODO
printf("[+] Message Type: ACSP_CLIENT_LOADED\n");
break;
case ACSP_SESSION_INFO:
case ACSP_SESSION_INFO: // TODO
printf("[+] Message Type: ACSP_SESSION_INFO\n");
break;
case ACSP_ERROR:
case ACSP_ERROR: // DONE
printf("[+] Message Type: ACSP_ERROR\n");
offset = 1; // Reset offset to 1 to read after message types
@ -182,7 +343,7 @@ int main(void) {
printf("\tServer Message: \"%s\"\n", message);
break;
case ACSP_LAP_COMPLETED:
case ACSP_LAP_COMPLETED: // TODO
printf("[+] Message Type: ACSP_LAP_COMPLETED\n");
break;