Feature: API can now handle write and read to the DB

This commit is contained in:
Afonso Clerigo Mendes de Sousa 2025-10-21 19:00:55 +01:00
parent 524405d80d
commit 2d3f52a9a5
8 changed files with 587 additions and 8 deletions

7
.clang-format Normal file
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BasedOnStyle: LLVM
IndentWidth: 4
UseTab: ForIndentation
TabWidth: 4
ColumnLimit: 180
BreakBeforeBraces: Attach
AllowShortFunctionsOnASingleLine: Empty

BIN
API Executable file

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cmake_minimum_required(VERSION 3.20)
project(CPP_TEMPLATE VERSION 0.1.0 LANGUAGES CXX)
project(CPP_TEMPLATE VERSION 0.1.0 LANGUAGES CXX C)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
@ -47,6 +47,10 @@ add_executable(${EXECUTABLE_NAME}
${PROJECT_HEADERS}
)
find_package(PostgreSQL REQUIRED)
include_directories(${PostgreSQL_INCLUDE_DIRS})
target_link_libraries(${EXECUTABLE_NAME} ${PostgreSQL_LIBRARIES})
# Set output name property (for consistency)
set_target_properties(${EXECUTABLE_NAME} PROPERTIES OUTPUT_NAME ${EXECUTABLE_NAME})
@ -72,4 +76,4 @@ endif()
# Optionally, enable testing
# enable_testing()
# add_subdirectory(tests)
# add_subdirectory(tests)

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compile_commands.json Symbolic link
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build/compile_commands.json

244
include/server_structs.h Normal file
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#ifndef SERVER_STRUCTS_H
#define SERVER_STRUCTS_H
#include <sys/cdefs.h>
#include <sys/types.h>
typedef struct handshake {
// [not used in the current Remote Telemtry version by AC]
// In future versions it will identify the platform type of the client.
// This will be used to adjust a specific behaviour for each platform. (eIPadDevice for now (1))
int32_t identifier;
// [not used in the current Remote Telemtry version by AC]
// In future version this field will identify the AC Remote Telemetry version that the device expects to speak with.
int32_t version;
// This is the type of operation required by the client.
// The following operations are now available:
// ----------------------------------------------------------------
// HANDSHAKE = 0 :
// This operation identifier must be set when the client wants to start the comunication.
//
// SUBSCRIBE_UPDATE = 1 :
// This operation identifier must be set when the client wants to be updated from the specific ACServer.
//
// SUBSCRIBE_SPOT = 2 :
// This operation identifier must be set when the client wants to be updated from the specific ACServer just for SPOT Events (e.g.: the end of a lap).
//
// DISMISS = 3 :
// This operation identifier must be set when the client wants to leave the comunication with ACServer.
int32_t operationId;
} __attribute__((packed)) handshake;
typedef struct handshackerResponse {
// is the name of the car that the player is driving on the AC Server
char carName[50];
// is the name of the driver running on the AC Server
char driverName[50];
// for now is just 4242, this code will identify different status,
// as “NOT AVAILABLE” for connection
int32_t identifier;
// for now is set to 1, this will identify the version running on the AC Server
int32_t version;
// is the name of the track on the AC Server
char trackName[50];
// is the track configuration on the AC Server
char trackConfig[50];
} __attribute__((packed)) handshackerResponse;
typedef struct postion {
float x;
float y;
float z;
} __attribute__((packed)) postion;
typedef enum flag {
NO_FLAG = 0,
YELLOW_FLAG = 1,
BLUE_FLAG = 2,
BLACK_FLAG = 3,
CHECKERED_FLAG = 4,
} __attribute__((packed)) flag;
typedef struct carAtributes {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
u_char isLoading; // 1 = loading, 0 = not isLoading
char *car_model;
char *car_skin;
char *driver_name;
char *driver_team;
char *driver_GUID;
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
flag current_flag; // TODO: implement flag status updates
// TAG:3
float normalizedSplinePos;
} __attribute__((packed)) carAtributes;
typedef struct carAtributesAPI {
// Related to ACSP_CAR_INFO
u_char isConnected; // 1 = connected, 0 = disconnected
u_char isLoading; // 1 = loading, 0 = not isLoading
char car_model[64];
char car_skin[64];
char driver_name[64];
char driver_team[64];
char driver_GUID[64];
// Related to ACSP_CAR_UPDATE
u_int8_t carID;
postion position;
postion velocity;
u_int8_t carGear;
u_int16_t carRPM;
u_int32_t lap_time;
u_int32_t cuts;
u_int32_t total_cuts;
u_int32_t total_cuts_alltime;
u_int16_t total_laps_completed;
u_int16_t contacts;
u_int16_t total_contacts;
flag current_flag; // TODO: implement flag status updates
// TAG:3
float normalizedSplinePos;
} __attribute__((packed)) carAtributesAPI;
typedef enum SessionType {
PRACTICE = 0,
RACE = 1,
QUALIFYING = 2,
} __attribute__((packed)) SessionType;
typedef struct trackAtributes {
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
char *server_name;
char *track;
char *track_config;
char *session_name;
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
char *weather_graphics;
u_int32_t elapsed_ms;
} __attribute__((packed)) trackAtributes;
typedef struct trackAtributesAPI {
u_int8_t protocol_version;
u_int8_t session_index;
u_int8_t current_session_index;
u_int8_t session_count;
SessionType session_type;
char server_name[128];
char track[64];
char track_config[64];
char session_name[64];
u_int8_t typ;
u_int16_t time;
u_int16_t laps;
u_int16_t wait_time;
u_int8_t ambient_temp;
u_int8_t road_temp;
char weather_graphics[64];
u_int32_t elapsed_ms;
} __attribute__((packed)) trackAtributesAPI;
typedef struct api_packet {
u_int8_t tracker_id;
u_int8_t last_updated_carid;
u_int8_t connected_cars;
carAtributesAPI cars[64];
trackAtributesAPI track_info;
} __attribute__((packed)) api_packet;
enum ACSP_MessageType {
// ============================
// PROTOCOL VERSION
// ============================
PROTOCOL_VERSION = 4,
// ============================
// SERVER → CLIENT MESSAGES
// ============================
ACSP_NEW_SESSION = 50,
ACSP_NEW_CONNECTION = 51,
ACSP_CONNECTION_CLOSED = 52,
ACSP_CAR_UPDATE = 53,
ACSP_CAR_INFO = 54, // Response to ACSP_GET_CAR_INFO
ACSP_END_SESSION = 55,
ACSP_VERSION = 56,
ACSP_CHAT = 57,
ACSP_CLIENT_LOADED = 58,
ACSP_SESSION_INFO = 59,
ACSP_ERROR = 60,
ACSP_LAP_COMPLETED = 73,
// ============================
// EVENTS
// ============================
ACSP_CLIENT_EVENT = 130,
// ============================
// EVENT TYPES
// ============================
ACSP_CE_COLLISION_WITH_CAR = 10,
ACSP_CE_COLLISION_WITH_ENV = 11,
// ============================
// CLIENT → SERVER COMMANDS
// ============================
ACSP_REALTIMEPOS_INTERVAL = 200,
ACSP_GET_CAR_INFO = 201,
ACSP_SEND_CHAT = 202, // Sends chat to one car
ACSP_BROADCAST_CHAT = 203, // Sends chat to everybody
ACSP_GET_SESSION_INFO = 204,
ACSP_SET_SESSION_INFO = 205,
ACSP_KICK_USER = 206,
ACSP_NEXT_SESSION = 207,
ACSP_RESTART_SESSION = 208,
ACSP_ADMIN_COMMAND = 209 // Send message plus a string
};
#endif // SERVER_STRUCTS_H

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include/stack.cpp Normal file
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#include "stack.h"
#include <cstdio>
Stack::Stack(size_t size) {
capacity = size;
data = new api_packet[capacity];
top = -1;
}
Stack::~Stack() {
delete[] data;
}
bool Stack::isEmpty() {
return top == -1;
}
bool Stack::isFull() {
return top == capacity - 1;
}
bool Stack::push(const api_packet &item) {
if (isFull()) {
return false; // Stack overflow
}
data[++top] = item;
return true;
}
bool Stack::pop(api_packet &item) {
if (isEmpty()) {
return false; // Stack underflow
}
item = data[top--];
return true;
}
bool Stack::peek(api_packet &item) {
if (isEmpty()) {
return false; // Stack is empty
}
item = data[top];
return true;
}
size_t Stack::size() {
return top + 1;
}

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include/stack.h Normal file
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#ifndef STACK_H
#define STACK_H // STACK_H
#include <stdbool.h>
#include <sys/types.h>
#include "server_structs.h"
class Stack {
private:
api_packet *data;
size_t capacity;
int top;
public:
Stack(size_t size);
~Stack();
bool isEmpty();
bool isFull();
bool push(const api_packet &item);
bool pop(api_packet &item);
bool peek(api_packet &item);
size_t size();
};
#endif // STACK_H

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@ -1,7 +1,257 @@
#include <iostream>
#include <cstdlib>
#include <libpq-fe.h>
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/un.h>
#include <unistd.h>
int main()
{
std::cout << "Hello, World!" << std::endl;
return 0;
}
// SERVER STRUCTS
#include "server_structs.h"
#include "stack.h"
#define SERVER_SOCKET_PATH "/tmp/ACplayer_socket"
const int STACK_SIZE = 512;
Stack api_queue(STACK_SIZE);
void checkConn(PGconn *conn) {
if (PQstatus(conn) != CONNECTION_OK) {
fprintf(stderr, "[!] Connection to database failed: %s", PQerrorMessage(conn));
PQfinish(conn);
exit(1);
}
}
void *db_write_thread(void *arg) {
(void)arg; // Unused parameter
const char *conninfo = "host=localhost port=5432 dbname=acservers_players user=admin password=123wer789";
PGconn *conn = PQconnectdb(conninfo);
checkConn(conn);
if (PQstatus(conn) == CONNECTION_OK) {
printf("[+] Database connection established successfully.\n");
}
while (1) {
api_packet packet;
if (api_queue.pop(packet)) {
printf("[W] Writing packet for Server with tracker ID: %d to database.\tQueue: %u/%d\n", packet.tracker_id, (unsigned int)api_queue.size(), STACK_SIZE);
const char *query = "INSERT INTO servers ("
"server_id, server_name, session_type, session_count, server_track, "
"server_config, server_weather_graphics, typ, session_time, session_laps, "
"session_wait_time, session_ambient_temp, session_road_temp, session_elapsed_time, connected_players"
") "
"VALUES ($1, $2, $4, $3, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15) "
"ON CONFLICT (server_id) DO UPDATE SET "
"session_type = EXCLUDED.session_type, "
"session_count = EXCLUDED.session_count, "
"server_track = EXCLUDED.server_track, "
"server_config = EXCLUDED.server_config, "
"server_weather_graphics = EXCLUDED.server_weather_graphics, "
"typ = EXCLUDED.typ, "
"session_time = EXCLUDED.session_time, "
"session_laps = EXCLUDED.session_laps, "
"session_wait_time = EXCLUDED.session_wait_time, "
"session_ambient_temp = EXCLUDED.session_ambient_temp, "
"session_road_temp = EXCLUDED.session_road_temp, "
"session_elapsed_time = EXCLUDED.session_elapsed_time, "
"connected_players = EXCLUDED.connected_players "
"RETURNING server_id;";
const char *server_name = packet.track_info.server_name;
const char *server_track = packet.track_info.track;
const char *server_config = packet.track_info.track_config;
const char *server_weather_graphics = packet.track_info.weather_graphics;
std::string server_id_str = std::to_string(packet.tracker_id);
std::string session_count_s = std::to_string(packet.track_info.session_count);
std::string session_type_s = std::to_string(packet.track_info.session_type);
std::string typ_s = std::to_string(packet.track_info.typ);
std::string session_time_s = std::to_string(packet.track_info.time);
std::string session_laps_s = std::to_string(packet.track_info.laps);
std::string session_wait_s = std::to_string(packet.track_info.wait_time);
std::string ambient_temp_s = std::to_string(packet.track_info.ambient_temp);
std::string road_temp_s = std::to_string(packet.track_info.road_temp);
std::string elapsed_time_s = std::to_string((u_int16_t)packet.track_info.elapsed_ms);
std::string connected_players_s = std::to_string(packet.connected_cars);
const char *paramValues[15] = {server_id_str.c_str(),
server_name,
session_count_s.c_str(),
session_type_s.c_str(),
server_track,
server_config,
server_weather_graphics,
typ_s.c_str(),
session_time_s.c_str(),
session_laps_s.c_str(),
session_wait_s.c_str(),
ambient_temp_s.c_str(),
road_temp_s.c_str(),
elapsed_time_s.c_str(),
connected_players_s.c_str()};
PGresult *res = PQexecParams(conn, query, 15, nullptr, paramValues, nullptr, nullptr, 0);
if (PQresultStatus(res) != PGRES_TUPLES_OK) {
printf("[!] Insert failed: %s", PQerrorMessage(conn));
PQclear(res);
PQfinish(conn);
break;
}
// Time for users table insert/UPDATE
if (packet.connected_cars == 0) {
PQclear(res);
continue; // No connected cars to process
}
for (int i = 0; i < packet.connected_cars; i++) {
if (packet.cars[i].isConnected == 0) {
continue; // Skip disconnected cars
}
const char *user_query = "INSERT INTO users ("
"driver_guid, driver_name, driver_team, car_model, car_skin, "
"cuts_alltime, contacts_alltime, laps_completed, is_connect, is_loading, current_server"
") "
"VALUES ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11) "
"ON CONFLICT (driver_guid) DO UPDATE SET "
"driver_name = EXCLUDED.driver_name, "
"driver_team = EXCLUDED.driver_team, "
"car_model = EXCLUDED.car_model, "
"car_skin = EXCLUDED.car_skin, "
"cuts_alltime = EXCLUDED.cuts_alltime, "
"contacts_alltime = EXCLUDED.contacts_alltime, "
"laps_completed = EXCLUDED.laps_completed, "
"is_connect = EXCLUDED.is_connect, "
"is_loading = EXCLUDED.is_loading, "
"current_server = EXCLUDED.current_server;";
const char *driver_guid = packet.cars[i].driver_GUID;
const char *driver_name = packet.cars[i].driver_name;
const char *driver_team = packet.cars[i].driver_team;
const char *car_model = packet.cars[i].car_model;
const char *car_skin = packet.cars[i].car_skin;
std::string cuts_alltime_s = std::to_string(packet.cars[i].total_cuts_alltime);
std::string contacts_alltime_s = std::to_string(packet.cars[i].total_contacts);
std::string laps_completed_s = std::to_string(packet.cars[i].total_laps_completed);
std::string is_connect_s = std::to_string(packet.cars[i].isConnected);
std::string is_loading_s = std::to_string(packet.cars[i].isLoading);
std::string current_server_s = server_id_str;
const char *user_paramValues[11] = {driver_guid,
driver_name,
driver_team,
car_model,
car_skin,
cuts_alltime_s.c_str(),
contacts_alltime_s.c_str(),
laps_completed_s.c_str(),
is_connect_s.c_str(),
is_loading_s.c_str(),
current_server_s.c_str()};
PGresult *user_res = PQexecParams(conn, user_query, 11, nullptr, user_paramValues, nullptr, nullptr, 0);
PQclear(user_res);
}
PQclear(res);
} else {
usleep(1000); // Sleep for 1ms if no packets are available
}
}
PQfinish(conn);
return NULL;
}
int main(void) {
int server_fd, client_fd;
struct sockaddr_un addr;
socklen_t addr_len;
ssize_t n;
api_packet api_packet_storage;
// Create socket
server_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (server_fd < 0) {
perror("socket");
exit(1);
}
unlink(SERVER_SOCKET_PATH);
addr.sun_family = AF_UNIX;
strcpy(addr.sun_path, SERVER_SOCKET_PATH);
if (bind(server_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) {
perror("bind");
exit(1);
}
if (listen(server_fd, 5) < 0) {
perror("listen");
exit(1);
}
// Start DB write db_write_thread
pthread_t db_thread;
if (pthread_create(&db_thread, NULL, db_write_thread, NULL) != 0) {
perror("pthread create");
exit(1);
}
// Detach the thread so it cleans up after itself
pthread_detach(db_thread);
printf("[+] Server listening on %s\n", SERVER_SOCKET_PATH);
while (1) {
client_fd = accept(server_fd, NULL, NULL);
if (client_fd < 0) {
perror("[!] accept");
continue;
}
printf("[+] Client connected\n");
while ((n = read(client_fd, &api_packet_storage, sizeof(api_packet))) > 0) {
printf("[+] Received %zd bytes\n", n);
if (api_packet_storage.tracker_id == 65) {
printf("[+] Handshake Received from server \"%s\" (%d).\n", api_packet_storage.track_info.server_name, api_packet_storage.tracker_id);
continue;
}
// Print info
printf("[*] Info: Tracker ID: %d (\"%s\")\tQueue: %u/%d\n", api_packet_storage.tracker_id, api_packet_storage.track_info.server_name, (unsigned int)api_queue.size(),
STACK_SIZE);
if (!api_queue.push(api_packet_storage)) {
printf("[!] API Queue full, dropping packet from Tracker ID: %d\n", api_packet_storage.tracker_id);
}
usleep(1500);
}
if (n < 0)
perror("[!] Error on read");
else
printf("[+] Client disconnected\n");
close(client_fd);
}
return 0;
}